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Killzone: Liberation - USA - UCUS98646
#52
With right options here and there this game can be playable. Still some glitches (Like the intro video flip) but they don't stop the gameplay.

Updated Software:
-AMD Catalyst 12.9 (OpenGL V 6.14.10.11926)
-Java 7 Update 7
-JPCSP r2740x64

Computer Specs:
-AMD A8-3510mx APU with ATI Radeon 6620g (512MB dedicated at 667MHz)
-8GB RAM at 1333 MHz
-Windows 7x64

Config Usage:
Code:
Configuration / Video
    [ ] Disable VBO (automatically disabled if not supported)
    [X] Only GE graphics (not recommended for homebrew)
    [X] Use vertex cache
    [X] Use shaders (experimental)
    [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
    [X] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
    [ ] Enable VAO (only relevant when using shaders and vertex cache)
    [X] Enable saving GE screen to Textures instead of Memory
    [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
    [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
    [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
    [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
    [ ] Disable optimized VertexInfo reading (may improve compatibility)
    [ ] Use Software Rendering (very experimental, not yet complete, slow)
Configuration / Audio
    [ ] Disable audio threads
    [ ] Disable audio channels (not recommended)
    [ ] Disable audio blocking
Configuration / Memory
    [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
    [ ] Ignore unmapped imports (not recommended)
Configuration / Media
    [X] Use Media Engine
    [ ] Extract media files to tmp folder
    [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
    [ ] Use debug font (disable flash0 fonts)
Configuration / Compiler
    [X] Use compiler (dynarec)
    [ ] Output profiler info to profiler.txt (only for compiler)
    [100] Maximum method size
Configuration / Crypto
    [ ] Extract decrypted EBOOT.BIN files to the TMP folder
    [ ] Handle SAVEDATA in crypto mode
    [ ] Extract original PGD files to the TMP folder
Configuration / Display
    Anti-aliasing:                           [OFF]
    Resolution:                              [Native]
    [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
[Image: montcer.png]
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RE: Killzone: Liberation - USA - UCUS98646 - by montcer9012 - 09-28-2012, 12:03 AM

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