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Zill O'll ~infinite plus~ - JAP - ULJM05410
#1
r1913

Settings: "Use Media Engine" & "Use SonicStage for decoding" & "Ignore unmapped imports", it also needs more stack space (-Xss10m)

Even with all these settings the game is very unstable, if you skip the movie (which plays fine) it shows a runtime error, when selecting a new game in the menu then it always shows a runtime exception. Game over


Attached Files Thumbnail(s)
       

.7z   zilloll.7z (Size: 3.93 KB / Downloads: 97)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#2
r1948

Settings: Use Media Engine + Decode with SonicStage + Ignore Unmapped Imports

The stack switch is not needed anymore.

The game is now (at least) half-playable, Movie OK, Music good, does not loop, the only problems are black lines in the background, this looks like some kind of texture problem


Attached Files Thumbnail(s)
                                                           

.7z   zilloll.7z (Size: 5.71 KB / Downloads: 100)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#3
using r 2832
still goes ingame and still has the black lines across the screen
here is the info log


Attached Files
.zip   log.zip (Size: 4.93 KB / Downloads: 91)
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#4
   

using r2957

only select:

Only GE graphics

use shaders

use a geometry sjader fpr 2D rendering

Enable saving GE screen to Textures instead of Memory


Now ,have not are black lines in the background, but the background will turn to back if object moving.
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#5
using r 3833
keeps pausing with errors nearly straight away
here is a compiler log


Attached Files
.zip   Zill O'll Infinite Plus (Japan).zip (Size: 246.9 KB / Downloads: 111)
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#6
Code:
18:34:34 DEBUG compiler - user_main - CodeInstruction.compile    0x8A462B0 - syscall    0x04732 [sceKernelLoadModule]
18:34:34  INFO   loader - user_main - Found ModuleInfo name:'scesupPreAcc_library' version:0101 attr:00000006 gp:09c53760
18:34:34  INFO   loader - user_main - Found 26 unresolved imports
18:34:34  INFO   loader - user_main - Found 13 exports
18:34:34  INFO   loader - user_main - 36 NIDS mapped
Could you retest with r3385?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#7
using r 3388
goes ingame again
but if you try to load a save game but there is no data to load when you press circle to go back the emulator pauses with errors
here is an info log and Jpcsp trace log


Attached Files
.zip   log.zip (Size: 164.89 KB / Downloads: 88)
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