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State Shift - USA - ULUS10354
#1
r1891
Code:
3556 [GUI] INFO  emu - Jpcsp v0.6
3563 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10354
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.05
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 3.95
REGION = 32768
TITLE = Stateshift
probably homebrew? false
3587 [GUI] DEBUG hle - Loading HLE firmware up to version 395
3591 [GUI] INFO  emu - Loading global compatibility settings
3591 [GUI] INFO  ge - Only GE Graphics: false
3619 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
3620 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3620 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3620 [GUI] INFO  memory - Ignore invalid memory access: false
3622 [GUI] DEBUG emu - No patch file found for this game
3626 [GUI] DEBUG runtime - RuntimeContext.reset
3715 [GUI] DEBUG hle - Loading HLE firmware up to version 395
3730 [GUI] WARN  emu - .shstrtab section not found
3730 [GUI] DEBUG emu - Loader: Relocation required (PRX)
3730 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08A49274 - 08A49274
3751 [GUI] DEBUG memory - PH#1: loading program 08A49280 - 08A4F674 - 08A73D30
3753 [GUI] DEBUG memory - PH alloc consumption 0026FD30 (mem 000246BC)
3754 [GUI] DEBUG memory - PH#2: relocating 91707 entries
3793 [GUI] INFO  emu - Found ModuleInfo name:'pspracing' version:0101 attr:00000000 gp:08a57670
3793 [GUI] DEBUG memory - Reserving 0x26FD30 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
3794 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x26FD30, addr=0x08804000: returns 0x08804000
3796 [GUI] INFO  emu - Found 208 imports from 25 modules
3796 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804128
3797 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08804500
3797 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
3797 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
3798 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A2F964
3798 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03090510
3798 [GUI] INFO  emu - 208 NIDS mapped
3800 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3927 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3928 [GUI] DEBUG runtime - Switching to Thread root
3929 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3954 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3954 [GUI] INFO  ge - OpenGL version: 4.1.0
3954 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
3955 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3955 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3961 [GUI] INFO  ge - Using VBO
3962 [GUI] DEBUG ge - bindBuffer 0, 1
3963 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
3964 [GUI] INFO  ge - Using shaders with Skinning
3964 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
4094 [GUI] DEBUG ge - useProgram 3
4094 [GUI] DEBUG ge - bindBuffer 1, 2
4094 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
4100 [GUI] DEBUG ge - bindBuffer 0, 3
4100 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
4113 [GUI] DEBUG ge - bindBuffer 0, 4
4113 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
4121 [GUI] DEBUG ge - bindBuffer 0, 5
4122 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4122 [GUI] DEBUG ge - genTexture
4123 [GUI] DEBUG ge - bindTexture 1
4123 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
4124 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4125 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4125 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4125 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4126 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4126 [GUI] DEBUG ge - useProgram 3
4126 [GUI] DEBUG ge - disableFlag GU_LIGHT0
4126 [GUI] DEBUG ge - disableFlag GU_LIGHT1
4127 [GUI] DEBUG ge - disableFlag GU_LIGHT2
4127 [GUI] DEBUG ge - disableFlag GU_LIGHT3
4127 [GUI] DEBUG ge - startDisplay
4127 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
4128 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4128 [GUI] DEBUG ge - bindTexture 1
4128 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
4128 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
4129 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
4130 [GUI] DEBUG ge - disableFlag GU_BLEND
4130 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
4130 [GUI] DEBUG ge - disableFlag GU_FOG
4130 [GUI] DEBUG ge - disableFlag GU_LIGHTING
4130 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
4131 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
4131 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
4131 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
4131 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
4132 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4132 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4132 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4132 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4133 [GUI] DEBUG ge - setDepthMask disabled
4133 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
4133 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
4133 [GUI] DEBUG ge - setFrontFace clockwise
4134 [GUI] DEBUG ge - setBones count=0
4135 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
4135 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
4135 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
4135 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
4136 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
4136 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
4136 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
4137 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
4137 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
4137 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
4137 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
4138 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
4138 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
4138 [GUI] DEBUG ge - disableClientState 0
4139 [GUI] DEBUG ge - enableVertexAttribArray 0
4139 [GUI] DEBUG ge - disableClientState 1
4139 [GUI] DEBUG ge - disableClientState 2
4139 [GUI] DEBUG ge - disableClientState 3
4139 [GUI] DEBUG ge - enableVertexAttribArray 4
4140 [GUI] DEBUG ge - bindBuffer 0, 5
4140 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
4140 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
4141 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4141 [GUI] DEBUG ge - bindBuffer 1, 2
4141 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
4141 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
4142 [GUI] DEBUG ge - setTextureFunc func=0
4142 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
4142 [GUI] DEBUG ge - setTextureWrapMode 0, 0
4142 [GUI] DEBUG ge - setFrontFace counter-clockwise
4143 [GUI] DEBUG ge - endDirectRendering
4143 [GUI] DEBUG ge - useProgram 0
4143 [GUI] DEBUG ge - endDisplay
4143 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
4353 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4353 [GUI] DEBUG ge - useProgram 3
4353 [GUI] DEBUG ge - disableFlag GU_LIGHT0
4354 [GUI] DEBUG ge - disableFlag GU_LIGHT1
4354 [GUI] DEBUG ge - disableFlag GU_LIGHT2
4354 [GUI] DEBUG ge - disableFlag GU_LIGHT3
4354 [GUI] DEBUG ge - startDisplay
4354 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
4355 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4355 [GUI] DEBUG ge - bindTexture 1
4355 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
4355 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
4356 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
4356 [GUI] DEBUG ge - disableFlag GU_BLEND
4356 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
4357 [GUI] DEBUG ge - disableFlag GU_FOG
4357 [GUI] DEBUG ge - disableFlag GU_LIGHTING
4357 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
4357 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
4357 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
4358 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
4358 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
4358 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4358 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4358 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4359 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4359 [GUI] DEBUG ge - setDepthMask disabled
4359 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
4359 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
4359 [GUI] DEBUG ge - setFrontFace clockwise
4360 [GUI] DEBUG ge - setBones count=0
4360 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
4360 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
4360 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
4361 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
4361 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
4361 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
4361 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
4362 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
4362 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
4362 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
4362 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
4363 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
4363 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
4363 [GUI] DEBUG ge - disableClientState 0
4363 [GUI] DEBUG ge - disableClientState 1
4364 [GUI] DEBUG ge - disableClientState 2
4364 [GUI] DEBUG ge - disableClientState 3
4364 [GUI] DEBUG ge - bindBuffer 0, 5
4364 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
4364 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
4365 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4365 [GUI] DEBUG ge - bindBuffer 1, 2
4365 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
4365 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
4365 [GUI] DEBUG ge - setTextureFunc func=0
4366 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
4366 [GUI] DEBUG ge - setTextureWrapMode 0, 0
4366 [GUI] DEBUG ge - setFrontFace counter-clockwise
4366 [GUI] DEBUG ge - endDirectRendering
4366 [GUI] DEBUG ge - useProgram 0
4366 [GUI] DEBUG ge - endDisplay
4367 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders
Code:
------------------------------------------------------------
Thread ID - 0x00000005
Th Name   - idle1
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08803F00 k1:0x00000000
gp:0x08A57670 sp:0x08803E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsCallback' ID: 0x0023 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088EC8F0 Stack: 0x09FBBC00 - 0x09FBFC00 Stack Size: 0x00004000
Thread Run Clocks: 49283 Exit Code: 0x800201A4
Thread Wait Type: None (delay 50000 us, rest 9809 us) Us: 50000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsDisplay' ID: 0x0031 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x48 Initial Priority: 0x48
Thread Entry: 0x088F1B40 Stack: 0x09FA1C00 - 0x09FA3C00 Stack Size: 0x00002000
Thread Run Clocks: 5734996 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'LoadingScreen' ID: 0x0037 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x51 Initial Priority: 0x51
Thread Entry: 0x08866F04 Stack: 0x09F9FC00 - 0x09FA1C00 Stack Size: 0x00002000
Thread Run Clocks: 40760262 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0030) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 1683 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 1530 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsSoundFX' ID: 0x002A Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x30 Initial Priority: 0x30
Thread Entry: 0x089118D0 Stack: 0x09FB3C00 - 0x09FBBC00 Stack Size: 0x00008000
Thread Run Clocks: 1268430 Exit Code: 0x800201A4
Thread Wait Type: None Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x50 Initial Priority: 0x50
Thread Entry: 0x0880423C Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 2822226400 Exit Code: 0x800201A4
Thread Wait Type: Mutex (0x0033) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsMusic' ID: 0x002E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x31 Initial Priority: 0x31
Thread Entry: 0x0890ED48 Stack: 0x09FA3C00 - 0x09FB3C00 Stack Size: 0x00010000
Thread Run Clocks: 865145 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0DEADD30 233495856 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 000E0600 919040 bytes
[      X                                                     XXXX]
------------------------------------------------------------


Attached Files Thumbnail(s)
               

.zip   ULUS10354_r1891_dynarec_info.zip (Size: 22.39 KB / Downloads: 99)
Reply
#2
Any improvements in r1909?
Reply
#3
Unfortunately it's broken. Sad

r1909
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders
Code:
27667 [Emu] INFO  runtime - Using Compiler
27752 [root_6] WARN  hle - Unsupported syscall 2064 sceKernelSetCompiledSdkVersion395 03090510 09FFFE00 00000000
27763 [user_main] INFO  compiler - Replacing CodeBlock at 0x089E43A8 by Native Code 'strlen'
27766 [user_main] INFO  compiler - Replacing CodeBlock at 0x089E1EC0 by Native Code 'memset'
27968 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=23592960, free=22264832, diff=1328128)
27968 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=22806528, free=22264832, diff=541696)
27969 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=22413312, free=22264832, diff=148480)
27969 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=22315008, free=22264832, diff=50176)
27969 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=22265856, free=22264832, diff=1024)
28010 [user_main] INFO  stdout - Largest free block: 21743 KB
28015 [user_main] INFO  stdout - Heap size: 20719 KB
28031 [user_main] INFO  stdout - Build Mar 19 2009 18:16:32
28052 [user_main] INFO  stdout - Compiled with SDK version 03090510
28057 [user_main] INFO  stdout - CPU running @ 222 MHz
28063 [user_main] INFO  stdout - Bus running @ 111 MHz
28069 [user_main] INFO  stdout - Waiting for UMD media ...
28074 [user_main] INFO  stdout - Activating UMD drive ...
28080 [user_main] INFO  stdout - Waiting for UMD drive to become readable ...
28085 [user_main] INFO  stdout - UMD drive ready.
28096 [EsCallback] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=25
28096 [EsCallback] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=26
28105 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.PAK flags = 1 permissions = 00
28119 [EsCallback] INFO  stdout - *** MemoryStick inserted
28142 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F1834 by Native Code 'nop'
28144 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON
28144 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC
28145 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x80000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
28184 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
28185 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit (threadStack=0x2000, threadPri=0x2c, adhocIDAddr=0x9fff640)
28185 [user_main] INFO  hle.sceNetAdhocctl - Found Adhoc ID data: type=0, params=ULUS10354
28186 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x89167e0, adhocctlHandlerArg=0x8a697c0)
28187 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
28190 [EsSoundFX] INFO  hle.sceSasCore - __sceSasInit(0x08A71C40, grain=2048, maxVoices=32, outMode=0, sampleRate=44100)
28191 [EsSoundFX] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
28194 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
28194 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
28196 [EsMusic] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
29277 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
29416 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF3C8 by Native Code 'nop'
29418 [user_main] INFO  compiler - Replacing CodeBlock at 0x089FD06C by Native Code 'nop'
29489 [user_main] INFO  compiler - Replacing CodeBlock at 0x089FD074 by Native Code 'nop'
29501 [user_main] INFO  compiler - Replacing CodeBlock at 0x088E6354 by Native Code 'nop'
47968 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
47968 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
47970 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
47970 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULE/PSMF.PRX'): module from banlist not loaded
47971 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'PSMF'
47971 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/MOVIE/INTROMOVIE.PMF flags = 1 permissions = 00
47995 [user_main] INFO  hle.scePsmf - scePsmfSetPsmf (psmf=0x9fff520 buffer_addr=0x9ffed20)
48035 [user_main] INFO  hle.sceMpeg - sceMpegInit
49940 [user_main] INFO  compiler - Replacing CodeBlock at 0x0891F6F0 by Native Code 'nop'
49942 [user_main] INFO  hle.sceMpeg - sceMpegFinish
49943 [user_main] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x39, argsize=0, argp=0x0, status=0x0, option=0x0)
49943 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'PSMF'
49944 [user_main] WARN  hle.ModuleMgrForUser - PARTIAL: sceKernelUnloadModule(uid=39)
49944 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
49944 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
49990 [LoadingScreen] ERROR runtime - java.lang.ArithmeticException: BigInteger: modulus not positive
Code:
java.lang.ArithmeticException: BigInteger: modulus not positive
    at java.math.BigInteger.modPow(Unknown Source)
    at jpcsp.Allegrex.VfpuState.doVWBN(VfpuState.java:2158)
    at jpcsp.Allegrex.Instructions$229.interpret(Instructions.java:7876)
    at _S1_2_88F6894.s(_S1_2_88F6894.java:48)
    at _S1_2_890C594.s(_S1_2_890C594.java:84)
    at _S1_2_890523C.s(_S1_2_890523C.java:272)
    at _S1_2_8866F8C.s(_S1_2_8866F8C.java:152)
    at _S1_2_8866F04.s(_S1_2_8866F04.java:16)
    at _S1_2_8866F04.exec(_S1_2_8866F04.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:683)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
Code:
------------------------------------------------------------
Thread ID - 0x00000037
Th Name   - LoadingScreen
zr:0x00000000 at:0x00000000 v0:0xBC430C32 v1:0x00000001
a0:0x08BA9360 a1:0x00000217 a2:0x00000003 a3:0x00000001
t0:0x08A70000 t1:0xFF000000 t2:0x08A70000 t3:0x08A40000
t4:0x09E937FC t5:0x00000001 t6:0x00000041 t7:0x00000040
s0:0x08B92840 s1:0x000000F8 s2:0x00000002 s3:0x09E9A280
s4:0x09E93890 s5:0x00000000 s6:0xFFFFFFFF s7:0x08A50000
t8:0x08B92910 t9:0x08860000 k0:0x09FA1B00 k1:0x00000000
gp:0x08A57670 sp:0x09FA1A00 fp:0x08A60000 ra:0x0890C5EC
0x08866F04: 0x8CA40000 - lw         $a0, 0($a1)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsCallback' ID: 0x0023 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088EC8F0 Stack: 0x09FBBC00 - 0x09FBFC00 Stack Size: 0x00004000
Thread Run Clocks: 8881 Exit Code: 0x800201A4
Thread Wait Type: None (delay 50000 us, rest 0 us) Us: 50000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsDisplay' ID: 0x0031 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x48 Initial Priority: 0x48
Thread Entry: 0x088F1B40 Stack: 0x09FA1C00 - 0x09FA3C00 Stack Size: 0x00002000
Thread Run Clocks: 2237622 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'LoadingScreen' ID: 0x0037 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x51 Initial Priority: 0x51
Thread Entry: 0x08866F04 Stack: 0x09F9FC00 - 0x09FA1C00 Stack Size: 0x00002000
Thread Run Clocks: 230 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 918 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 969 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsSoundFX' ID: 0x002A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x30 Initial Priority: 0x30
Thread Entry: 0x089118D0 Stack: 0x09FB3C00 - 0x09FBBC00 Stack Size: 0x00008000
Thread Run Clocks: 403151 Exit Code: 0x800201A4
Thread Wait Type: None (delay 8157 us, rest 0 us) Us: 8157 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x50 Initial Priority: 0x50
Thread Entry: 0x0880423C Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 49585995 Exit Code: 0x800201A4
Thread Wait Type: None (delay 5000 us, rest 0 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsMusic' ID: 0x002E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x31 Initial Priority: 0x31
Thread Entry: 0x0890ED48 Stack: 0x09FA3C00 - 0x09FB3C00 Stack Size: 0x00010000
Thread Run Clocks: 78 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0DEADD30 233495856 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 000E0600 919040 bytes
[      X                                                     XXXX]
------------------------------------------------------------


Attached Files Thumbnail(s)
   
Reply
#4
Is it fixed in r1914?
Reply
#5
Yes, now it's Half-Playable. Smile

r1914
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders
Code:
3408 [Emu] INFO  runtime - Using Compiler
3490 [root_6] WARN  hle - Unsupported syscall 2064 sceKernelSetCompiledSdkVersion395 03090510 09FFFE00 00000000
3500 [user_main] INFO  compiler - Replacing CodeBlock at 0x089E43A8 by Native Code 'strlen'
3503 [user_main] INFO  compiler - Replacing CodeBlock at 0x089E1EC0 by Native Code 'memset'
3604 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=23592960, free=22264832, diff=1328128)
3605 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=22806528, free=22264832, diff=541696)
3605 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=22413312, free=22264832, diff=148480)
3605 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=22315008, free=22264832, diff=50176)
3606 [user_main] WARN  hle - tryCreateFpl not enough free mem (want=22265856, free=22264832, diff=1024)
3647 [user_main] INFO  stdout - Largest free block: 21743 KB
3653 [user_main] INFO  stdout - Heap size: 20719 KB
3668 [user_main] INFO  stdout - Build Mar 19 2009 18:16:32
3690 [user_main] INFO  stdout - Compiled with SDK version 03090510
3695 [user_main] INFO  stdout - CPU running @ 222 MHz
3701 [user_main] INFO  stdout - Bus running @ 111 MHz
3707 [user_main] INFO  stdout - Waiting for UMD media ...
3713 [user_main] INFO  stdout - Activating UMD drive ...
3718 [user_main] INFO  stdout - Waiting for UMD drive to become readable ...
3724 [user_main] INFO  stdout - UMD drive ready.
3735 [EsCallback] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=25
3735 [EsCallback] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=26
3746 [EsCallback] INFO  stdout - *** MemoryStick inserted
3746 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.PAK flags = 1 permissions = 00
3771 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F1834 by Native Code 'nop'
3773 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON
3773 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC
3774 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x80000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
3775 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
3776 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit (threadStack=0x2000, threadPri=0x2c, adhocIDAddr=0x9fff640)
3777 [user_main] INFO  hle.sceNetAdhocctl - Found Adhoc ID data: type=0, params=ULUS10354
3777 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x89167e0, adhocctlHandlerArg=0x8a697c0)
3779 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
3782 [EsSoundFX] INFO  hle.sceSasCore - __sceSasInit(0x08A71C40, grain=2048, maxVoices=32, outMode=0, sampleRate=44100)
3783 [EsSoundFX] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
3786 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
3786 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
3788 [EsMusic] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
4854 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
5085 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF3C8 by Native Code 'nop'
5086 [user_main] INFO  compiler - Replacing CodeBlock at 0x089FD06C by Native Code 'nop'
5156 [user_main] INFO  compiler - Replacing CodeBlock at 0x089FD074 by Native Code 'nop'
5168 [user_main] INFO  compiler - Replacing CodeBlock at 0x088E6354 by Native Code 'nop'
23618 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
23618 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
23620 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
23620 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULE/PSMF.PRX'): module from banlist not loaded
23621 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'PSMF'
23622 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/MOVIE/INTROMOVIE.PMF flags = 1 permissions = 00
23633 [user_main] INFO  hle.scePsmf - scePsmfSetPsmf (psmf=0x9fff520 buffer_addr=0x9ffed20)
23637 [user_main] INFO  hle.sceMpeg - sceMpegInit
24778 [user_main] INFO  compiler - Replacing CodeBlock at 0x0891F6F0 by Native Code 'nop'
24780 [user_main] INFO  hle.sceMpeg - sceMpegFinish
24781 [user_main] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x39, argsize=0, argp=0x0, status=0x0, option=0x0)
24781 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'PSMF'
24781 [user_main] WARN  hle.ModuleMgrForUser - PARTIAL: sceKernelUnloadModule(uid=39)
24782 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
24782 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
24820 [LoadingScreen] INFO  stdout - libc:144971216: no reent structure

24857 [LoadingScreen] INFO  compiler - Replacing CodeBlock at 0x089EF3C0 by Native Code 'nop'
24857 [LoadingScreen] INFO  compiler - Replacing CodeBlock at 0x088EFEC0 by Native Code 'nop'
24867 [LoadingScreen] INFO  stdout - libc:144971216: no reent structure

24908 [LoadingScreen] INFO  compiler - Replacing CodeBlock at 0x089EEB74 by Native Code 'nop'
25845 [user_main] INFO  compiler - Replacing CodeBlock at 0x088A0ED0 by Native Code 'nop'
25850 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/UI2/SOUND/UI_MENU_PART_1.AT3 flags = 1 permissions = 00
30016 [user_main] INFO  compiler - Replacing CodeBlock at 0x0889482C by Native Code 'nop'
31924 [user_main] INFO  compiler - Splitting _S1_2_8837500 (8865/3000)
32537 [user_main] INFO  compiler - Splitting _S1_2_8837500 (8865/2250)
32780 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_8837500
32798 [EsMusic] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=72, bufferSize=0x32e64, fileSize=0x32e64
32800 [EsMusic] INFO  hle - Undecodable AT3+ data detected.
34777 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08A4CB2C, mode=0, gameName=ULUS10354, saveName=SYSTEM, fileName=SAVEDATA.DAT
38628 [user_main] INFO  hle.sceUtility - sceUtilityOskInitStart desc=Enter profile name, inText=PLAYER, outText=
40171 [EsDisplay] INFO  hle.sceUtility - hleUtilityOskDisplay returning 'PLAYER'
41217 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08A4CB2C, mode=5, gameName=ULUS10354, saveName=, fileName=SAVEDATA.DAT
43781 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08A4CB2C, mode=1, gameName=ULUS10354, saveName=SYSTEM, fileName=SAVEDATA.DAT
46271 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/UI2/SOUND/UI_MENU_PART_1.AT3 flags = 1 permissions = 00
49567 [EsMusic] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=74, bufferSize=0x32e64, fileSize=0x32e64
49568 [EsMusic] INFO  hle - Undecodable AT3+ data detected.
92318 [EsMusic] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=75, bufferSize=0x32e64, fileSize=0x32e64
92319 [EsMusic] INFO  hle - Undecodable AT3+ data detected.
92988 [user_main] INFO  compiler - Replacing CodeBlock at 0x088A1A60 by Native Code 'nop'
93011 [EsSoundFX] INFO  hle.sceSasCore - __sceSasInit(0x08A71C40, grain=2048, maxVoices=32, outMode=0, sampleRate=44100)
93011 [EsSoundFX] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
93017 [user_main] INFO  compiler - Replacing CodeBlock at 0x08899458 by Native Code 'nop'
93018 [user_main] INFO  compiler - Replacing CodeBlock at 0x0889483C by Native Code 'nop'
93147 [user_main] INFO  compiler - Replacing CodeBlock at 0x088EB6F8 by Native Code 'nop'
93207 [user_main] INFO  compiler - Replacing CodeBlock at 0x088E636C by Native Code 'nop'
93210 [user_main] INFO  compiler - Replacing CodeBlock at 0x08934B28 by Native Code 'nop'
93484 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A04644 by Native Code 'nop'
93486 [user_main] INFO  compiler - Replacing CodeBlock at 0x08933E7C by Native Code 'nop'
93505 [user_main] INFO  compiler - Replacing CodeBlock at 0x0893D43C by Native Code 'nop'
93508 [user_main] INFO  compiler - Replacing CodeBlock at 0x08956080 by Native Code 'nop'
93538 [user_main] INFO  compiler - Replacing CodeBlock at 0x0886B8F4 by Native Code 'nop'
93583 [user_main] INFO  compiler - Replacing CodeBlock at 0x089E3CC4 by Native Code 'strchr'
93589 [user_main] INFO  compiler - Replacing CodeBlock at 0x089356C0 by Native Code 'nop'
93595 [user_main] INFO  compiler - Replacing CodeBlock at 0x089356E8 by Native Code 'nop'
93595 [user_main] INFO  compiler - Replacing CodeBlock at 0x089356F0 by Native Code 'nop'
93597 [user_main] INFO  compiler - Replacing CodeBlock at 0x089356D0 by Native Code 'nop'
93598 [user_main] INFO  compiler - Replacing CodeBlock at 0x089356E0 by Native Code 'nop'
93604 [user_main] INFO  compiler - Replacing CodeBlock at 0x089356C8 by Native Code 'nop'
93605 [user_main] INFO  compiler - Replacing CodeBlock at 0x089356D8 by Native Code 'nop'
93618 [user_main] INFO  compiler - Replacing CodeBlock at 0x08935718 by Native Code 'nop'
93757 [user_main] INFO  compiler - Replacing CodeBlock at 0x08935708 by Native Code 'nop'
94277 [user_main] INFO  compiler - Replacing CodeBlock at 0x089356F8 by Native Code 'nop'
94277 [user_main] INFO  compiler - Replacing CodeBlock at 0x08935700 by Native Code 'nop'
94288 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A00118 by Native Code 'nop'
94292 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A00404 by Native Code 'nop'
94292 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A060AC by Native Code 'nop'
200479 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/LEVELS/UK01/LEVELBGM.AT3 flags = 1 permissions = 00
230152 [user_main] INFO  compiler - Splitting _S1_2_88DDF64 (4049/3000)
230516 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A04654 by Native Code 'nop'
230518 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A0465C by Native Code 'nop'
237033 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F0930 by Native Code 'nop'
237157 [user_main] INFO  compiler - Replacing CodeBlock at 0x08956DFC by Native Code 'nop'
237158 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A00000 by Native Code 'nop'
237261 [user_main] INFO  compiler - Replacing CodeBlock at 0x08876108 by Native Code 'nop'
237272 [user_main] INFO  compiler - Replacing CodeBlock at 0x0886B904 by Native Code 'nop'
238471 [user_main] INFO  compiler - Replacing CodeBlock at 0x0895E0E0 by Native Code 'nop'
238474 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F07EC by Native Code 'nop'
238503 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F07DC by Native Code 'nop'
238506 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F07E4 by Native Code 'nop'
238507 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A1587C by Native Code 'nop'
238521 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F1004 by Native Code 'nop'
238522 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A04664 by Native Code 'nop'
242935 [user_main] INFO  compiler - Splitting _S1_2_88C7554 (3324/3000)
244540 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F0F14 by Native Code 'nop'
244544 [user_main] INFO  compiler - Replacing CodeBlock at 0x088A8960 by Native Code 'nop'
247767 [user_main] INFO  compiler - Replacing CodeBlock at 0x088BB85C by Native Code 'nop'
247770 [user_main] INFO  compiler - Replacing CodeBlock at 0x0886A85C by Native Code 'nop'
247770 [user_main] INFO  compiler - Replacing CodeBlock at 0x0886A238 by Native Code 'nop'
247871 [user_main] INFO  compiler - Replacing CodeBlock at 0x08886E0C by Native Code 'nop'
248278 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A04614 by Native Code 'nop'
248375 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A04674 by Native Code 'nop'
248460 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A0461C by Native Code 'nop'
248480 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_8961DB8
248489 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A15864 by Native Code 'nop'
248498 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F07D4 by Native Code 'nop'
248557 [user_main] INFO  compiler - Replacing CodeBlock at 0x08987234 by Native Code 'nop'
248570 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A04624 by Native Code 'nop'
248588 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A0462C by Native Code 'nop'
248589 [user_main] INFO  compiler - Replacing CodeBlock at 0x089FFFF8 by Native Code 'nop'
248603 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A04634 by Native Code 'nop'
248603 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A0463C by Native Code 'nop'
248606 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A00008 by Native Code 'nop'
248838 [user_main] INFO  compiler - Splitting _S1_2_8937AD0 (3530/3000)
248877 [user_main] INFO  compiler - Splitting _S1_2_8937AD0 (3530/2250)
248890 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_8937AD0
251196 [EsMusic] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=77, bufferSize=0x1cb8d4, fileSize=0x1cb8d4
251199 [EsMusic] INFO  hle - Undecodable AT3+ data detected.
251248 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF550 by Native Code 'nop'
251265 [user_main] INFO  compiler - Replacing CodeBlock at 0x088F5A70 by Native Code 'nop'
251379 [user_main] INFO  compiler - Replacing CodeBlock at 0x088ACD94 by Native Code 'nop'
251390 [user_main] INFO  compiler - Replacing CodeBlock at 0x088582A8 by Native Code 'nop'
257028 [user_main] ERROR runtime - java.lang.ArrayIndexOutOfBoundsException: 0
Code:
java.lang.ArrayIndexOutOfBoundsException: 0
    at org.objectweb.asm.Frame.a(Unknown Source)
    at org.objectweb.asm.Frame.a(Unknown Source)
    at org.objectweb.asm.MethodWriter.visitMaxs(Unknown Source)
    at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:405)
    at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(CodeBlock.java:447)
    at jpcsp.Allegrex.compiler.Compiler.analyse(Compiler.java:294)
    at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:349)
    at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:324)
    at jpcsp.Allegrex.compiler.CompilerClassLoader.findClass(CompilerClassLoader.java:50)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at _S1_2_88694EC.s(_S1_2_88694EC.java:176)
    at _S1_2_88687DC.s(_S1_2_88687DC.java:560)
    at _S1_2_886829C.s(_S1_2_886829C.java:20)
    at _S1_2_886C954.s(_S1_2_886C954.java:48)
    at _S1_2_882DB74.s(_S1_2_882DB74.java:312)
    at _S1_2_8831C6C.s(_S1_2_8831C6C.java:60)
    at _S1_2_8831C6C.exec(_S1_2_8831C6C.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
    at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154)
    at _S1_2_883081C.s(_S1_2_883081C.java:1532)
    at _S1_2_8816340.s(_S1_2_8816340.java:368)
    at _S1_2_88539C8.s(_S1_2_88539C8.java:2528)
    at _S1_2_8827CC8.s(_S1_2_8827CC8.java:160)
    at _S1_2_880423C.s(_S1_2_880423C.java:268)
    at _S1_2_880423C.exec(_S1_2_880423C.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:695)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x0971FC40 v1:0x00000000
a0:0x09A7F150 a1:0x0971FBC0 a2:0x00000000 a3:0x00000001
t0:0x00000009 t1:0xFFFFFFFF t2:0x00000119 t3:0x00000003
t4:0x00000009 t5:0x00000008 t6:0x0971FD40 t7:0x00000007
s0:0x0971FCC0 s1:0x09A7F150 s2:0x0000000E s3:0x09A7F150
s4:0x09E36B0A s5:0xFFFFFFFF s6:0x00000000 s7:0x08A50000
t8:0x00000045 t9:0x00000044 k0:0x09FFFB00 k1:0x00000000
gp:0x08A57670 sp:0x09FFF0F0 fp:0x09E36AF0 ra:0x088695A0
0x0895D7FC: 0x0208382B - sltu       $a3, $s0, $t0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsCallback' ID: 0x0023 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088EC8F0 Stack: 0x09FBBC00 - 0x09FBFC00 Stack Size: 0x00004000
Thread Run Clocks: 87818 Exit Code: 0x800201A4
Thread Wait Type: None (delay 50000 us, rest 3101 us) Us: 50000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsDisplay' ID: 0x0031 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x48 Initial Priority: 0x48
Thread Entry: 0x088F1B40 Stack: 0x09FA1C00 - 0x09FA3C00 Stack Size: 0x00002000
Thread Run Clocks: 9646138 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'LoadingScreen' ID: 0x0037 Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x51 Initial Priority: 0x51
Thread Entry: 0x08866F04 Stack: 0x09F9FC00 - 0x09FA1C00 Stack Size: 0x00002000
Thread Run Clocks: 110706806 Exit Code: 0x00000000
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 544 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 510 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsSoundFX' ID: 0x002A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x30 Initial Priority: 0x30
Thread Entry: 0x089118D0 Stack: 0x09FB3C00 - 0x09FBBC00 Stack Size: 0x00008000
Thread Run Clocks: 3003735 Exit Code: 0x800201A4
Thread Wait Type: None (delay 8133 us, rest 3492 us) Us: 8133 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x50 Initial Priority: 0x50
Thread Entry: 0x0880423C Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 4639408210 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'EsMusic' ID: 0x002E Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x31 Initial Priority: 0x31
Thread Entry: 0x0890ED48 Stack: 0x09FA3C00 - 0x09FB3C00 Stack Size: 0x00010000
Thread Run Clocks: 4336436 Exit Code: 0x800201A4
Thread Wait Type: None Us: 2300 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0DEADD30 233495856 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 000E0600 919040 bytes
[      X                                                     XXXX]
------------------------------------------------------------


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#6
using r 3054
during the races the emulator keeps pausing now and then
here is an info log


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.zip   log.zip (Size: 203.33 KB / Downloads: 94)
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