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Tekken 6 - USA - ULUS10466
12-11-2012, 07:56 AM
Post: #21
psp RE: Tekken 6 - USA - ULUS10466 [Encrypted]
(11-28-2012 03:08 PM)BlackDaemon Wrote:  Looks like i have found some interesting details about low game performance. Big Grin

Running with dynarec compiler (log level set to OFF)
Compability options used: Only GE graphics, Use vertex cache, Use shaders, Use a Geometry Shader for 2D rendering, Disable UBO, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Sorry to ask could provide the video setting in image format along other settings as well easy to learn
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12-17-2012, 08:08 AM
Post: #22
RE: Tekken 6 - USA - ULUS10466 [Encrypted]
Hello Tekken 6 has been running good for me most of the time, i did noticed it locked to 30FPS although it very smooth. at times mainly when fighting in the graveyard vs mokojin FPS can go to 60.

My question, is there a way to make it faster, specially on location where it kinda slow(Fallen Colony, Mystical forest at times).


Intel Core I7 2700K 4.8GHZ
NVIDIA Geforce GTX 680 2GB
8gb ddr3 1866
win 7 64 bit
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12-25-2012, 07:02 AM
Post: #23
psp RE: Tekken 6 - USA - ULUS10466 [Encrypted]
Im getting 10 fps if i dont change the fps rate in the video tab to 60...
if it do, it will only reach to 18-20 fps but it lags and sometimes freezes...
Im using the same compatibility options as Blackdaemon...
Intel Core i3-2100 CPU @ 3.10GHz (4cpus)
4gb RAM
ATI Radeon HD 5570 1gb
windows 32bit last xp

any radeon users there?
Ive played FF7 CC with good fps but in tekken 6 its not that good =(
Any suggestions?
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08-20-2019, 04:26 PM
Post: #24
RE: Tekken 6 - USA - ULUS10466
According to reports from PPSSPP (Issue #5399), one issue with "Fighters' legs tremble/shudder/'flicker' in battle" should be fixed in 7a3c95f when enabling the new compiler option "Accurately emulate VFPU dot instructions (more accurate but slower)".

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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