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Phantasy Star Portable 2 - NPJH50332
#41
psp 
(03-14-2013, 07:06 PM)gid15 Wrote:
(03-14-2013, 12:50 PM)jame_peng Wrote: hey , gid !
NPJH50332 ,(test on 3040),this game have many errors!
this is the log!Smilemaybe it will help you!
I've fixed an issue introduced by r3035. Could you re-test with r3043?

thank gid ! some bug was fixed!

but in the deep test, i found some new errors!

First:
media play have something abnormal,like these pictures!
   
   
   
can you see it?

Second:
flashing in game
like thisSadyou can imagine these pictures loop play)
   
   

Third:
   

Fourth:
   
   


test on 3050 version=>log:

.rar   NPJH50332-test 2.rar (Size: 26.3 KB / Downloads: 86)
Reply
#42
(03-14-2013, 07:06 PM)gid15 Wrote:
(03-14-2013, 12:50 PM)jame_peng Wrote: hey , gid !
NPJH50332 ,(test on 3040),this game have many errors!
this is the log!Smilemaybe it will help you!
I've fixed an issue introduced by r3035. Could you re-test with r3043?

thank gid !
With the new version fix, flashing problem was fixed!Tongue
Otherwise, some error still need to be fixed!
new log(Incomplete,but the settings at the same with last log):

.rar   NPJH-50332.rar (Size: 33.54 KB / Downloads: 88)

---------------------------------------------------------------------------------
And then,I have a personal request:Wink
My friend was a programmer,he like the jpcsp ,too.
In recent days,he need a psp debugger to research something ,But when he use the jpcsp's debugger,he felt the debugger have some inconvenient.

Firstly
the debugger ought to have a ScrollBar to view the data.

Secondly:
It will need to add an output frame which can output or dump corresponding memory(the memory was helpful his research!Wink).

Thirdly:
the debugger need to have some VS function(like:F10 F11 and so on).

Maybe,my request will increase gid‘s workload,and i also think this change of debugger was necessary.
Reply
#43
(03-19-2013, 03:48 PM)jame_peng Wrote: And then,I have a personal request:Wink
My friend was a programmer,he like the jpcsp ,too.
In recent days,he need a psp debugger to research something ,But when he use the jpcsp's debugger,he felt the debugger have some inconvenient.

Firstly
the debugger ought to have a ScrollBar to view the data.

Secondly:
It will need to add an output frame which can output or dump corresponding memory(the memory was helpful his research!Wink).

Thirdly:
the debugger need to have some VS function(like:F10 F11 and so on).

Maybe,my request will increase gid‘s workload,and i also think this change of debugger was necessary.
You can scroll in the debugger using up/down keys or page up/page down.
Also, you can use the memory viewer (Debug -> Tools -> Memory Viewer) to view memory. There you can also scroll using the keys.

I don't understand what you mean with "VS function" Huh
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#44
(03-19-2013, 06:00 PM)gid15 Wrote:
(03-19-2013, 03:48 PM)jame_peng Wrote: And then,I have a personal request:Wink
My friend was a programmer,he like the jpcsp ,too.
In recent days,he need a psp debugger to research something ,But when he use the jpcsp's debugger,he felt the debugger have some inconvenient.

Firstly
the debugger ought to have a ScrollBar to view the data.

Secondly:
It will need to add an output frame which can output or dump corresponding memory(the memory was helpful his research!Wink).

Thirdly:
the debugger need to have some VS function(like:F10 F11 and so on).

Maybe,my request will increase gid‘s workload,and i also think this change of debugger was necessary.
You can scroll in the debugger using up/down keys or page up/page down.
Also, you can use the memory viewer (Debug -> Tools -> Memory Viewer) to view memory. There you can also scroll using the keys.

I don't understand what you mean with "VS function" Huh

I‘m sorry that my poor english(Confused),
but I want to say that :
some debug functions of Visual Studio 2010 software
and F10 or F11 just mean the shortcut keys of debug!Tongue

In jpcsp‘s debugger,two functions of debug can not be used!Sad
   
Reply
#45
(02-15-2013, 05:07 PM)shion_chk Wrote: phantasy star portable 2 infinity is slightly severe about a multithread synchronization.Sad
single core is assigned by a task manager for stabilization.
Although this reduces a deadlock,
It is not perfect.

Jpcsp Custom build.
(jpcsp-2458-unofficial-amd64_PJ50332v4)
Requirments:WindowsVISTA or more/x64, JRE7/x64 or JDK7, VGA card (Shader 2.0 or more)
*This no compatibility other than PSPo2i.
*HQ Texture mode (PSPo2i only)
*Optimized multithread synchronization.
*invisible -> visible (all visible renderer mode) *v4.6 or more
*Instability
http://depositfiles.com/files/3crbf7qsj (Size: 14 MB / r2458 + patch v4.4)
http://depositfiles.com/files/p990c4ncd (Size: 14 MB / r2458 + patch v4.5)
http://depositfiles.com/files/cmc4mxbao (Size: 14 MB / r2458 + patch v4.6)

DIFF. (svn 2458+, for development)

invisible visible

http://www.youtube.com/watch?v=OSpYUw563w4

this is amazing thanks
Reply
#46
(03-20-2013, 05:24 AM)jame_peng Wrote:
(03-19-2013, 06:00 PM)gid15 Wrote:
(03-19-2013, 03:48 PM)jame_peng Wrote: And then,I have a personal request:Wink
My friend was a programmer,he like the jpcsp ,too.
In recent days,he need a psp debugger to research something ,But when he use the jpcsp's debugger,he felt the debugger have some inconvenient.

Firstly
the debugger ought to have a ScrollBar to view the data.

Secondly:
It will need to add an output frame which can output or dump corresponding memory(the memory was helpful his research!Wink).

Thirdly:
the debugger need to have some VS function(like:F10 F11 and so on).

Maybe,my request will increase gid‘s workload,and i also think this change of debugger was necessary.
You can scroll in the debugger using up/down keys or page up/page down.
Also, you can use the memory viewer (Debug -> Tools -> Memory Viewer) to view memory. There you can also scroll using the keys.

I don't understand what you mean with "VS function" Huh

I‘m sorry that my poor english(Confused),
but I want to say that :
some debug functions of Visual Studio 2010 software
and F10 or F11 just mean the shortcut keys of debug!Tongue

In jpcsp‘s debugger,two functions of debug can not be used!Sad
OK Smile
The debugger has not been improved since the beginning of Jpcsp. This is one of the oldest part of Jpcsp Wink.
If your friend wants to improve it, he is welcome... I will also check if I can do some quick changes...

Rem.: the function "Step into" is also not working properly when a thread switching is happening. I usually just put a new breakpoint a few instructions later and press "Run", this is always working...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#47
HuhHuh


Attached Files
.rar   log.rar (Size: 32.9 KB / Downloads: 71)
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#48
I have to report very weird bug with game
jpcsp r3237
------------------------------------------------------------------------------------------------------------------
During character creation if i dont check :
"disable optimized vertexinfo reading"
game controller starts clicking button X and move controller to the left by it self
if i do check that option it wont totally stop that strange behavior but it will slow it down from happening
(from 1 second button press to 5-6 seconds between preses)

now if i check "save stencil to memory" it will further slow down that weird behavior,to 5-6 minutes

(i have to mention that once i enter the game that problem disappear totally,meaning controller doesn't try to press button it self or move to left)
it isnt the bug in my controler,it is also happening when using keyboard
--------------------------------------------------------------------------------------------------------------------
EDIT!
I was wrong! This is actually happening all the time during character creation!
"save stencil vertexinfo reading ONLY slow down the emulator to 15fps which results in slower buttons autoclicking and not actually fixing the thing"!!

The Real and ONLY way to slow down this autoclick is to leave emulator running at character creation for 5-8 minutes and it will slow down it self from clicking!
In that period background music will also stop playing


and the second problem is that game doesn't seem to apply any quality textures with "saving ge to textures option ON"
it looks very pixelated
fmv's and sound is ok
haven't observed any other problems

Anyway
is there a way to apply some higher textures to the game?

-------------------------------------------------------------------------
***
EDIT
i tested the build above few posts
Code:
http://depositfiles.com/files/cmc4mxbao (Size: 14 MB / r2458 + patch v4.6)
Everything seems to be ok in there
none of the bugs mentioned above exist in that build
Even textures are very HD
--One Bug for now thou..fmv's doesn't play in game with this emulator Undecided
(not counting intro fmv that one is ok)
Thanks!


I only hope that official jpcsp will come to that quality when it comes to playing this game
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#49
here is patch (v4.6) updated for latest svn r3242
https://mega.co.nz/#!Rt5FERZY!Xtv8dw4Zwd...6vq8KmbD-0


I really hope all this can help G to fix the game without all this Smile

Btw screen might flicker when entered game sometimes..its same as with old patches and versions,the only way to fix flickering is to resize window untill it stops flickering..

FMV's Are working! Smile
(in 2458 they dont)
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#50
(06-18-2013, 02:55 AM)IcemanSR Wrote: here is patch (v4.6) updated for latest svn r3242
https://mega.co.nz/#!Rt5FERZY!Xtv8dw4Zwd...6vq8KmbD-0


I really hope all this can help G to fix the game without all this Smile

Btw screen might flicker when entered game sometimes..its same as with old patches and versions,the only way to fix flickering is to resize window untill it stops flickering..

FMV's Are working! Smile
(in 2458 they dont)

How to use this?
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