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Harry Potter and the Order of the Phoenix - USA - ULUS10261
12-10-2010, 09:58 AM
Post: #1
Harry Potter and the Order of the Phoenix - USA - ULUS10261
r1891
Code:
2686 [GUI] INFO  emu - Jpcsp v0.6
2694 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10261
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 3.30
REGION = 32768
TITLE = Harry Potter and the Order of the Phoenix™
probably homebrew? false
2699 [GUI] DEBUG hle - Loading HLE firmware up to version 330
2703 [GUI] INFO  emu - Loading global compatibility settings
2703 [GUI] INFO  ge - Only GE Graphics: false
2731 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2731 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2731 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2732 [GUI] INFO  memory - Ignore invalid memory access: false
2733 [GUI] DEBUG emu - No patch file found for this game
2740 [GUI] DEBUG runtime - RuntimeContext.reset
2825 [GUI] DEBUG hle - Loading HLE firmware up to version 330
2842 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2842 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B0B2A4 - 08B0B2A4
2867 [GUI] DEBUG memory - PH#1: loading program 08B0B2A8 - 08B0D26C - 08C9AADC
2867 [GUI] DEBUG memory - PH alloc consumption 00496ADC (mem 0018D870)
2868 [GUI] DEBUG memory - .bss: clearing section 08B0D280 - 08C9AADC (len 0018D85C)
2869 [GUI] DEBUG memory - .rel.text: relocating 102671 entries
2901 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2901 [GUI] DEBUG memory - .rel.lib.stub: relocating 75 entries
2901 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
2902 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
2902 [GUI] DEBUG memory - .rel.rodata: relocating 2603 entries
2904 [GUI] DEBUG memory - .rel.data: relocating 7974 entries
2909 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
2909 [GUI] DEBUG memory - .rel.cplinit: relocating 594 entries
2909 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 8 entries
2910 [GUI] DEBUG memory - .rel.linkonce.d: relocating 341 entries
2911 [GUI] INFO  emu - Found ModuleInfo name:'Asura' version:0101 attr:00000000 gp:00000000
2911 [GUI] DEBUG memory - Reserving 0x496ADC bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2912 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x496ADC, addr=0x08804000: returns 0x08804000
2914 [GUI] INFO  emu - Found 207 imports from 25 modules
2914 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08A86C40
2915 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08A86FD8
2915 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08AC7D98
2915 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03010110
2916 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2916 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2916 [GUI] INFO  emu - 207 NIDS mapped
2918 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3020 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3021 [GUI] DEBUG runtime - Switching to Thread root
3022 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3057 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3057 [GUI] INFO  ge - OpenGL version: 4.1.0
3057 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
3057 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3058 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3063 [GUI] INFO  ge - Using VBO
3065 [GUI] DEBUG ge - bindBuffer 0, 1
3065 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
3066 [GUI] INFO  ge - Using shaders with Skinning
3067 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
3194 [GUI] DEBUG ge - useProgram 3
3194 [GUI] DEBUG ge - bindBuffer 1, 2
3194 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
3200 [GUI] DEBUG ge - bindBuffer 0, 3
3200 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
3214 [GUI] DEBUG ge - bindBuffer 0, 4
3214 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
3222 [GUI] DEBUG ge - bindBuffer 0, 5
3222 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3222 [GUI] DEBUG ge - genTexture
3223 [GUI] DEBUG ge - bindTexture 1
3224 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
3224 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3225 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3225 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3225 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3226 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3226 [GUI] DEBUG ge - useProgram 3
3226 [GUI] DEBUG ge - disableFlag GU_LIGHT0
3226 [GUI] DEBUG ge - disableFlag GU_LIGHT1
3227 [GUI] DEBUG ge - disableFlag GU_LIGHT2
3227 [GUI] DEBUG ge - disableFlag GU_LIGHT3
3227 [GUI] DEBUG ge - startDisplay
3227 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
3228 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3228 [GUI] DEBUG ge - bindTexture 1
3228 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
3228 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
3229 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
3230 [GUI] DEBUG ge - disableFlag GU_BLEND
3230 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
3230 [GUI] DEBUG ge - disableFlag GU_FOG
3230 [GUI] DEBUG ge - disableFlag GU_LIGHTING
3230 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
3231 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
3231 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
3231 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
3231 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
3231 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3232 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3232 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3232 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3232 [GUI] DEBUG ge - setDepthMask disabled
3233 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
3233 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
3233 [GUI] DEBUG ge - setFrontFace clockwise
3233 [GUI] DEBUG ge - setBones count=0
3234 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
3235 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
3235 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
3235 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
3235 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
3236 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
3236 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
3236 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
3237 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
3237 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
3237 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
3237 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
3238 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
3238 [GUI] DEBUG ge - disableClientState 0
3238 [GUI] DEBUG ge - enableVertexAttribArray 0
3238 [GUI] DEBUG ge - disableClientState 1
3239 [GUI] DEBUG ge - disableClientState 2
3239 [GUI] DEBUG ge - disableClientState 3
3239 [GUI] DEBUG ge - enableVertexAttribArray 4
3239 [GUI] DEBUG ge - bindBuffer 0, 5
3240 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
3240 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
3240 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3241 [GUI] DEBUG ge - bindBuffer 1, 2
3241 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
3241 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
3241 [GUI] DEBUG ge - setTextureFunc func=0
3242 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
3242 [GUI] DEBUG ge - setTextureWrapMode 0, 0
3242 [GUI] DEBUG ge - setFrontFace counter-clockwise
3242 [GUI] DEBUG ge - endDirectRendering
3242 [GUI] DEBUG ge - useProgram 0
3243 [GUI] DEBUG ge - endDisplay
3243 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3452 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3452 [GUI] DEBUG ge - useProgram 3
3452 [GUI] DEBUG ge - disableFlag GU_LIGHT0
3453 [GUI] DEBUG ge - disableFlag GU_LIGHT1
3453 [GUI] DEBUG ge - disableFlag GU_LIGHT2
3453 [GUI] DEBUG ge - disableFlag GU_LIGHT3
3453 [GUI] DEBUG ge - startDisplay
3453 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
3454 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3454 [GUI] DEBUG ge - bindTexture 1
3454 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
3454 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
3455 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
3455 [GUI] DEBUG ge - disableFlag GU_BLEND
3455 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
3456 [GUI] DEBUG ge - disableFlag GU_FOG
3456 [GUI] DEBUG ge - disableFlag GU_LIGHTING
3456 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
3456 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
3456 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
3456 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
3457 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
3457 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3457 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3457 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3457 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3457 [GUI] DEBUG ge - setDepthMask disabled
3458 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
3458 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
3458 [GUI] DEBUG ge - setFrontFace clockwise
3458 [GUI] DEBUG ge - setBones count=0
3458 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
3459 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
3459 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
3459 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
3459 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
3460 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
3460 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
3460 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
3460 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
3461 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
3461 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
3461 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
3461 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
3462 [GUI] DEBUG ge - disableClientState 0
3462 [GUI] DEBUG ge - disableClientState 1
3462 [GUI] DEBUG ge - disableClientState 2
3462 [GUI] DEBUG ge - disableClientState 3
3462 [GUI] DEBUG ge - bindBuffer 0, 5
3462 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
3463 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
3463 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3463 [GUI] DEBUG ge - bindBuffer 1, 2
3463 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
3464 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
3464 [GUI] DEBUG ge - setTextureFunc func=0
3464 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
3464 [GUI] DEBUG ge - setTextureWrapMode 0, 0
3464 [GUI] DEBUG ge - setFrontFace counter-clockwise
3464 [GUI] DEBUG ge - endDirectRendering
3465 [GUI] DEBUG ge - useProgram 0
3465 [GUI] DEBUG ge - endDisplay
3465 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders


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01-02-2012, 02:16 PM
Post: #2
RE: Harry Potter and the Order of the Phoenix - USA - ULUS10261
Broken. Sad

r2437
Running with dynarec compiler (log level set to INFO)
Compability options used: Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
4638 [user_main] INFO  stdout - sceKernelTotalFreeMemSize: 20010240 bytes

4638 [user_main] INFO  stdout - sceKernelMaxFreeMemSize: 20007936 bytes

4639 [user_main] INFO  stdout - Heap size: 19319808 bytes

5078 [Callbacks] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=1e
15320 [Callbacks] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x1C
15323 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
15324 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
15324 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
15325 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
15326 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
15327 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
15357 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=0, pixelformat=0, syncType=1) bad bufferwidth
15360 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=0, pixelformat=3, syncType=1) bad bufferwidth
15361 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=1) ok
15418 [user_main] INFO  stdout - Asura_PSP_Atrac::Initialise

15476 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6160_size0xc flags = 1 permissions = 0777
15520 [user_main] INFO  stdout - Started running unit tests.

16823 [user_main] INFO  stdout - Finished running 165 unit tests.

16823 [user_main] INFO  stdout - There were no test failures

16829 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6170_size0x32f4 flags = 1 permissions = 0777
16848 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6180_size0xac flags = 1 permissions = 0777
16863 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6190_size0x1746 flags = 1 permissions = 0777
16878 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x61a0_size0x79ca flags = 1 permissions = 0777
16897 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x61b0_size0x47ac flags = 1 permissions = 0777
16918 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x61d0_size0x3cc7 flags = 1 permissions = 00
16932 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x61e0_size0x6959 flags = 1 permissions = 00
16969 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x61f0_size0x4613c flags = 1 permissions = 0777
17025 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6280_size0x253dc flags = 1 permissions = 0777
17062 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x62d0_size0x10aac flags = 1 permissions = 0777
17087 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6300_size0x10a28 flags = 1 permissions = 0777
17112 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6330_size0xd07be flags = 1 permissions = 0777
17124 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x64e0_size0x482ba flags = 1 permissions = 0777
17424 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6580_size0x260 flags = 1 permissions = 0777
17439 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6590_size0x2754 flags = 1 permissions = 0777
18338 [user_main] INFO  stdout - Asura_PSP_Atrac::PauseTrack(): bPauseOn = 1

21565 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
21589 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
22260 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
22283 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
22530 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
22553 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
22589 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
22604 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
22636 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
22671 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
22706 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
22722 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
23342 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
26059 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
26076 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
26086 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
26471 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
26506 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
26554 [user_main] ERROR hle.ThreadManForUser - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
26766 [user_main] WARN  hle.sceGe_user - sceGeListEnQueue can't enqueue duplicate list address
...
Code:
...
100557 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag sasCore=0x08C807C0
100557 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag returning 0xFFFFFFFF
100557 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C807C0, voice=0, pitch=0x1000
100557 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C807C0, voice=0, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
100557 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C807C0, voice=1, pitch=0x1000
100557 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C807C0, voice=1, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
100558 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C807C0, voice=2, pitch=0x1000
100558 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C807C0, voice=2, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
100558 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C807C0, voice=3, pitch=0x1000
100558 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C807C0, voice=3, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
100558 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C807C0, voice=4, pitch=0x1000
100558 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C807C0, voice=4, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
100558 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C807C0, voice=5, pitch=0x1000
100558 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C807C0, voice=5, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
100559 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C807C0, voice=6, pitch=0x1000
100559 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C807C0, voice=6, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
100559 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C807C0, voice=7, pitch=0x1000
100559 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C807C0, voice=7, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
100559 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C807C0, voice=8, pitch=0x1000
100559 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C807C0, voice=8, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
100560 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C807C0, voice=9, pitch=0x1000
100560 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C807C0, voice=9, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
100560 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C807C0, voice=10, pitch=0x1000
100560 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C807C0, voice=10, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
100560 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C807C0, voice=11, pitch=0x1000
100560 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C807C0, voice=11, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
100560 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C807C0, voice=12, pitch=0x1000
100561 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C807C0, voice=12, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
100561 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C807C0, voice=13, pitch=0x1000
100561 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C807C0, voice=13, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
100561 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C807C0, voice=14, pitch=0x1000
100561 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C807C0, voice=14, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
100561 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C807C0, voice=15, pitch=0x1000
100561 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C807C0, voice=15, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
100562 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasCore 0x08C807C0, out=0x08C49100
100562 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=594, callbacks=false
100562 [Simple-audio thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=594 forever:false thread:'Simple-audio thread' caller:'ThreadManForUser.hleKernelDelayThread'
100562 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
100566 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
100566 [Simple-audio thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
100566 [Simple-audio thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
100567 [Simple-audio thread] DEBUG hle.ThreadManForUser - End of Interrupt
100567 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'Simple-audio thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
100567 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'Simple-audio thread'
100568 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasCore 0x08C807C0, out=0x08C49500
100568 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
100568 [Simple-audio thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'Simple-audio thread' caller:'ThreadManForUser.hleKernelDelayThread'
100569 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
100569 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
100569 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'Simple-audio thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
100569 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'Simple-audio thread'
100569 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasCore 0x08C807C0, out=0x08C49900
100569 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
100570 [Simple-audio thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'Simple-audio thread' caller:'ThreadManForUser.hleKernelDelayThread'
100571 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
100571 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
100571 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'Callbacks(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
100572 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1a name:'Callbacks'
100572 [Callbacks] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=20000, callbacks=true
100573 [Callbacks] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=20000 forever:false thread:'Callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
100573 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'Simple-audio thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
100573 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'Simple-audio thread'
100573 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasCore 0x08C807C0, out=0x08C49D00
100573 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
100574 [Simple-audio thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'Simple-audio thread' caller:'ThreadManForUser.hleKernelDelayThread'
100574 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
100574 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
100574 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0xa
100575 [user_main] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=false
100575 [user_main] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'Asura mutex' fast check succeeded
100576 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'Simple-audio thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
100576 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'Simple-audio thread'
100576 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasCore 0x08C807C0, out=0x08C4A100
100577 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
100577 [Simple-audio thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'Simple-audio thread' caller:'ThreadManForUser.hleKernelDelayThread'
100577 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
100577 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
100578 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'Simple-audio thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
100578 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'Simple-audio thread'
100578 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasCore 0x08C807C0, out=0x08C4A500
100578 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
100579 [Simple-audio thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'Simple-audio thread' caller:'ThreadManForUser.hleKernelDelayThread'
100580 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
100580 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
100580 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'Simple-audio thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
100581 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'Simple-audio thread'
100581 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasCore 0x08C807C0, out=0x08C4A900
100581 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=596, callbacks=false
100582 [Simple-audio thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=596 forever:false thread:'Simple-audio thread' caller:'ThreadManForUser.hleKernelDelayThread'
100582 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
100582 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
100582 [Simple-audio thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
100583 [Simple-audio thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
100583 [Simple-audio thread] DEBUG hle.ThreadManForUser - End of Interrupt
100583 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'Simple-audio thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
100584 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'Simple-audio thread'
100584 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasCore 0x08C807C0, out=0x08C4AD00
100585 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
100585 [Simple-audio thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'Simple-audio thread' caller:'ThreadManForUser.hleKernelDelayThread'
100585 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
100585 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
100586 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'Simple-audio thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
100586 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'Simple-audio thread'
100586 [Simple-audio thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x19 name='Asura mutex' signal=1
100586 [Simple-audio thread] DEBUG hle.sceAudio - free buffer 1688277104
100586 [Simple-audio thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] 0x08C49100 to SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
100587 [Simple-audio thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08C49100)
100588 [Simple-audio thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1688277104, SoundChannel[8](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
100588 [Simple-audio thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x34
100588 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x19,signal=1,timeout=0x0) callbacks=false
100589 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'Asura mutex' fast check succeeded
100589 [Simple-audio thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x34
...
Code:
------------------------------------------------------------
Thread ID - 0x00000034
Th Name   - Simple-audio thread
zr:0x00000000 at:0x08AA2EC4 v0:0x00000000 v1:0x00000000
a0:0x08C807C0 a1:0x00000005 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000005 t3:0x80420000
t4:0x80420100 t5:0x00000001 t6:0x08C80000 t7:0x00000000
s0:0x00000005 s1:0x08C92E14 s2:0x00000000 s3:0x00000020
s4:0xFFFFFFFD s5:0xFFFFFFBF s6:0xFFFFFFDF s7:0xFFFFFFFB
t8:0x08C80000 t9:0x40000000 k0:0x09FA0B00 k1:0x00000000
gp:0x00000000 sp:0x09FA09E0 fp:0xFFFFFF7F ra:0x08A8757C
0x089AF38C: 0x27BDFFB0 - addiu      $sp, $sp, -80
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Atrac File-Cache[0]' ID: 0x0032 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08993928 Stack: 0x09FA0C00 - 0x09FAAC00 Stack Size: 0x0000A000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0031) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Chunk Processing' ID: 0x0026 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08993928 Stack: 0x09FB4C00 - 0x09FBEC00 Stack Size: 0x0000A000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0010) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Simple-audio thread' ID: 0x0034 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x14 Initial Priority: 0x14
Thread Entry: 0x089AF38C Stack: 0x09F98C00 - 0x09FA0C00 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 595 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Streaming File-Cache' ID: 0x002A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08993928 Stack: 0x09FAAC00 - 0x09FB4C00 Stack Size: 0x0000A000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0029) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08A86D14 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Callbacks' ID: 0x001A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08994360 Stack: 0x09FBEC00 - 0x09FBFC00 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Unknown waitType=2 (delay 20000 us, rest 18373 us) Us: 20000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0177E6DC 24635100 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00081900 530688 bytes
[            X                                                XXX]
------------------------------------------------------------

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10-17-2012, 02:45 PM
Post: #3
RE: Harry Potter and the Order of the Phoenix - USA - ULUS10261
using r 2785
gets to the title screen then crashes out the emulator with a java error
error doesnt appear in the info log
but i will post the java error log


Attached File(s)
.zip  hs_err_pid2544.zip (Size: 7.43 KB / Downloads: 3)
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10-21-2012, 06:12 AM (This post was last modified: 10-21-2012 06:12 AM by nash67.)
Post: #4
RE: Harry Potter and the Order of the Phoenix - USA - ULUS10261
using r 2793
runs in the 32 bit version
but crashes out on the title screen with the 64 bit version (another Xuggle problem ??)

here is the info log for the 32 bit version


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.zip  log.zip (Size: 3.63 KB / Downloads: 3)
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10-24-2012, 07:44 PM
Post: #5
RE: Harry Potter and the Order of the Phoenix - USA - ULUS10261
Code:
INFO hle.scePsmf - user_main - scePsmfSetPsmf psmf=0x09FFF1AC, bufferAddr=0x09FFE990
INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xe0, privateStreamID=0x0, unk1=0x20, unk2=0x5c, EPMapOffset=0x102, EPMapEntriesNum=2, videoWidth=480, videoHeigth=272
INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xe1, privateStreamID=0x0, unk1=0x20, unk2=0xfb, EPMapOffset=0x116, EPMapEntriesNum=2, videoWidth=480, videoHeigth=272
INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xe2, privateStreamID=0x0, unk1=0x20, unk2=0xfb, EPMapOffset=0x12a, EPMapEntriesNum=2, videoWidth=480, videoHeigth=272
INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xe3, privateStreamID=0x0, unk1=0x20, unk2=0xfb, EPMapOffset=0x13e, EPMapEntriesNum=2, videoWidth=480, videoHeigth=272
INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xe4, privateStreamID=0x0, unk1=0x20, unk2=0xfb, EPMapOffset=0x152, EPMapEntriesNum=2, videoWidth=480, videoHeigth=272
INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xe5, privateStreamID=0x0, unk1=0x20, unk2=0xfb, EPMapOffset=0x166, EPMapEntriesNum=2, videoWidth=480, videoHeigth=272
INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xe6, privateStreamID=0x0, unk1=0x20, unk2=0xfb, EPMapOffset=0x17a, EPMapEntriesNum=2, videoWidth=480, videoHeigth=272
INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xe7, privateStreamID=0x0, unk1=0x20, unk2=0xfb, EPMapOffset=0x18e, EPMapEntriesNum=2, videoWidth=480, videoHeigth=272
The support of MPEG video having multiple video streams has been added in r2810. Does it change something to the video display?

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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10-24-2012, 09:51 PM (This post was last modified: 10-25-2012 08:31 AM by BlackDaemon.)
Post: #6
RE: Harry Potter and the Order of the Phoenix - USA - ULUS10261
Videos now playing fine, sound/music is also ok. Smile Thank you for fixing! Wink Just one odd thing, which i noticed was a bit asynchronous audio playback in first long video (after starting new game, audio played with ~1 second delay), but maybe too much HDD swapping could affect this, i don't know. Big Grin

r2810
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage


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.zip  ULUS10261_r2810_dyrarec_info_video_memory_hacks.zip (Size: 14.22 KB / Downloads: 1)

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07-27-2013, 06:30 AM
Post: #7
RE: Harry Potter and the Order of the Phoenix - USA - ULUS10261
using r 3326
nothing but a black screen after the title screen
here is an info log


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08-02-2013, 07:57 PM
Post: #8
RE: Harry Potter and the Order of the Phoenix - USA - ULUS10261
Code:
14:25:42  INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xE0, privateStreamID=0x0, unk1=0x20, unk2=0x5C, EPMapOffset=0x102, EPMapEntriesNum=2, videoWidth=480, videoHeight=272
14:25:42  INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xE1, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x116, EPMapEntriesNum=2, videoWidth=480, videoHeight=272
14:25:42  INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xE2, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x12a, EPMapEntriesNum=2, videoWidth=480, videoHeight=272
14:25:42  INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xE3, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x13e, EPMapEntriesNum=2, videoWidth=480, videoHeight=272
14:25:42  INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xE4, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x152, EPMapEntriesNum=2, videoWidth=480, videoHeight=272
14:25:42  INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xE5, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x166, EPMapEntriesNum=2, videoWidth=480, videoHeight=272
14:25:42  INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xE6, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x17a, EPMapEntriesNum=2, videoWidth=480, videoHeight=272
14:25:42  INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xE7, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x18e, EPMapEntriesNum=2, videoWidth=480, videoHeight=272
Video with multiple streams should be improved since r3334. Could you retest?

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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08-03-2013, 02:23 AM
Post: #9
RE: Harry Potter and the Order of the Phoenix - USA - ULUS10261
using r 3342
goes ingame again
here is an info log


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