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WWE SmackDown vs. Raw 2008 - USA - ULUS10281
#1
r1891
Code:
1669 [GUI] INFO  emu - Jpcsp v0.6
1676 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10281
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.52
REGION = 32768
TITLE = WWE SmackDown vs. RAW 2008
probably homebrew? false
1681 [GUI] DEBUG hle - Loading HLE firmware up to version 352
1685 [GUI] INFO  emu - Loading global compatibility settings
1685 [GUI] INFO  ge - Only GE Graphics: false
1713 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
1714 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
1714 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
1714 [GUI] INFO  memory - Ignore invalid memory access: false
1716 [GUI] DEBUG emu - No patch file found for this game
1719 [GUI] DEBUG runtime - RuntimeContext.reset
1808 [GUI] DEBUG hle - Loading HLE firmware up to version 352
1825 [GUI] DEBUG memory - PH#0: loading program 08900000 - 08B98170 - 08E07780
1846 [GUI] DEBUG memory - PH alloc consumption 00507780 (mem 0026F610)
1846 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 08B98170
1848 [GUI] INFO  emu - Found ModuleInfo name:'mainPSP' version:0101 attr:00000000 gp:08b9de20
1848 [GUI] DEBUG memory - Reserving 0x507780 bytes at 0x08900000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
1849 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x507780, addr=0x08900000: returns 0x08900000
1851 [GUI] INFO  emu - Found 236 imports from 29 modules
1851 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08938364
1852 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x089386C8
1852 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
1852 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
1853 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08B538EC
1853 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03050010
1854 [GUI] INFO  emu - 236 NIDS mapped
1856 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
1971 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
1972 [GUI] DEBUG runtime - Switching to Thread root
1972 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
1999 [GUI] INFO  ge - Using RenderingEngineLwjgl31
1999 [GUI] INFO  ge - OpenGL version: 4.1.0
2000 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2000 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2000 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2006 [GUI] INFO  ge - Using VBO
2008 [GUI] DEBUG ge - bindBuffer 0, 1
2008 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2009 [GUI] INFO  ge - Using shaders with Skinning
2010 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
2137 [GUI] DEBUG ge - useProgram 3
2137 [GUI] DEBUG ge - bindBuffer 1, 2
2137 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
2143 [GUI] DEBUG ge - bindBuffer 0, 3
2143 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2156 [GUI] DEBUG ge - bindBuffer 0, 4
2157 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2165 [GUI] DEBUG ge - bindBuffer 0, 5
2165 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2165 [GUI] DEBUG ge - genTexture
2166 [GUI] DEBUG ge - bindTexture 1
2166 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2167 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2168 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2168 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2168 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2169 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2169 [GUI] DEBUG ge - useProgram 3
2169 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2170 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2170 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2170 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2170 [GUI] DEBUG ge - startDisplay
2171 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2171 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2171 [GUI] DEBUG ge - bindTexture 1
2171 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2172 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2172 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2173 [GUI] DEBUG ge - disableFlag GU_BLEND
2173 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2173 [GUI] DEBUG ge - disableFlag GU_FOG
2173 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2174 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2174 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2174 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2174 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2174 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2175 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2175 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2175 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2175 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2176 [GUI] DEBUG ge - setDepthMask disabled
2176 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2176 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2176 [GUI] DEBUG ge - setFrontFace clockwise
2177 [GUI] DEBUG ge - setBones count=0
2177 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2178 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2178 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2178 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2179 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2179 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2179 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2180 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2180 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2180 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2180 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2181 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2181 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2181 [GUI] DEBUG ge - disableClientState 0
2182 [GUI] DEBUG ge - enableVertexAttribArray 0
2182 [GUI] DEBUG ge - disableClientState 1
2182 [GUI] DEBUG ge - disableClientState 2
2182 [GUI] DEBUG ge - disableClientState 3
2182 [GUI] DEBUG ge - enableVertexAttribArray 4
2183 [GUI] DEBUG ge - bindBuffer 0, 5
2183 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
2183 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
2184 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2184 [GUI] DEBUG ge - bindBuffer 1, 2
2184 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2185 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2185 [GUI] DEBUG ge - setTextureFunc func=0
2185 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2185 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2185 [GUI] DEBUG ge - setFrontFace counter-clockwise
2186 [GUI] DEBUG ge - endDirectRendering
2186 [GUI] DEBUG ge - useProgram 0
2186 [GUI] DEBUG ge - endDisplay
2186 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2398 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2399 [GUI] DEBUG ge - useProgram 3
2399 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2399 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2400 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2400 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2400 [GUI] DEBUG ge - startDisplay
2400 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2400 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2401 [GUI] DEBUG ge - bindTexture 1
2401 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2401 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2402 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2402 [GUI] DEBUG ge - disableFlag GU_BLEND
2402 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2402 [GUI] DEBUG ge - disableFlag GU_FOG
2403 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2403 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2403 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2403 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2403 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2404 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2404 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2404 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2404 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2404 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2405 [GUI] DEBUG ge - setDepthMask disabled
2405 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2405 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2405 [GUI] DEBUG ge - setFrontFace clockwise
2405 [GUI] DEBUG ge - setBones count=0
2406 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2406 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2406 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2406 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2407 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2407 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2407 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2407 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2408 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2408 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2408 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2408 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2409 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2409 [GUI] DEBUG ge - disableClientState 0
2409 [GUI] DEBUG ge - disableClientState 1
2409 [GUI] DEBUG ge - disableClientState 2
2409 [GUI] DEBUG ge - disableClientState 3
2410 [GUI] DEBUG ge - bindBuffer 0, 5
2410 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
2410 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
2410 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2410 [GUI] DEBUG ge - bindBuffer 1, 2
2411 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2411 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2411 [GUI] DEBUG ge - setTextureFunc func=0
2411 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2411 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2412 [GUI] DEBUG ge - setFrontFace counter-clockwise
2412 [GUI] DEBUG ge - endDirectRendering
2412 [GUI] DEBUG ge - useProgram 0
2412 [GUI] DEBUG ge - endDisplay
2412 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
8504     Emu     INFO     runtime     Using Compiler
8596     svr08_main     INFO     compiler     Replacing CodeBlock at 0x089580E0 by Native Code 'strlen'
8600     svr08_main     INFO     compiler     Replacing CodeBlock at 0x08954680 by Native Code 'memset'
8606     svr08_main     INFO     compiler     Replacing CodeBlock at 0x08935A8C by Native Code 'nop'
8617     svr08_main     INFO     compiler     Splitting _S1_2_8B7A0AC (3390/3000)
8674     svr08_main     INFO     compiler     Replacing CodeBlock at 0x08913DCC by Native Code 'nop'
8680     svr08_main     WARN     hle.SysMemUserForUser     malloc cannot allocate partition=2, type=PSP_SMEM_LowAligned, size=0x11D7400, addr=0x00001000
8682     svr08_main     WARN     hle.SysMemUserForUser     malloc cannot allocate partition=2, type=PSP_SMEM_LowAligned, size=0x11D7400, addr=0x00001000
8682     svr08_main     WARN     hle.SysMemUserForUser     malloc cannot allocate partition=2, type=PSP_SMEM_LowAligned, size=0x11D7400, addr=0x00001000
...
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - svr08_main
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x09FFF700 a1:0x00000000 a2:0xFC3B9870 a3:0xFFFFF780
t0:0x00001000 t1:0x0000005B t2:0x08940000 t3:0x80000000
t4:0x08B70000 t5:0x08B90000 t6:0x08B9659C t7:0x00000000
s0:0x00004E20 s1:0xFC3B8870 s2:0x09FFFAE0 s3:0x00000020
s4:0x00000001 s5:0x08930000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x09FFFB00 k1:0x00000000
gp:0x08B9DE20 sp:0x09FFF480 fp:0x00000000 ra:0x08A24DDC
0x08938438: 0x3C0308BA - lui        $v1, 0x08BA <=> li $v1, 0x08BA0000
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'svr08_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x43 Initial Priority: 0x43
Thread Entry: 0x08938438 Stack: 0x09FDFC00 - 0x09FFFC00 Stack Size: 0x00020000
Thread Run Clocks: 2109942 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0052BB80 5421952 bytes
[X XXXXXXXXXXXXXX                                               X]
Fragmented memory: 012D4800 19744768 bytes
[XXX             XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
------------------------------------------------------------
Code:
...
185194 [svr08_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
185194 [svr08_main] DEBUG hle.ThreadManForUser - End of Interrupt
185195 [svr08_main] DEBUG runtime - syncThread currentThread=svr08_main, currentRuntimeThread=svr08_main
185195 [svr08_main] DEBUG runtime - syncEmulator immediately=false
185226 [svr08_main] DEBUG runtime - Forced sync()
185226 [svr08_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
185226 [svr08_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
...
Reply
#2
Code:
8680     svr08_main     WARN     hle.SysMemUserForUser     malloc cannot allocate partition=2, type=PSP_SMEM_LowAligned, size=0x11D7400, addr=0x00001000
8682     svr08_main     WARN     hle.SysMemUserForUser     malloc cannot allocate partition=2, type=PSP_SMEM_LowAligned, size=0x11D7400, addr=0x00001000
8682     svr08_main     WARN     hle.SysMemUserForUser     malloc cannot allocate partition=2, type=PSP_SMEM_LowAligned, size=0x11D7400, addr=0x00001000
...
Is this fixed by r2237?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#3
gid15,

It's working now (unfortunately, slow ingame), thanks for fixing! Smile

r2367
Running with dynarec compiler (log level set to INFO)
Compability options used: Use Media Engine, Decode audio files with SonicStage


Attached Files Thumbnail(s)
                       
Reply
#4
using r 3264
still goes ingame
no problems so far
here is an info log


Attached Files
.zip   log.zip (Size: 188.91 KB / Downloads: 86)
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