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Marvel: Ultimate Alliance 2 - USA - ULUS10421
12-10-2010, 12:15 PM (This post was last modified: 06-15-2013 05:28 AM by nash67.)
Post: #1
Marvel: Ultimate Alliance 2 - USA - ULUS10421
Requires "-XX:MaxPermSize" VM argument, otherwise you get "java.lang.OutOfMemoryError: PermGen space".
r1891
Load with decrypted boot.bin
Code:
2063 [GUI] INFO  emu - Jpcsp v0.6
2069 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10421
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.55
REGION = 32768
TITLE = Marvelâ„¢: Ultimate Alliance 2
probably homebrew? false
2074 [GUI] DEBUG hle - Loading HLE firmware up to version 555
2078 [GUI] INFO  emu - Loading global compatibility settings
2079 [GUI] INFO  ge - Only GE Graphics: false
2106 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2107 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2107 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2107 [GUI] INFO  memory - Ignore invalid memory access: false
2108 [GUI] DEBUG emu - No patch file found for this game
2121 [GUI] DEBUG runtime - RuntimeContext.reset
2207 [GUI] DEBUG hle - Loading HLE firmware up to version 555
2223 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2224 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08E8CC0C - 08E8CC0C
2269 [GUI] DEBUG memory - PH#1: loading program 08E8CC10 - 08E8F148 - 090DF685
2270 [GUI] DEBUG memory - PH alloc consumption 008DB685 (mem 0025053D)
2271 [GUI] DEBUG memory - .sbss: clearing section 08E8F148 - 08E90CDC (len 00001B94)
2271 [GUI] DEBUG memory - .bss: clearing section 08E90D00 - 090DF685 (len 0024E985)
2272 [GUI] DEBUG memory - .rel.text: relocating 211391 entries
2314 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2314 [GUI] DEBUG memory - .rel.lib.stub: relocating 60 entries
2315 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
2315 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
2315 [GUI] DEBUG memory - .rel.rodata: relocating 5630 entries
2319 [GUI] DEBUG memory - .rel.data: relocating 42724 entries
2330 [GUI] DEBUG memory - .rel.eh_frame: relocating 4 entries
2330 [GUI] DEBUG memory - .rel.cplinit: relocating 94 entries
2330 [GUI] DEBUG memory - .rel.linkonce.d: relocating 18010 entries
2332 [GUI] DEBUG memory - .rel.sdata: relocating 229 entries
2333 [GUI] INFO  emu - Found ModuleInfo name:'XMen2' version:0101 attr:00000000 gp:08e94c00
2333 [GUI] DEBUG memory - Reserving 0x8DB685 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2334 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x8DB685, addr=0x08804000: returns 0x08804000
2336 [GUI] INFO  emu - Found 206 imports from 20 modules
2336 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08AE0640
2337 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08AE0A18
2337 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08D94F84
2337 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05000010
2338 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2338 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2338 [GUI] INFO  emu - 206 NIDS mapped
2340 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2444 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2444 [GUI] DEBUG runtime - Switching to Thread root
2445 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2482 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2482 [GUI] INFO  ge - OpenGL version: 4.1.0
2482 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2482 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2483 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2489 [GUI] INFO  ge - Using VBO
2490 [GUI] DEBUG ge - bindBuffer 0, 1
2490 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2495 [GUI] DEBUG ge - bindBuffer 0, 2
2496 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2509 [GUI] DEBUG ge - bindBuffer 0, 3
2509 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2517 [GUI] DEBUG ge - bindBuffer 0, 4
2518 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2518 [GUI] DEBUG ge - genTexture
2519 [GUI] DEBUG ge - bindTexture 1
2519 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2520 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2520 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2521 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2521 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2522 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2522 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2522 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2522 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2523 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2523 [GUI] DEBUG ge - startDisplay
2523 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2523 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2523 [GUI] DEBUG ge - bindTexture 1
2524 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2524 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2525 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2525 [GUI] DEBUG ge - disableFlag GU_BLEND
2525 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2525 [GUI] DEBUG ge - disableFlag GU_FOG
2526 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2526 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2526 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2526 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2527 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2527 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2527 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2527 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2527 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2528 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2528 [GUI] DEBUG ge - setDepthMask disabled
2528 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2528 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2529 [GUI] DEBUG ge - setFrontFace clockwise
2529 [GUI] DEBUG ge - setBones count=0
2530 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2530 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2530 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2531 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2531 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2531 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2532 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2532 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2532 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2532 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2533 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2533 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2533 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2534 [GUI] DEBUG ge - enableClientState 0
2534 [GUI] DEBUG ge - disableClientState 1
2534 [GUI] DEBUG ge - disableClientState 2
2534 [GUI] DEBUG ge - enableClientState 3
2534 [GUI] DEBUG ge - bindBuffer 0, 4
2535 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2535 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2535 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2536 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2536 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2536 [GUI] DEBUG ge - setTextureFunc func=12
2536 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2537 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2537 [GUI] DEBUG ge - setFrontFace counter-clockwise
2537 [GUI] DEBUG ge - endDirectRendering
2537 [GUI] DEBUG ge - endDisplay
2538 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2555 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2556 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2556 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2556 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2556 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2557 [GUI] DEBUG ge - startDisplay
2557 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2557 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2557 [GUI] DEBUG ge - bindTexture 1
2557 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2558 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2558 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2559 [GUI] DEBUG ge - disableFlag GU_BLEND
2559 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2559 [GUI] DEBUG ge - disableFlag GU_FOG
2559 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2559 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2559 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2560 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2560 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2560 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2560 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2560 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2561 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2561 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2561 [GUI] DEBUG ge - setDepthMask disabled
2561 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2561 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2561 [GUI] DEBUG ge - setFrontFace clockwise
2562 [GUI] DEBUG ge - setBones count=0
2562 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2562 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2562 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2563 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2563 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2563 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2563 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2564 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2564 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2564 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2564 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2565 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2565 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2565 [GUI] DEBUG ge - enableClientState 0
2565 [GUI] DEBUG ge - disableClientState 1
2565 [GUI] DEBUG ge - disableClientState 2
2566 [GUI] DEBUG ge - enableClientState 3
2566 [GUI] DEBUG ge - bindBuffer 0, 4
2566 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2566 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2566 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2567 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2567 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2567 [GUI] DEBUG ge - setTextureFunc func=12
2567 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2567 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2567 [GUI] DEBUG ge - setFrontFace counter-clockwise
2568 [GUI] DEBUG ge - endDirectRendering
2568 [GUI] DEBUG ge - endDisplay
2568 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None


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12-10-2010, 05:54 PM
Post: #2
RE: Marvel: Ultimate Alliance 2 - USA - ULUS10421 [Encrypted]
Why is not playable?
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12-10-2010, 06:12 PM
Post: #3
RE: Marvel: Ultimate Alliance 2 - USA - ULUS10421 [Encrypted]
dan83,

Since i not finished game. I just check first level and can't say what this game 100% works on next levels.
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12-11-2010, 05:58 PM
Post: #4
RE: Marvel: Ultimate Alliance 2 - USA - ULUS10421 [Encrypted]
you think someone has finished some game in Playable games forum?
I think two or three games,as much.

Best regards
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12-11-2010, 06:25 PM
Post: #5
RE: Marvel: Ultimate Alliance 2 - USA - ULUS10421 [Encrypted]
dan83,

Anyway, i don't like when not confirmed that game is working correctly. Wink BTW, as you noticed on screenshots - some objects displays incorrectly, (black) with shaders enabled only characters are visible.
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06-15-2013, 05:10 AM
Post: #6
RE: Marvel: Ultimate Alliance 2 - USA - ULUS10421 [Encrypted]
using r 3236
few problems with the game
all videos flicker pretty badly (PSMF problem)
after the loading screen there is nothing but a black screen
here is an info log


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.zip  log.zip (Size: 8.53 KB / Downloads: 3)
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06-26-2013, 04:03 PM
Post: #7
RE: Marvel: Ultimate Alliance 2 - USA - ULUS10421 [Encrypted]
(06-15-2013 05:10 AM)nash67 Wrote:  using r 3236
few problems with the game
all videos flicker pretty badly (PSMF problem)
after the loading screen there is nothing but a black screen
here is an info log
Is there any improvements using r3258? The flickering might be improved.

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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06-28-2013, 11:42 AM
Post: #8
RE: Marvel: Ultimate Alliance 2 - USA - ULUS10421
using r 3261
all the videos are good now (no flickering)
still has the problem of the black screen
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