12-21-2012, 04:43 PM
(12-19-2012, 08:48 AM)Darth1701 Wrote:As sceFont is not used, I suspect a problem with the texture cache.(12-19-2012, 08:11 AM)hyakki Wrote: yeah I'm able to reproduce it, looks like it might be caused by the 'effect' the text uses as it types out.
I don't see any debug output using sceFont so it must be using another method to show it's text.
Thanks for testing it! I don't know what the problem is here but it also happens when using the fast message option (can only be set after the intro), it doesn't use the effect but from time to time the text is still wrong.
I've tried to improve such cases in r2937. Could you check if there is any improvement?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log