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Neopets: Petpet Adventures - The Wand of Wishing - UCUS98622
#1
r1891
Code:
2305 [GUI] INFO  emu - Jpcsp v0.6
2312 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = UCUS98622
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = Neopets®: Petpet Adventures™, The Wand of Wishing™
probably homebrew? false
2317 [GUI] DEBUG hle - Loading HLE firmware up to version 260
2321 [GUI] INFO  emu - Loading global compatibility settings
2321 [GUI] INFO  ge - Only GE Graphics: false
2352 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2353 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2353 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2353 [GUI] INFO  memory - Ignore invalid memory access: false
2355 [GUI] DEBUG emu - No patch file found for this game
2361 [GUI] DEBUG runtime - RuntimeContext.reset
2452 [GUI] DEBUG hle - Loading HLE firmware up to version 260
2471 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2472 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B0244C - 08B0244C
2496 [GUI] DEBUG memory - PH#1: loading program 08B02450 - 08B03F5C - 08B3F3BC
2497 [GUI] DEBUG memory - PH alloc consumption 0033B3BC (mem 0003B460)
2497 [GUI] DEBUG memory - .bss: clearing section 08B03F80 - 08B3F3BC (len 0003B43C)
2498 [GUI] DEBUG memory - .rel.text: relocating 82842 entries
2535 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2535 [GUI] DEBUG memory - .rel.lib.stub: relocating 87 entries
2535 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
2536 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
2536 [GUI] DEBUG memory - .rel.rodata: relocating 3616 entries
2538 [GUI] DEBUG memory - .rel.data: relocating 7608 entries
2543 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
2543 [GUI] DEBUG memory - .rel.cplinit: relocating 160 entries
2543 [GUI] DEBUG memory - .rel.linkonce.d: relocating 602 entries
2544 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 5 entries
2544 [GUI] DEBUG memory - .rel.ctors: relocating 1 entries
2545 [GUI] INFO  emu - Found ModuleInfo name:'"MainModule"' version:0101 attr:00000000 gp:00000000
2545 [GUI] DEBUG memory - Reserving 0x33B3BC bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2546 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x33B3BC, addr=0x08804000: returns 0x08804000
2548 [GUI] INFO  emu - Found 235 imports from 29 modules
2549 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x088755F4
2549 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08875954
2550 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08ACABD0
2550 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2550 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2551 [GUI] INFO  emu - 235 NIDS mapped
2553 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2657 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2658 [GUI] DEBUG runtime - Switching to Thread root
2659 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2698 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2698 [GUI] INFO  ge - OpenGL version: 4.1.0
2698 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2699 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2699 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2705 [GUI] INFO  ge - Using VBO
2707 [GUI] DEBUG ge - bindBuffer 0, 1
2707 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2715 [GUI] DEBUG ge - bindBuffer 0, 2
2715 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2733 [GUI] DEBUG ge - bindBuffer 0, 3
2733 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2744 [GUI] DEBUG ge - bindBuffer 0, 4
2744 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2744 [GUI] DEBUG ge - genTexture
2745 [GUI] DEBUG ge - bindTexture 1
2745 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2746 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2746 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2747 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2747 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2748 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2748 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2748 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2749 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2749 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2749 [GUI] DEBUG ge - startDisplay
2749 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2749 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2750 [GUI] DEBUG ge - bindTexture 1
2750 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2750 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2751 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2752 [GUI] DEBUG ge - disableFlag GU_BLEND
2752 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2752 [GUI] DEBUG ge - disableFlag GU_FOG
2752 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2752 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2753 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2753 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2753 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2753 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2754 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2754 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2754 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2754 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2754 [GUI] DEBUG ge - setDepthMask disabled
2755 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2755 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2755 [GUI] DEBUG ge - setFrontFace clockwise
2755 [GUI] DEBUG ge - setBones count=0
2756 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2757 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2757 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2757 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2758 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2758 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2758 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2758 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2759 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2759 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2759 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2760 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2760 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2760 [GUI] DEBUG ge - enableClientState 0
2760 [GUI] DEBUG ge - disableClientState 1
2761 [GUI] DEBUG ge - disableClientState 2
2761 [GUI] DEBUG ge - enableClientState 3
2761 [GUI] DEBUG ge - bindBuffer 0, 4
2762 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2762 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2762 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2762 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2763 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2763 [GUI] DEBUG ge - setTextureFunc func=12
2763 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2763 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2763 [GUI] DEBUG ge - setFrontFace counter-clockwise
2764 [GUI] DEBUG ge - endDirectRendering
2764 [GUI] DEBUG ge - endDisplay
2764 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2783 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2784 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2784 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2784 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2784 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2785 [GUI] DEBUG ge - startDisplay
2785 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2785 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2785 [GUI] DEBUG ge - bindTexture 1
2785 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2786 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2786 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2786 [GUI] DEBUG ge - disableFlag GU_BLEND
2787 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2787 [GUI] DEBUG ge - disableFlag GU_FOG
2787 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2787 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2788 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2788 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2788 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2788 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2788 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2789 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2789 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2789 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2789 [GUI] DEBUG ge - setDepthMask disabled
2789 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2789 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2790 [GUI] DEBUG ge - setFrontFace clockwise
2790 [GUI] DEBUG ge - setBones count=0
2790 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2790 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2791 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2791 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2791 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2791 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2792 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2792 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2792 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2792 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2793 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2793 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2793 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2793 [GUI] DEBUG ge - enableClientState 0
2794 [GUI] DEBUG ge - disableClientState 1
2794 [GUI] DEBUG ge - disableClientState 2
2794 [GUI] DEBUG ge - enableClientState 3
2794 [GUI] DEBUG ge - bindBuffer 0, 4
2794 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2795 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2795 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2795 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2795 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2795 [GUI] DEBUG ge - setTextureFunc func=12
2796 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2796 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2796 [GUI] DEBUG ge - setFrontFace counter-clockwise
2796 [GUI] DEBUG ge - endDirectRendering
2796 [GUI] DEBUG ge - endDisplay
2796 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
4093 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4093 [GUI] DEBUG ge - disableFlag GU_LIGHT0
4093 [GUI] DEBUG ge - disableFlag GU_LIGHT1
4094 [GUI] DEBUG ge - disableFlag GU_LIGHT2
4094 [GUI] DEBUG ge - disableFlag GU_LIGHT3
4094 [GUI] DEBUG ge - startDisplay
4094 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
4094 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4094 [GUI] DEBUG ge - bindTexture 1
4095 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
4095 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
4095 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
4096 [GUI] DEBUG ge - disableFlag GU_BLEND
4096 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
4096 [GUI] DEBUG ge - disableFlag GU_FOG
4096 [GUI] DEBUG ge - disableFlag GU_LIGHTING
4096 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
4096 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
4097 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
4097 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
4097 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
4097 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4097 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4097 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4098 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4098 [GUI] DEBUG ge - setDepthMask disabled
4098 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
4098 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
4098 [GUI] DEBUG ge - setFrontFace clockwise
4098 [GUI] DEBUG ge - setBones count=0
4099 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
4099 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
4099 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
4099 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
4100 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
4100 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
4100 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
4100 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
4101 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
4101 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
4101 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
4101 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
4101 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
4102 [GUI] DEBUG ge - enableClientState 0
4102 [GUI] DEBUG ge - disableClientState 1
4102 [GUI] DEBUG ge - disableClientState 2
4102 [GUI] DEBUG ge - enableClientState 3
4102 [GUI] DEBUG ge - bindBuffer 0, 4
4102 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
4103 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
4103 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4103 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
4103 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
4103 [GUI] DEBUG ge - setTextureFunc func=12
4104 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
4104 [GUI] DEBUG ge - setTextureWrapMode 0, 0
4104 [GUI] DEBUG ge - setFrontFace counter-clockwise
4104 [GUI] DEBUG ge - endDirectRendering
4104 [GUI] DEBUG ge - endDisplay
4105 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
8363 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
8363 [GUI] DEBUG ge - disableFlag GU_LIGHT0
8363 [GUI] DEBUG ge - disableFlag GU_LIGHT1
8364 [GUI] DEBUG ge - disableFlag GU_LIGHT2
8364 [GUI] DEBUG ge - disableFlag GU_LIGHT3
8364 [GUI] DEBUG ge - startDisplay
8364 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
8364 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
8364 [GUI] DEBUG ge - bindTexture 1
8365 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
8365 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
8365 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
8366 [GUI] DEBUG ge - disableFlag GU_BLEND
8366 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
8366 [GUI] DEBUG ge - disableFlag GU_FOG
8366 [GUI] DEBUG ge - disableFlag GU_LIGHTING
8366 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
8366 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
8366 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
8367 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
8367 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
8367 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
8367 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
8367 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
8368 [GUI] DEBUG ge - setTextureWrapMode 1, 1
8368 [GUI] DEBUG ge - setDepthMask disabled
8368 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
8368 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
8368 [GUI] DEBUG ge - setFrontFace clockwise
8368 [GUI] DEBUG ge - setBones count=0
8369 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
8369 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
8369 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
8369 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
8369 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
8370 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
8370 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
8370 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
8370 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
8370 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
8371 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
8371 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
8371 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
8371 [GUI] DEBUG ge - enableClientState 0
8371 [GUI] DEBUG ge - disableClientState 1
8372 [GUI] DEBUG ge - disableClientState 2
8372 [GUI] DEBUG ge - enableClientState 3
8372 [GUI] DEBUG ge - bindBuffer 0, 4
8372 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
8372 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
8373 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
8373 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
8373 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
8373 [GUI] DEBUG ge - setTextureFunc func=12
8373 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
8373 [GUI] DEBUG ge - setTextureWrapMode 0, 0
8374 [GUI] DEBUG ge - setFrontFace counter-clockwise
8374 [GUI] DEBUG ge - endDirectRendering
8374 [GUI] DEBUG ge - endDisplay
8374 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None


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#2
using r 3054
still goes ingame
but a couple of times the gameplay froze up
here is an info log


Attached Files
.zip   log.zip (Size: 207.79 KB / Downloads: 81)
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