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WWE SmackDown vs. Raw 2011 - USA - ULUS10543
#1
r1891
Load with decrypted boot.bin
Code:
1964 [GUI] INFO  emu - Jpcsp v0.6
1970 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10543
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.31
REGION = 32768
TITLE = WWE SmackDown vs. RAW 2011
USE_USB = 0
probably homebrew? false
1976 [GUI] DEBUG hle - Loading HLE firmware up to version 631
1980 [GUI] INFO  emu - Loading global compatibility settings
1980 [GUI] INFO  ge - Only GE Graphics: false
2007 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2008 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2008 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2008 [GUI] INFO  memory - Ignore invalid memory access: false
2010 [GUI] DEBUG emu - No patch file found for this game
2016 [GUI] DEBUG runtime - RuntimeContext.reset
2103 [GUI] DEBUG hle - Loading HLE firmware up to version 631
2120 [GUI] DEBUG memory - PH#0: loading program 088D8000 - 08CF1BD0 - 08FC9600
2150 [GUI] DEBUG memory - PH#0: new loadAddressLow 088D8000
2150 [GUI] DEBUG memory - PH alloc consumption 006F1600 (mem 002D7A30)
2151 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 08CF1BD0
2152 [GUI] INFO  emu - Found ModuleInfo name:'mainPSP' version:0101 attr:00000000 gp:08cf4f30
2152 [GUI] DEBUG memory - Reserving 0x6F1600 bytes at 0x088D8000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2153 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x6F1600, addr=0x088D8000: returns 0x088D8000
2155 [GUI] INFO  emu - Found 238 imports from 29 modules
2156 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x0896256C
2156 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08962948
2157 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2157 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2157 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08C9EDF4
2157 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x06030010
2158 [GUI] INFO  emu - 238 NIDS mapped
2160 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2261 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2261 [GUI] DEBUG runtime - Switching to Thread root
2262 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2289 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2289 [GUI] INFO  ge - OpenGL version: 4.1.0
2289 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2290 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2290 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2296 [GUI] INFO  ge - Using VBO
2297 [GUI] DEBUG ge - bindBuffer 0, 1
2297 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2298 [GUI] INFO  ge - Using shaders with Skinning
2299 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
2426 [GUI] DEBUG ge - useProgram 3
2426 [GUI] DEBUG ge - bindBuffer 1, 2
2426 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
2432 [GUI] DEBUG ge - bindBuffer 0, 3
2432 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2445 [GUI] DEBUG ge - bindBuffer 0, 4
2446 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2454 [GUI] DEBUG ge - bindBuffer 0, 5
2454 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2454 [GUI] DEBUG ge - genTexture
2455 [GUI] DEBUG ge - bindTexture 1
2456 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2457 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2457 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2457 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2457 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2458 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2458 [GUI] DEBUG ge - useProgram 3
2459 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2459 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2459 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2459 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2459 [GUI] DEBUG ge - startDisplay
2460 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2460 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2460 [GUI] DEBUG ge - bindTexture 1
2460 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2461 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2462 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2462 [GUI] DEBUG ge - disableFlag GU_BLEND
2462 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2462 [GUI] DEBUG ge - disableFlag GU_FOG
2462 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2463 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2463 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2463 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2463 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2464 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2464 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2464 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2464 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2464 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2465 [GUI] DEBUG ge - setDepthMask disabled
2465 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2465 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2465 [GUI] DEBUG ge - setFrontFace clockwise
2466 [GUI] DEBUG ge - setBones count=0
2467 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2467 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2467 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2467 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2468 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2468 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2468 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2469 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2469 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2469 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2470 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2470 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2470 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2470 [GUI] DEBUG ge - disableClientState 0
2471 [GUI] DEBUG ge - enableVertexAttribArray 0
2471 [GUI] DEBUG ge - disableClientState 1
2471 [GUI] DEBUG ge - disableClientState 2
2471 [GUI] DEBUG ge - disableClientState 3
2472 [GUI] DEBUG ge - enableVertexAttribArray 4
2472 [GUI] DEBUG ge - bindBuffer 0, 5
2472 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
2473 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
2473 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2473 [GUI] DEBUG ge - bindBuffer 1, 2
2474 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2474 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2474 [GUI] DEBUG ge - setTextureFunc func=0
2474 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2474 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2475 [GUI] DEBUG ge - setFrontFace counter-clockwise
2475 [GUI] DEBUG ge - endDirectRendering
2475 [GUI] DEBUG ge - useProgram 0
2475 [GUI] DEBUG ge - endDisplay
2475 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2683 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2683 [GUI] DEBUG ge - useProgram 3
2683 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2684 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2684 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2684 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2684 [GUI] DEBUG ge - startDisplay
2685 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2685 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2685 [GUI] DEBUG ge - bindTexture 1
2685 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2686 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2686 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2687 [GUI] DEBUG ge - disableFlag GU_BLEND
2687 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2687 [GUI] DEBUG ge - disableFlag GU_FOG
2687 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2687 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2688 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2688 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2688 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2688 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2688 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2688 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2689 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2689 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2689 [GUI] DEBUG ge - setDepthMask disabled
2689 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2689 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2690 [GUI] DEBUG ge - setFrontFace clockwise
2690 [GUI] DEBUG ge - setBones count=0
2690 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2690 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2691 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2691 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2691 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2691 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2692 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2692 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2692 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2692 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2693 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2693 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2693 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2693 [GUI] DEBUG ge - disableClientState 0
2694 [GUI] DEBUG ge - disableClientState 1
2694 [GUI] DEBUG ge - disableClientState 2
2694 [GUI] DEBUG ge - disableClientState 3
2694 [GUI] DEBUG ge - bindBuffer 0, 5
2694 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
2695 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
2695 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2695 [GUI] DEBUG ge - bindBuffer 1, 2
2695 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2695 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2696 [GUI] DEBUG ge - setTextureFunc func=0
2696 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2696 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2696 [GUI] DEBUG ge - setFrontFace counter-clockwise
2696 [GUI] DEBUG ge - endDirectRendering
2696 [GUI] DEBUG ge - useProgram 0
2697 [GUI] DEBUG ge - endDisplay
2697 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
6906     Emu     INFO     runtime     Using Compiler
6988     root_6     WARN     hle     Unsupported syscall 20F2 SysMemUserForUser_1B4217BC 06030010 09FFFE00 00000000
6999     svr10_main     INFO     compiler     Replacing CodeBlock at 0x08931258 by Native Code 'strlen'
7002     svr10_main     INFO     compiler     Replacing CodeBlock at 0x0892DBC0 by Native Code 'memset'
7009     svr10_main     INFO     compiler     Replacing CodeBlock at 0x0891622C by Native Code 'nop'
7021     svr10_main     INFO     compiler     Replacing CodeSequence at 0x0892DBC0-0x0892DC74 by Native Code 'memset'
7043     svr10_main     INFO     compiler     Replacing CodeBlock at 0x088F3580 by Native Code 'nop'
7049     svr10_main     WARN     hle.SysMemUserForUser     malloc cannot allocate partition=2, type=PSP_SMEM_LowAligned, size=0x1025400, addr=0x00001000
7051     svr10_main     WARN     hle.SysMemUserForUser     malloc cannot allocate partition=2, type=PSP_SMEM_LowAligned, size=0x1025400, addr=0x00001000
7052     svr10_main     WARN     hle.SysMemUserForUser     malloc cannot allocate partition=2, type=PSP_SMEM_LowAligned, size=0x1025400, addr=0x00001000
...
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - svr10_main
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x09FFF700 a1:0x00000000 a2:0xFC2079F0 a3:0xFFFFF600
t0:0x00001000 t1:0x00000061 t2:0x08960000 t3:0x08CED6A4
t4:0x08CB0000 t5:0x00000040 t6:0x08CED6A8 t7:0x80000000
s0:0x00004E20 s1:0xFC2069F0 s2:0x09FFFAE0 s3:0x00000020
s4:0x00000001 s5:0x08910000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x09FFFB00 k1:0x00000000
gp:0x08CF4F30 sp:0x09FFF470 fp:0x00000000 ra:0x089FF3B8
0x0896268C: 0x3C0308CF - lui        $v1, 0x08CF <=> li $v1, 0x08CF0000
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'svr10_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x43 Initial Priority: 0x43
Thread Entry: 0x0896268C Stack: 0x09FEFC00 - 0x09FFFC00 Stack Size: 0x00010000
Thread Run Clocks: 2144621 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  00705A00 7363072 bytes
[X XXXXXXXXXXXXXXXXXXX                                          X]
Fragmented memory: 010FAA00 17803776 bytes
[XXX                 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
------------------------------------------------------------
Code:
...
126034 [svr10_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
126034 [svr10_main] DEBUG hle.ThreadManForUser - End of Interrupt
126035 [svr10_main] DEBUG runtime - syncThread currentThread=svr10_main, currentRuntimeThread=svr10_main
126035 [svr10_main] DEBUG runtime - syncEmulator immediately=false
126066 [svr10_main] DEBUG runtime - Forced sync()
126066 [svr10_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
126066 [svr10_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
...
Reply
#2
Code:
7049     svr10_main     WARN     hle.SysMemUserForUser     malloc cannot allocate partition=2, type=PSP_SMEM_LowAligned, size=0x1025400, addr=0x00001000
7051     svr10_main     WARN     hle.SysMemUserForUser     malloc cannot allocate partition=2, type=PSP_SMEM_LowAligned, size=0x1025400, addr=0x00001000
7052     svr10_main     WARN     hle.SysMemUserForUser     malloc cannot allocate partition=2, type=PSP_SMEM_LowAligned, size=0x1025400, addr=0x00001000
...
This might be fixed in r2237...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#3
(07-25-2011, 06:49 PM)gid15 Wrote:
Code:
7049     svr10_main     WARN     hle.SysMemUserForUser     malloc cannot allocate partition=2, type=PSP_SMEM_LowAligned, size=0x1025400, addr=0x00001000
7051     svr10_main     WARN     hle.SysMemUserForUser     malloc cannot allocate partition=2, type=PSP_SMEM_LowAligned, size=0x1025400, addr=0x00001000
7052     svr10_main     WARN     hle.SysMemUserForUser     malloc cannot allocate partition=2, type=PSP_SMEM_LowAligned, size=0x1025400, addr=0x00001000
...
This might be fixed in r2237...

Very good. Game starts now and it could be playable (at least it looks good in the menu) but there is no text shown (not even with the PSP fonts and the option). But the good thing is, the error that prevents the loading is fixed! Very good work Big Grin
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#4
r2242

Code:
Configuration / Media
    [X] Use Media Engine
    [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
    [X] Use non-native fonts from flash0 folder
Configuration / Compiler
    [X] Use compiler (dynarec)
    [X] Output profiler info to profiler.txt (only for compiler)
    [3000] Maximum method size
Configuration / Crypto
    [X] Handle SAVEDATA in crypto mode

The above is still correct, here is the log and pictures


Attached Files Thumbnail(s)
                   

.7z   wwe2011.7z (Size: 7.8 KB / Downloads: 125)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#5
where shud i use this codes....plz can u be more specific..its a request
Reply
#6
Which version of jpcsp should i use and where should i insert these codes? Please help me out Big Grin
Reply
#7
using r 3264
still goes ingame
no problems so far
here is an info log


Attached Files
.zip   log.zip (Size: 266.27 KB / Downloads: 126)
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