This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Phantasy Star Portable 2 - NPJH50332
#59
(06-19-2013, 02:53 PM)IcemanSR Wrote: -rest in videoengine enables HD textures when using stencil and "ge to textures" without it textures are all pixelated
Could you try the following change in VideoEngine.java, line 5100:
Code:
if (Utilities.makePow2(geTexture.getWidth()) == width && Utilities.makePow2(geTexture.getHeight()) == height) {
This will avoid incorrect resizing of GE textures, which could be the reason for the pixelated graphics.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply


Messages In This Thread
RE: Phantasy Star Portable 2 - NPJH50332 - by gid15 - 06-21-2013, 09:47 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)