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State Shift - USA - ULUS10354
#3
Unfortunately it's broken. Sad

r1909
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders
Code:
27667 [Emu] INFO  runtime - Using Compiler
27752 [root_6] WARN  hle - Unsupported syscall 2064 sceKernelSetCompiledSdkVersion395 03090510 09FFFE00 00000000
27763 [user_main] INFO  compiler - Replacing CodeBlock at 0x089E43A8 by Native Code 'strlen'
27766 [user_main] INFO  compiler - Replacing CodeBlock at 0x089E1EC0 by Native Code 'memset'
27968 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=23592960, free=22264832, diff=1328128)
27968 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=22806528, free=22264832, diff=541696)
27969 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=22413312, free=22264832, diff=148480)
27969 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=22315008, free=22264832, diff=50176)
27969 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=22265856, free=22264832, diff=1024)
28010 [user_main] INFO  stdout - Largest free block: 21743 KB
28015 [user_main] INFO  stdout - Heap size: 20719 KB
28031 [user_main] INFO  stdout - Build Mar 19 2009 18:16:32
28052 [user_main] INFO  stdout - Compiled with SDK version 03090510
28057 [user_main] INFO  stdout - CPU running @ 222 MHz
28063 [user_main] INFO  stdout - Bus running @ 111 MHz
28069 [user_main] INFO  stdout - Waiting for UMD media ...
28074 [user_main] INFO  stdout - Activating UMD drive ...
28080 [user_main] INFO  stdout - Waiting for UMD drive to become readable ...
28085 [user_main] INFO  stdout - UMD drive ready.
28096 [EsCallback] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=25
28096 [EsCallback] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=26
28105 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.PAK flags = 1 permissions = 00
28119 [EsCallback] INFO  stdout - *** MemoryStick inserted
28142 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F1834 by Native Code 'nop'
28144 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON
28144 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC
28145 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x80000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
28184 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
28185 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit (threadStack=0x2000, threadPri=0x2c, adhocIDAddr=0x9fff640)
28185 [user_main] INFO  hle.sceNetAdhocctl - Found Adhoc ID data: type=0, params=ULUS10354
28186 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x89167e0, adhocctlHandlerArg=0x8a697c0)
28187 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
28190 [EsSoundFX] INFO  hle.sceSasCore - __sceSasInit(0x08A71C40, grain=2048, maxVoices=32, outMode=0, sampleRate=44100)
28191 [EsSoundFX] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
28194 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
28194 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
28196 [EsMusic] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
29277 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
29416 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF3C8 by Native Code 'nop'
29418 [user_main] INFO  compiler - Replacing CodeBlock at 0x089FD06C by Native Code 'nop'
29489 [user_main] INFO  compiler - Replacing CodeBlock at 0x089FD074 by Native Code 'nop'
29501 [user_main] INFO  compiler - Replacing CodeBlock at 0x088E6354 by Native Code 'nop'
47968 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
47968 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
47970 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
47970 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULE/PSMF.PRX'): module from banlist not loaded
47971 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'PSMF'
47971 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/MOVIE/INTROMOVIE.PMF flags = 1 permissions = 00
47995 [user_main] INFO  hle.scePsmf - scePsmfSetPsmf (psmf=0x9fff520 buffer_addr=0x9ffed20)
48035 [user_main] INFO  hle.sceMpeg - sceMpegInit
49940 [user_main] INFO  compiler - Replacing CodeBlock at 0x0891F6F0 by Native Code 'nop'
49942 [user_main] INFO  hle.sceMpeg - sceMpegFinish
49943 [user_main] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x39, argsize=0, argp=0x0, status=0x0, option=0x0)
49943 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'PSMF'
49944 [user_main] WARN  hle.ModuleMgrForUser - PARTIAL: sceKernelUnloadModule(uid=39)
49944 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
49944 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
49990 [LoadingScreen] ERROR runtime - java.lang.ArithmeticException: BigInteger: modulus not positive
Code:
java.lang.ArithmeticException: BigInteger: modulus not positive
    at java.math.BigInteger.modPow(Unknown Source)
    at jpcsp.Allegrex.VfpuState.doVWBN(VfpuState.java:2158)
    at jpcsp.Allegrex.Instructions$229.interpret(Instructions.java:7876)
    at _S1_2_88F6894.s(_S1_2_88F6894.java:48)
    at _S1_2_890C594.s(_S1_2_890C594.java:84)
    at _S1_2_890523C.s(_S1_2_890523C.java:272)
    at _S1_2_8866F8C.s(_S1_2_8866F8C.java:152)
    at _S1_2_8866F04.s(_S1_2_8866F04.java:16)
    at _S1_2_8866F04.exec(_S1_2_8866F04.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:683)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
Code:
------------------------------------------------------------
Thread ID - 0x00000037
Th Name   - LoadingScreen
zr:0x00000000 at:0x00000000 v0:0xBC430C32 v1:0x00000001
a0:0x08BA9360 a1:0x00000217 a2:0x00000003 a3:0x00000001
t0:0x08A70000 t1:0xFF000000 t2:0x08A70000 t3:0x08A40000
t4:0x09E937FC t5:0x00000001 t6:0x00000041 t7:0x00000040
s0:0x08B92840 s1:0x000000F8 s2:0x00000002 s3:0x09E9A280
s4:0x09E93890 s5:0x00000000 s6:0xFFFFFFFF s7:0x08A50000
t8:0x08B92910 t9:0x08860000 k0:0x09FA1B00 k1:0x00000000
gp:0x08A57670 sp:0x09FA1A00 fp:0x08A60000 ra:0x0890C5EC
0x08866F04: 0x8CA40000 - lw         $a0, 0($a1)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsCallback' ID: 0x0023 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088EC8F0 Stack: 0x09FBBC00 - 0x09FBFC00 Stack Size: 0x00004000
Thread Run Clocks: 8881 Exit Code: 0x800201A4
Thread Wait Type: None (delay 50000 us, rest 0 us) Us: 50000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsDisplay' ID: 0x0031 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x48 Initial Priority: 0x48
Thread Entry: 0x088F1B40 Stack: 0x09FA1C00 - 0x09FA3C00 Stack Size: 0x00002000
Thread Run Clocks: 2237622 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'LoadingScreen' ID: 0x0037 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x51 Initial Priority: 0x51
Thread Entry: 0x08866F04 Stack: 0x09F9FC00 - 0x09FA1C00 Stack Size: 0x00002000
Thread Run Clocks: 230 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 918 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 969 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsSoundFX' ID: 0x002A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x30 Initial Priority: 0x30
Thread Entry: 0x089118D0 Stack: 0x09FB3C00 - 0x09FBBC00 Stack Size: 0x00008000
Thread Run Clocks: 403151 Exit Code: 0x800201A4
Thread Wait Type: None (delay 8157 us, rest 0 us) Us: 8157 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x50 Initial Priority: 0x50
Thread Entry: 0x0880423C Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 49585995 Exit Code: 0x800201A4
Thread Wait Type: None (delay 5000 us, rest 0 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsMusic' ID: 0x002E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x31 Initial Priority: 0x31
Thread Entry: 0x0890ED48 Stack: 0x09FA3C00 - 0x09FB3C00 Stack Size: 0x00010000
Thread Run Clocks: 78 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0DEADD30 233495856 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 000E0600 919040 bytes
[      X                                                     XXXX]
------------------------------------------------------------


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Messages In This Thread
State Shift - USA - ULUS10354 - by BlackDaemon - 12-10-2010, 04:26 PM
RE: State Shift - USA - ULUS10354 [Encrypted] - by BlackDaemon - 12-13-2010, 10:04 PM
RE: State Shift - USA - ULUS10354 - by nash67 - 03-17-2013, 01:58 AM

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