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Naruto Shippuden: Legends: Akatsuki Rising - USA - ULUS10447
#1
Broken in this revision.
r1885
Code:
1830 [GUI] INFO  emu - Jpcsp v0.6 1885
1836 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10447
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.55
REGION = 32768
TITLE = NARUTO Shippuden: Legends: Akatsuki Rising
probably homebrew? false
1842 [GUI] DEBUG hle - Loading HLE firmware up to version 555
1846 [GUI] INFO  emu - Loading global compatibility settings
1846 [GUI] INFO  ge - Only GE Graphics: false
1873 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
1874 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
1874 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
1874 [GUI] INFO  memory - Ignore invalid memory access: false
1875 [GUI] DEBUG emu - No patch file found for this game
1880 [GUI] DEBUG runtime - RuntimeContext.reset
1993 [GUI] DEBUG hle - Loading HLE firmware up to version 555
2008 [GUI] DEBUG memory - PH#0: loading program 08804000 - 089EAC80 - 08A21800
2025 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804000
2025 [GUI] DEBUG memory - PH alloc consumption 0021D800 (mem 00036B80)
2025 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 089EAC80
2026 [GUI] INFO  emu - Found ModuleInfo name:'Model' version:0101 attr:00000000 gp:089f2c70
2027 [GUI] DEBUG memory - Reserving 0x21D800 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2027 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x21D800, addr=0x08804000: returns 0x08804000
2029 [GUI] INFO  emu - Found 187 imports from 26 modules
2030 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804000
2030 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088043A4
2030 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2031 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2031 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x089B9DB0
2031 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05050010
2032 [GUI] INFO  emu - 187 NIDS mapped
2033 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2098 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2099 [GUI] DEBUG runtime - Switching to Thread root
2099 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2124 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2124 [GUI] INFO  ge - OpenGL version: 4.1.0
2125 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2125 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2125 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2131 [GUI] INFO  ge - Using VBO
2132 [GUI] DEBUG ge - bindBuffer 0, 1
2132 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2138 [GUI] DEBUG ge - bindBuffer 0, 2
2138 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2152 [GUI] DEBUG ge - bindBuffer 0, 3
2153 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2162 [GUI] DEBUG ge - bindBuffer 0, 4
2162 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2162 [GUI] DEBUG ge - genTexture
2163 [GUI] DEBUG ge - bindTexture 1
2164 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2164 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2165 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2165 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2165 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2166 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2166 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2167 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2167 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2167 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2167 [GUI] DEBUG ge - startDisplay
2167 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2168 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2168 [GUI] DEBUG ge - bindTexture 1
2168 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2169 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2170 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2170 [GUI] DEBUG ge - disableFlag GU_BLEND
2170 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2170 [GUI] DEBUG ge - disableFlag GU_FOG
2170 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2171 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2171 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2171 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2171 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2172 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2172 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2172 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2172 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2172 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2173 [GUI] DEBUG ge - setDepthMask disabled
2173 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2173 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2173 [GUI] DEBUG ge - setFrontFace clockwise
2174 [GUI] DEBUG ge - setBones count=0
2175 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2175 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2175 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2176 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2176 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2176 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2176 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2177 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2177 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2177 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2178 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2178 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2178 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2179 [GUI] DEBUG ge - enableClientState 0
2179 [GUI] DEBUG ge - disableClientState 1
2179 [GUI] DEBUG ge - disableClientState 2
2179 [GUI] DEBUG ge - enableClientState 3
2180 [GUI] DEBUG ge - bindBuffer 0, 4
2180 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2180 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2181 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2181 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2181 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2181 [GUI] DEBUG ge - setTextureFunc func=12
2182 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2182 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2182 [GUI] DEBUG ge - setFrontFace counter-clockwise
2182 [GUI] DEBUG ge - endDirectRendering
2182 [GUI] DEBUG ge - endDisplay
2183 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2201 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2201 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2201 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2202 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2202 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2202 [GUI] DEBUG ge - startDisplay
2202 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2202 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2203 [GUI] DEBUG ge - bindTexture 1
2203 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2203 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2204 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2204 [GUI] DEBUG ge - disableFlag GU_BLEND
2205 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2205 [GUI] DEBUG ge - disableFlag GU_FOG
2205 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2205 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2205 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2206 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2206 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2206 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2206 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2206 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2207 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2207 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2207 [GUI] DEBUG ge - setDepthMask disabled
2207 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2208 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2208 [GUI] DEBUG ge - setFrontFace clockwise
2208 [GUI] DEBUG ge - setBones count=0
2208 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2208 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2209 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2209 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2209 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2210 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2210 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2210 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2210 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2211 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2211 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2211 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2211 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2211 [GUI] DEBUG ge - enableClientState 0
2212 [GUI] DEBUG ge - disableClientState 1
2212 [GUI] DEBUG ge - disableClientState 2
2212 [GUI] DEBUG ge - enableClientState 3
2212 [GUI] DEBUG ge - bindBuffer 0, 4
2213 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2213 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2213 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2213 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2213 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2214 [GUI] DEBUG ge - setTextureFunc func=12
2214 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2214 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2214 [GUI] DEBUG ge - setFrontFace counter-clockwise
2214 [GUI] DEBUG ge - endDirectRendering
2214 [GUI] DEBUG ge - endDisplay
2215 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
3725 [Emu] INFO  runtime - Using Compiler
3788 [root_6] WARN  hle - Unsupported syscall 20F0 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
3800 [user_main] INFO  compiler - Replacing CodeBlock at 0x0880E73C by Native Code 'strlen'
3803 [user_main] INFO  compiler - Replacing CodeSequence at 0x0880BAA8-0x0880BB4C by Native Code 'memset'
3809 [user_main] INFO  compiler - Replacing CodeBlock at 0x08804A4C by Native Code 'nop'
3817 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=b
3817 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=c
3821 [user_main] INFO  compiler - Replacing CodeBlock at 0x088AD248 by Native Code 'nop'
3824 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
3824 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
3825 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
3825 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
3826 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON
3826 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC
3829 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/sce_lbn0x31F40_size0x5100'): module from banlist not loaded
3830 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libfont'
3912 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
3913 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
3913 [user_main] INFO  compiler - Replacing CodeBlock at 0x0880B6C8 by Native Code 'memcpy'
3914 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit (threadStack=0x1000, threadPri=0x30, adhocIDAddr=0x9fff690)
3914 [user_main] INFO  hle.sceNetAdhocctl - Found Adhoc ID data: type=0, params=ULUS10447
3914 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x88ae7c4, adhocctlHandlerArg=0x0)
3927 [user_main] INFO  compiler - Replacing CodeBlock at 0x08882A68 by Native Code 'nop'
3965 [fioThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0777
3972 [fioThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0777
3978 [fioThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0777
4051 [fioThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0777
4081 [user_main] INFO  hle.sceSasCore - __sceSasInit
4348 [user_main] INFO  compiler - Replacing CodeBlock at 0x08892104 by Native Code 'nop'
4671 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09C409C0, mode=0, gameName=ULUS10447, saveName=SYS, fileName=DATA.BIN
4845 [fioThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:\PSP\SAVEDATA\ULUS10447DATA\0000.BIN flags = 1 permissions = 0777
4851 [fioThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:\PSP\SAVEDATA\ULUS10447DATA\0007.BIN flags = 1 permissions = 0777
4856 [fioThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:\PSP\SAVEDATA\ULUS10447DATA\0008.BIN flags = 1 permissions = 0777
4904 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09C462E0, mode=0, gameName=ULUS10447, saveName=DATA, fileName=DATA.BIN
5284 [user_main] INFO  compiler - Replacing CodeBlock at 0x088BBDE4 by Native Code 'nop'
5288 [user_main] INFO  compiler - Replacing CodeBlock at 0x0881B398 by Native Code 'nop'
5419 [user_main] INFO  compiler - Replacing CodeBlock at 0x088DB5B8 by Native Code 'nop'
6640 [user_main] INFO  compiler - Replacing CodeBlock at 0x088DB614 by Native Code 'nop'
6641 [user_main] INFO  compiler - Replacing CodeBlock at 0x088DB62C by Native Code 'nop'
7471 [user_main] INFO  compiler - Replacing CodeBlock at 0x088DB61C by Native Code 'nop'
10586 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09C4A8A0, mode=11, gameName=ULUS10447, saveName=*, fileName=DATA.BIN
10932 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09C4A8A0, mode=8, gameName=ULUS10447, saveName=*, fileName=DATA.BIN
11253 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09C4A8A0, mode=8, gameName=ULUS10447, saveName=*, fileName=DATA.BIN
13022 [Atrac3StreamPlayThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 00
13068 [Atrac3StreamPlayThread] INFO  stdout - streamSoundFirstReadSize = 0x28000
13074 [Atrac3StreamPlayThread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=62, bufferSize=0x28000, fileSize=0xad30
13076 [Atrac3StreamPlayThread] INFO  hle - Undecodable AT3+ data detected.
13115 [Atrac3StreamPlayThread] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
13382 [AtracPlay] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=65, bufferSize=0xba634, fileSize=0xba634
13384 [AtracPlay] INFO  hle - Undecodable AT3+ data detected.
13384 [AtracPlay] WARN  hle.sceAtrac3plus - sceAtracDecodeData: atracID= 65, needs second buffer!
Code:
------------------------------------------------------------
Thread ID - 0x0000003F
Th Name   - AtracPlay
zr:0x00000000 at:0x00000001 v0:0x00000000 v1:0x00000000
a0:0x00000041 a1:0x08A16980 a2:0x09F76AB8 a3:0x09F76AB4
t0:0x09F76ABC t1:0x089F0000 t2:0x000003C0 t3:0x000000FC
t4:0x00000004 t5:0x099A20E0 t6:0x00000000 t7:0x019A7C40
s0:0x09166D90 s1:0x80630012 s2:0x00000000 s3:0x00000000
s4:0x00000041 s5:0x0000000A s6:0x00000000 s7:0x00000000
t8:0x01000000 t9:0x099A7CD0 k0:0x09F76B00 k1:0x00000000
gp:0x089F2C70 sp:0x09F76A90 fp:0x00000000 ra:0x0888AF28
0x0888ADE0: 0x27BDFFD0 - addiu      $sp, $sp, -48
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Sched' ID: 0x0010 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80200000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x0888EC70 Stack: 0x09F7EC00 - 0x09F7FC00 Stack Size: 0x00001000
Thread Run Clocks: 36120 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'drawThread' ID: 0x0020 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x088B255C Stack: 0x09F7CC00 - 0x09F7DC00 Stack Size: 0x00001000
Thread Run Clocks: 87595 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x001E) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'fioThread' ID: 0x0026 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x14 Initial Priority: 0x14
Thread Entry: 0x0887FD40 Stack: 0x09F7AC00 - 0x09F7CC00 Stack Size: 0x00002000
Thread Run Clocks: 25908 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0024) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 6120 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 6378 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'fnThread' ID: 0x002A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x29 Initial Priority: 0x29
Thread Entry: 0x08883C64 Stack: 0x09F79C00 - 0x09F7AC00 Stack Size: 0x00001000
Thread Run Clocks: 178283473 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0029) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x28 Initial Priority: 0x20
Thread Entry: 0x08804114 Stack: 0x09F7FC00 - 0x09FFFC00 Stack Size: 0x00080000
Thread Run Clocks: 48899553 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'muscbThread' ID: 0x0039 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0888ACFC Stack: 0x09F76C00 - 0x09F78C00 Stack Size: 0x00002000
Thread Run Clocks: 11015345 Exit Code: 0x800201A4
Thread Wait Type: None (delay 5000 us, rest 0 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'dispThread' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x14 Initial Priority: 0x14
Thread Entry: 0x088B2468 Stack: 0x09F7DC00 - 0x09F7EC00 Stack Size: 0x00001000
Thread Run Clocks: 40253 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x001D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AtracPlay' ID: 0x003F Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x13 Initial Priority: 0x13
Thread Entry: 0x0888ADE0 Stack: 0x09F6EC00 - 0x09F76C00 Stack Size: 0x00008000
Thread Run Clocks: 126 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'fnDecordThread' ID: 0x002E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x30 Initial Priority: 0x30
Thread Entry: 0x088859BC Stack: 0x09F78C00 - 0x09F79C00 Stack Size: 0x00001000
Thread Run Clocks: 356367409 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x002C) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0163D400 23319552 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX    XX]
Fragmented memory: 001CA800 1878016 bytes
[     X                                                   XXXXX X]
------------------------------------------------------------
Code:
...
126786 [AtracPlay] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=39 name:'muscbThread'
126786 [AtracPlay] DEBUG runtime - Switching from Thread AtracPlay to muscbThread
126786 [AtracPlay] DEBUG runtime - syncThread currentThread=AtracPlay, currentRuntimeThread=muscbThread
126787 [AtracPlay] DEBUG runtime - Waiting to be scheduled...
126787 [muscbThread] DEBUG runtime - Scheduled, restarting...
126787 [muscbThread] DEBUG runtime - syncEmulator immediately=false
126788 [muscbThread] DEBUG hle.ThreadManForUser - sceKernelUnlockLwMutex (workAreaAddr=0x89f595c, count=1)
126788 [muscbThread] DEBUG runtime - syncThread currentThread=muscbThread, currentRuntimeThread=muscbThread
126788 [muscbThread] DEBUG runtime - syncEmulator immediately=false
126788 [muscbThread] DEBUG hle.sceSasCore - __sceSasGetAllEnvelopeHeights(sasCore=0x089f37c0)
126789 [muscbThread] DEBUG runtime - syncThread currentThread=muscbThread, currentRuntimeThread=muscbThread
126789 [muscbThread] DEBUG runtime - syncEmulator immediately=false
126789 [muscbThread] DEBUG hle - free buffer 1573977832
126789 [muscbThread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
126790 [muscbThread] DEBUG hle.sceAudio - doAudioOuput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08A16140)
126790 [muscbThread] DEBUG hle - alSourceQueueBuffer buffer=1573977832, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
126791 [muscbThread] DEBUG runtime - syncThread currentThread=muscbThread, currentRuntimeThread=muscbThread
126791 [muscbThread] DEBUG runtime - syncEmulator immediately=false
126791 [muscbThread] DEBUG hle.ThreadManForUser - sceKernelLockLwMutex redirecting to hleKernelLockLwMutex
126791 [muscbThread] DEBUG hle.ThreadManForUser - hleKernelAllocateFpl - 'SceLibsndpPrevExcl' fast check succeeded
126792 [muscbThread] DEBUG runtime - syncThread currentThread=muscbThread, currentRuntimeThread=muscbThread
126792 [muscbThread] DEBUG runtime - syncEmulator immediately=false
126792 [muscbThread] DEBUG hle.sceSasCore - __sceSasCore 0x089F37C0, out=0x08A15940
126793 [muscbThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=5000, callbacks=false
126793 [muscbThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'muscbThread' caller:'ThreadManForUser.hleKernelDelayThread'
126793 [muscbThread] DEBUG hle.ThreadManForUser - Context switching to 'AtracPlay(Status PSP_THREAD_READY, Wait None)' after reschedule
126793 [muscbThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=3f name:'AtracPlay'
126794 [muscbThread] DEBUG runtime - Switching from Thread muscbThread to AtracPlay
126794 [muscbThread] DEBUG runtime - syncThread currentThread=muscbThread, currentRuntimeThread=AtracPlay
126794 [muscbThread] DEBUG runtime - Waiting to be scheduled...
126794 [AtracPlay] DEBUG runtime - Scheduled, restarting...
126795 [AtracPlay] DEBUG runtime - syncEmulator immediately=false
126817 [AtracPlay] DEBUG runtime - Forced sync()
126817 [AtracPlay] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
126817 [AtracPlay] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
126817 [AtracPlay] DEBUG hle.ThreadManForUser - End of Interrupt
126817 [AtracPlay] DEBUG hle.ThreadManForUser - Context switching to 'muscbThread(Status PSP_THREAD_READY, Wait None)' after reschedule
126818 [AtracPlay] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=39 name:'muscbThread'
...


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#2
r2367
Running with dynarec compiler (log level set to OFF)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage


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#3
using r 3237
still goes ingame
no problems so far
here is an info log

minor thing
the grass in the fields is darker now if you look at the other pics in the thread


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.zip   log.zip (Size: 171.06 KB / Downloads: 191)
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