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Killzone: Liberation - USA - UCUS98646
#31
(08-08-2012, 07:45 AM)montcer9012 Wrote:
(08-08-2012, 07:38 AM)gid15 Wrote: Are you using an ATI/AMD video card?
Yes, i am.
(08-08-2012, 07:38 AM)gid15 Wrote: I have to find a way to workaround this restriction in AMD drivers, otherwise shaders always get disabled.
I activated the shaders option cause the CLUT one says "Only relevant when using shaders" Big Grin.

The only options i need to Killzone work are GE graphics and Enable saving GE screen to textures etc. Also Vertex cache cause it gave me on some games a boost. Whit this seem doesn't.
The shaders (and all shader related options, i.e. CLUT) were disabled automatically on your system because the driver could not successfully compile the shaders Sad. This is why you get the same results with or without shaders...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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RE: Killzone: Liberation - USA - UCUS98646 - by gid15 - 08-08-2012, 07:57 AM

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