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Bug in font rendering
#1
Text in Dissidia Final Fantasy and Gran Turismo is messed up starting with r1948, and the problem is a bug/typo in jpcsp.util.Debug class inside the isFontCharNull method. I think line 74 should be:

if(Font.font[index + i] != 0x00) {

Making the above fix restores proper text in the above 2 games and other games also, I'm sure. Wink
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Messages In This Thread
Bug in font rendering - by Itaru - 01-18-2011, 12:18 PM
RE: Bug in font rendering - by Hykem - 01-18-2011, 03:36 PM
RE: Bug in font rendering - by gid15 - 01-18-2011, 05:02 PM

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