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Phantasy Star Portable 2 - NPJH50332
06-18-2013, 01:38 PM (This post was last modified: 06-18-2013 10:51 PM by IcemanSR.)
Post: #51
RE: Phantasy Star Portable 2 - NPJH50332
(06-18-2013 10:47 AM)vmftm12 Wrote:  
(06-18-2013 02:55 AM)IcemanSR Wrote:  here is patch (v4.6) updated for latest svn r3242
https://mega.co.nz/#!Rt5FERZY!Xtv8dw4Zwd...6vq8KmbD-0

How to use this?

There is a guide "how to compile"
here
http://www.emunewz.net/forum/showthread....#pid191086

its easy 5 steps = 15 mins max

-----------------------------------------
Game has some hle decoding issues,and no matter which build/revision/patch u use it will eventually crash ~25 min's of gameplay
i can't help with that
but
there is a way to prevent from happening at all
u need to turn off "decode audio files with sonic stage"
sounds will still be in game,but there wont be any more bgm (background music)
that will most certainly prevent crash,i tested for 1 hour and 25 minutes to verify it was steady and working no crashes.so turn it off untill fix is found.
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06-19-2013, 06:39 AM
Post: #52
RE: Phantasy Star Portable 2 - NPJH50332
(06-18-2013 02:55 AM)IcemanSR Wrote:  here is patch (v4.6) updated for latest svn r3242
https://mega.co.nz/#!Rt5FERZY!Xtv8dw4Zwd...6vq8KmbD-0
This site is trying to install something on my computer. I won't download from there.
Can you post a patch file?

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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06-19-2013, 02:27 PM
Post: #53
RE: Phantasy Star Portable 2 - NPJH50332
Mega installs a plugin for firefox and google chrome,be assured that you'll only install it once.Its a plugin that helps to download from mega,but I think google chrome doesn't need it

Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
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06-19-2013, 02:53 PM (This post was last modified: 06-20-2013 08:42 PM by IcemanSR.)
Post: #54
RE: Phantasy Star Portable 2 - NPJH50332
(06-19-2013 06:39 AM)gid15 Wrote:  
(06-18-2013 02:55 AM)IcemanSR Wrote:  here is patch (v4.6) updated for latest svn r3242
https://mega.co.nz/#!Rt5FERZY!Xtv8dw4Zwd...6vq8KmbD-0
This site is trying to install something on my computer. I won't download from there.
Can you post a patch file?

Sure
i broke down patch to only 3 file changes
*videoengine
Code:
floatArgument = floatArgument/2;
-fixes missing legs and textures when rotatin camera

-rest in videoengine enables HD textures when using stencil and "ge to textures" without it textures are all pixelated

*REShader
changes in here speed up emulator to full 30fps when using stencil,without it speed is barrely 7fps on oc intel 4.4ghz

*ThreadManForUser
changes in here
fixes controller autoclicking in this game

--the only thing i am not able to pinpoint is flickering which appears when enter game,the only way to prevent flickering is to resize screen couple times till picture is nice and crisp

and as above stated,if using sonic stage enabled it will crash emulator after precise time in hle ~25min's ,(bgm just hangs with error and crashes) no matter the revision or patch

[Image: nynd.jpg]


builds:
x64
Code:
https://mega.co.nz/#!gtZXQDaL!Y4WV5zs1YnnCjODbhdK0hFu-5ygHK8WKwmMnmNKjGW8
x32
Code:
https://mega.co.nz/#!o1R0mYaC!ViPPrUITq1Q0M338qlQvtDThCo9JViSRUmD7KpoWTe4

For End users
*This game requires dumping flash fonts from psp,or words will be messy
*Turn OFF SoundStage Decoding or game will crash!
*Resize the screen few times will fix the flickering
in order to enable HD textures ,ge textures and stencl test must be enabled!
i tested a lot of games havent found any to be broken by this so it should be safe to use


Attached File(s)
.zip  cleaned patch for psp2 hd.zip (Size: 2.02 KB / Downloads: 9)
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06-20-2013, 01:09 PM
Post: #55
RE: Phantasy Star Portable 2 - NPJH50332
builds:
x64
Code:
https://mega.co.nz/#!gtZXQDaL!Y4WV5zs1YnnCjODbhdK0hFu-5ygHK8WKwmMnmNKjGW8
x32
Code:
https://mega.co.nz/#!o1R0mYaC!ViPPrUITq1Q0M338qlQvtDThCo9JViSRUmD7KpoWTe4
i tested a lot of games havent found any to be broken by this so it should be safe to use
[/quote]

Oh thank you
The screen size 3x my eyes!
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06-20-2013, 02:07 PM (This post was last modified: 06-20-2013 02:45 PM by IcemanSR.)
Post: #56
RE: Phantasy Star Portable 2 - NPJH50332
(06-20-2013 01:09 PM)vmftm12 Wrote:  Oh thank you
The screen size 3x my eyes!

Just remember that this game MUST have "ge textures" and "stencil test"
enabled (like shown in picture in my post) to have HD textures.no need to use stencil for any other game as far as i know
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06-20-2013, 05:11 PM
Post: #57
RE: Phantasy Star Portable 2 - NPJH50332
Yo! Increasing the size of the screen with the mouse do not have flash!


Attached File(s)
.rar  log.rar (Size: 51.05 KB / Downloads: 5)
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06-20-2013, 07:12 PM (This post was last modified: 06-20-2013 08:31 PM by IcemanSR.)
Post: #58
RE: Phantasy Star Portable 2 - NPJH50332
(06-20-2013 05:11 PM)vmftm12 Wrote:  Yo! Increasing the size of the screen with the mouse do not have flash!

i said Do Not enable decoding with sonic stage it will crash!u can play game without background music
Turn off sonicstage decoding
and yes resize screen couple times will fix flickering,but thats rather anoying thing to do.
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06-21-2013, 09:47 AM
Post: #59
RE: Phantasy Star Portable 2 - NPJH50332
(06-19-2013 02:53 PM)IcemanSR Wrote:  -rest in videoengine enables HD textures when using stencil and "ge to textures" without it textures are all pixelated
Could you try the following change in VideoEngine.java, line 5100:
Code:
if (Utilities.makePow2(geTexture.getWidth()) == width && Utilities.makePow2(geTexture.getHeight()) == height) {
This will avoid incorrect resizing of GE textures, which could be the reason for the pixelated graphics.

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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06-21-2013, 01:43 PM (This post was last modified: 06-21-2013 01:52 PM by IcemanSR.)
Post: #60
RE: Phantasy Star Portable 2 - NPJH50332
(06-21-2013 09:47 AM)gid15 Wrote:  
(06-19-2013 02:53 PM)IcemanSR Wrote:  -rest in videoengine enables HD textures when using stencil and "ge to textures" without it textures are all pixelated
Could you try the following change in VideoEngine.java, line 5100:
Code:
if (Utilities.makePow2(geTexture.getWidth()) == width && Utilities.makePow2(geTexture.getHeight()) == height) {
This will avoid incorrect resizing of GE textures, which could be the reason for the pixelated graphics.

This is actually better,it allows hd textures without "stencil test"
but it has slight new issue as shown in pictures

http://imageshack.us/photo/my-images/198/0pyx.jpg/
http://imageshack.us/photo/my-images/341/u1yc.jpg/

now if u resize correctly those borders will allign properly to good
but thats almost impossible to achieve cause of the screen flickering which also requires resizing untill it stops

this is flickering issue with new borders
http://imageshack.us/photo/my-images/405/dxfe.jpg/
if only that flickering can be found then resizing till borders are gone would not be too much of a problem
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