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Iron Man - USA - ULUS10347
#1
r1881
Code:
12107 [GUI] INFO  emu - Jpcsp v0.6 1881
12108 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10347
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.93
REGION = 32768
TITLE = IRON MAN
probably homebrew? false
12112 [GUI] DEBUG hle - Loading HLE firmware up to version 393
12116 [GUI] INFO  emu - Loading global compatibility settings
12117 [GUI] INFO  ge - Only GE Graphics: false
12135 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
12135 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
12136 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
12136 [GUI] INFO  memory - Ignore invalid memory access: false
12137 [GUI] DEBUG emu - No patch file found for this game
12202 [GUI] DEBUG runtime - RuntimeContext.reset
12286 [GUI] DEBUG hle - Loading HLE firmware up to version 393
12300 [GUI] DEBUG memory - PH#0: loading program 08900000 - 08D54600 - 08DEBA00
12333 [GUI] DEBUG memory - PH alloc consumption 004EBA00 (mem 00097400)
12333 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 08D54600
12335 [GUI] INFO  emu - Found ModuleInfo name:'simple' version:0101 attr:00000000 gp:08d5c5f0
12335 [GUI] DEBUG memory - Reserving 0x4EBA00 bytes at 0x08900000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
12336 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x4EBA00, addr=0x08900000: returns 0x08900000
12337 [GUI] INFO  emu - Found 204 imports from 25 modules
12338 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08C44CE8
12338 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08C4508C
12339 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
12339 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
12339 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08CCB9BC
12339 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03070010
12340 [GUI] INFO  emu - 204 NIDS mapped
12341 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
12409 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
12409 [GUI] DEBUG runtime - Switching to Thread root
12410 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
12436 [GUI] INFO  ge - Using RenderingEngineLwjgl31
12436 [GUI] INFO  ge - OpenGL version: 4.1.0
12436 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
12436 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
12437 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
12443 [GUI] INFO  ge - Using VBO
12444 [GUI] DEBUG ge - bindBuffer 0, 1
12444 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
12449 [GUI] DEBUG ge - bindBuffer 0, 2
12450 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
12463 [GUI] DEBUG ge - bindBuffer 0, 3
12463 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
12474 [GUI] DEBUG ge - bindBuffer 0, 4
12474 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
12474 [GUI] DEBUG ge - genTexture
12475 [GUI] DEBUG ge - bindTexture 1
12475 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
12476 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
12476 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
12477 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
12477 [GUI] DEBUG ge - setTextureWrapMode 1, 1
12477 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
12478 [GUI] DEBUG ge - disableFlag GU_LIGHT0
12478 [GUI] DEBUG ge - disableFlag GU_LIGHT1
12478 [GUI] DEBUG ge - disableFlag GU_LIGHT2
12478 [GUI] DEBUG ge - disableFlag GU_LIGHT3
12479 [GUI] DEBUG ge - startDisplay
12479 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
12479 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
12479 [GUI] DEBUG ge - bindTexture 1
12480 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
12480 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
12481 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
12481 [GUI] DEBUG ge - disableFlag GU_BLEND
12481 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
12481 [GUI] DEBUG ge - disableFlag GU_FOG
12482 [GUI] DEBUG ge - disableFlag GU_LIGHTING
12482 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
12482 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
12482 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
12482 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
12483 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
12483 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
12483 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
12483 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
12483 [GUI] DEBUG ge - setTextureWrapMode 1, 1
12484 [GUI] DEBUG ge - setDepthMask disabled
12484 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
12484 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
12484 [GUI] DEBUG ge - setFrontFace clockwise
12484 [GUI] DEBUG ge - setBones count=0
12485 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
12486 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
12486 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
12486 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
12486 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
12487 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
12487 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
12487 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
12488 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
12488 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
12488 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
12488 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
12489 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
12489 [GUI] DEBUG ge - enableClientState 0
12489 [GUI] DEBUG ge - disableClientState 1
12489 [GUI] DEBUG ge - disableClientState 2
12489 [GUI] DEBUG ge - enableClientState 3
12490 [GUI] DEBUG ge - bindBuffer 0, 4
12490 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
12490 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
12491 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
12491 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
12491 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
12491 [GUI] DEBUG ge - setTextureFunc func=12
12491 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
12492 [GUI] DEBUG ge - setTextureWrapMode 0, 0
12492 [GUI] DEBUG ge - setFrontFace counter-clockwise
12492 [GUI] DEBUG ge - endDirectRendering
12492 [GUI] DEBUG ge - endDisplay
12492 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
12509 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
12510 [GUI] DEBUG ge - disableFlag GU_LIGHT0
12510 [GUI] DEBUG ge - disableFlag GU_LIGHT1
12510 [GUI] DEBUG ge - disableFlag GU_LIGHT2
12510 [GUI] DEBUG ge - disableFlag GU_LIGHT3
12510 [GUI] DEBUG ge - startDisplay
12511 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
12511 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
12511 [GUI] DEBUG ge - bindTexture 1
12511 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
12511 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
12512 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
12512 [GUI] DEBUG ge - disableFlag GU_BLEND
12513 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
12513 [GUI] DEBUG ge - disableFlag GU_FOG
12513 [GUI] DEBUG ge - disableFlag GU_LIGHTING
12513 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
12513 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
12513 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
12514 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
12514 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
12514 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
12514 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
12514 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
12515 [GUI] DEBUG ge - setTextureWrapMode 1, 1
12515 [GUI] DEBUG ge - setDepthMask disabled
12515 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
12515 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
12515 [GUI] DEBUG ge - setFrontFace clockwise
12515 [GUI] DEBUG ge - setBones count=0
12516 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
12516 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
12516 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
12516 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
12517 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
12517 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
12517 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
12517 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
12518 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
12518 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
12518 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
12518 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
12519 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
12519 [GUI] DEBUG ge - enableClientState 0
12519 [GUI] DEBUG ge - disableClientState 1
12519 [GUI] DEBUG ge - disableClientState 2
12519 [GUI] DEBUG ge - enableClientState 3
12519 [GUI] DEBUG ge - bindBuffer 0, 4
12520 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
12520 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
12520 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
12520 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
12520 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
12521 [GUI] DEBUG ge - setTextureFunc func=12
12521 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
12521 [GUI] DEBUG ge - setTextureWrapMode 0, 0
12521 [GUI] DEBUG ge - setFrontFace counter-clockwise
12521 [GUI] DEBUG ge - endDirectRendering
12521 [GUI] DEBUG ge - endDisplay
12522 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
13834 [Emu] INFO  runtime - Using Compiler
13900 [root_6] WARN  hle - Unsupported syscall 2062 sceKernelSetCompiledSdkVersion370 03070010 09FFFE00 00000000
13910 [user_main] INFO  compiler - Replacing CodeBlock at 0x08945E00 by Native Code 'strlen'
13913 [user_main] INFO  compiler - Replacing CodeBlock at 0x08942780 by Native Code 'memset'
13919 [user_main] INFO  compiler - Replacing CodeBlock at 0x0890C410 by Native Code 'nop'
13920 [user_main] INFO  compiler - Replacing CodeSequence at 0x0890B9BC-0x0890B9C8 by Native Code 'bzeroSequence'
13921 [user_main] INFO  compiler - Replacing CodeSequence at 0x0890B9D8-0x0890B9E4 by Native Code 'bzeroSequence'
13921 [user_main] INFO  compiler - Replacing CodeSequence at 0x0890B9F4-0x0890BA00 by Native Code 'bzeroSequence'
13922 [user_main] INFO  compiler - Replacing CodeSequence at 0x0890BA10-0x0890BA1C by Native Code 'bzeroSequence'
13922 [user_main] INFO  compiler - Replacing CodeSequence at 0x0890BA2C-0x0890BA38 by Native Code 'bzeroSequence'
13927 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=b
13932 [CheckExitGame] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=f
13994 [user_main] INFO  stdout - Remaining Heap size 18112k
14011 [user_main] INFO  compiler - Replacing CodeBlock at 0x0894D288 by Native Code 'nop'
14015 [user_main] INFO  compiler - Replacing CodeBlock at 0x08953998 by Native Code 'nop'
14027 [user_main] INFO  compiler - Replacing CodeBlock at 0x08955468 by Native Code 'nop'
14030 [user_main] INFO  compiler - Replacing CodeBlock at 0x08953948 by Native Code 'nop'
14057 [user_main] INFO  compiler - Replacing CodeBlock at 0x0894D0B8 by Native Code 'nop'
14274 [user_main] INFO  compiler - Replacing CodeBlock at 0x08D3B554 by Native Code 'nop'
14354 [user_main] INFO  compiler - Replacing CodeBlock at 0x08C020EC by Native Code 'nop'
14367 [user_main] INFO  compiler - Replacing CodeBlock at 0x08906B3C by Native Code 'nop'
14381 [user_main] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
14384 [user_main] INFO  compiler - Replacing CodeBlock at 0x08945B6C by Native Code 'strchr'
14394 [user_main] INFO  stdout - ***WARNING: tgIoOpen() couldn't find file disc0:/PSP_GAME/USRDIR/ENGINE.INI (0x25e09e03) in cache!
14400 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ENGINE.INI flags = 1 permissions = 00
14459 [user_main] INFO  stdout - Fragmented size: 908k
14474 [user_main] INFO  compiler - Replacing CodeBlock at 0x08912298 by Native Code 'nop'
14490 [user_main] INFO  stdout - Engine using EN for language path!
14496 [user_main] INFO  stdout - Build Version 3.3.2185
14508 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
14515 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
14516 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000,bufferwidth=0,pixelformat=3,syncType=1) bad params
14526 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000,bufferwidth=512,pixelformat=0,syncType=1) ok
14528 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A0AFF8 by Native Code 'nop'
14536 [user_main] INFO  compiler - Replacing CodeSequence at 0x08942780-0x08942834 by Native Code 'memset'
14554 [user_main] ERROR compiler - Trying to compile an invalid address 0x00000032
14555 [GUI] INFO  ge - Emulator paused - cancelling current list id=2
14555 [user_main] ERROR runtime - RuntimeContext.jumpCall - Cannot find executable
14557 [user_main] ERROR runtime - java.lang.RuntimeException: Cannot find executable
Code:
java.lang.RuntimeException: Cannot find executable
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
13)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154)
        at _S1_2_89AD90C.s(_S1_2_89AD90C.java:440)
        at _S1_2_89AE318.s(_S1_2_89AE318.java:40)
        at _S1_2_890B910.s(_S1_2_890B910.java:1096)
        at _S1_2_8C44DFC.s(_S1_2_8C44DFC.java:240)
        at _S1_2_8C44DFC.exec(_S1_2_8C44DFC.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
683)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x00000001 v0:0x08824ED0 v1:0x08D80000
a0:0x08820C34 a1:0x00000010 a2:0x00000010 a3:0x0000000A
t0:0x00000168 t1:0x08D50000 t2:0x08D50000 t3:0x08D50000
t4:0x08D50000 t5:0x08D50000 t6:0x00000000 t7:0x08820CC0
s0:0x09FFED9C s1:0x00000001 s2:0x09FFFAE0 s3:0x00000020
s4:0x00000001 s5:0x08910000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x089CD37C k0:0x09FFFB00 k1:0x00000000
gp:0x08D5C5F0 sp:0x09FFEC20 fp:0x00000000 ra:0x00000032
0x08000030: 0x0010290C - syscall    0x040A4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 8 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08C44DFC Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 1095155 Exit Code: 0x800201A4
Thread Wait Type: None Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'CheckExitGame' ID: 0x000D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0890B4C8 Stack: 0x09FBEC00 - 0x09FBFC00 Stack Size: 0x00001000
Thread Run Clocks: 19 Exit Code: 0x800201A4
Thread Wait Type: None (delay 3000000 us, rest 0 us) Us: 3000000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017DD000 25022464 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00023400 144384 bytes
[                                                              XX]
------------------------------------------------------------
Reply
#2
r2315
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
39453 [root] WARN  hle - Unsupported syscall 2035 sceKernelSetCompiledSdkVersion370 03070010 09FFFE00 00000000
39486 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1, SceUID=0xD
39491 [CheckExitGame] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=11
39558 [user_main] INFO  stdout - Remaining Heap size 18112k
39983 [user_main] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
39998 [user_main] INFO  stdout - ***WARNING: tgIoOpen() couldn't find file disc0:/PSP_GAME/USRDIR/ENGINE.INI (0x25e09e03) in cache!
39998 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ENGINE.INI flags = 1 permissions = 00
40061 [user_main] INFO  stdout - Fragmented size: 908k
40091 [user_main] INFO  stdout - Engine using EN for language path!
40092 [user_main] INFO  stdout - Build Version 3.3.2185
40100 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
40108 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
40109 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=0, pixelformat=3, syncType=1) bad bufferwidth
40113 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=0, syncType=1) ok
40209 [user_main] INFO  stdout - <OK
40217 [user_main] INFO  stdout - ***WARNING: tgIoOpen() couldn't find file disc0:/PSP_GAME/USRDIR/LUSIZES.TBL (0xd370ad8f) in cache!
40217 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/LUSIZES.TBL flags = 1 permissions = 00
40256 [user_main] INFO  stdout - >L
40270 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x5ca90_size0x586e0 flags = 1 permissions = 00
40528 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x5ca30_size0x850 flags = 1 permissions = 00
40558 [user_main] INFO  stdout - *******   TEXT SECTION RELOCATION 0x9342FB0  **********
40618 [user_main] INFO  stdout - <OK
40628 [user_main] INFO  stdout - >L
40629 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6a800_size0x470780 flags = 1 permissions = 00
40634 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
40634 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
40635 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
40669 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08D95340, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
41615 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6a620_size0x467a0 flags = 1 permissions = 00
41732 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6b0f0_size0x5c700 flags = 1 permissions = 00
41943 [user_main] INFO  stdout - *******   TEXT SECTION RELOCATION 0x93C3C70  **********
42044 [user_main] INFO  stdout - <OK
42721 [user_main] INFO  stdout - >L
42744 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x5a690_size0x1483c0 flags = 1 permissions = 00
43037 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x5a630_size0x850 flags = 1 permissions = 00
43118 [user_main] INFO  stdout - <OK
48256 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0x34
48265 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0x2a
48362 [user_main] INFO  stdout - ***WARNING: tgIoOpen() couldn't find file disc0:/PSP_GAME/USRDIR/MOVIES/SEGA.BIK (0xd3b83f92) in cache!
48362 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/SEGA.BIK flags = 1 permissions = 00
51157 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x4C
51158 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x48
51164 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08D95340, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
51340 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0x5a
51349 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0x50
51445 [user_main] INFO  stdout - ***WARNING: tgIoOpen() couldn't find file disc0:/PSP_GAME/USRDIR/MOVIES/A2M.BIK (0xea6e9a08) in cache!
51445 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/A2M.BIK flags = 1 permissions = 00
59576 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x66
59601 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x62
59604 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08D95340, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
59765 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0x74
59782 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0x6a
59876 [user_main] INFO  stdout - ***WARNING: tgIoOpen() couldn't find file disc0:/PSP_GAME/USRDIR/MOVIES/MARVEL.BIK (0x12fb803d) in cache!
59876 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/MARVEL.BIK flags = 1 permissions = 00
75400 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x80
75400 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x7C
75403 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08D95340, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
77529 [user_main] INFO  stdout - >U
77597 [user_main] INFO  stdout - <OK
78025 [user_main] INFO  stdout - >L
78027 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x5d080_size0x137500 flags = 1 permissions = 00
78356 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x5cf00_size0x304e0 flags = 1 permissions = 00
78462 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x5d2f0_size0x28d00 flags = 1 permissions = 00
78591 [user_main] INFO  stdout - <OK
78975 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0x8e
78980 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0x84
79076 [user_main] INFO  hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'This game saves data automatically at
certain points. Do not remove the
Memory Stick™ or switch off the
PSP® system when the
Memory Stick Duo™ access indicator
is flashing.'
options 0x00000001
buttonPressed 0x00000000
80402 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08D95340, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
82831 [user_main] INFO  stdout - Saveload unlock
82937 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0xa7
82951 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0x9d
83038 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09031B18, mode=0(AUTOLOAD), gameName=ULUS10347, saveName=DATA00, fileName=SECURE.BIN
83084 [user_main] INFO  stdout - Finish Save/Load current slot ID : 0
83107 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08D95340, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
84084 [user_main] INFO  stdout -
84085 [user_main] INFO  stdout - Load error code : 80110307
84086 [user_main] INFO  stdout - Saveload unlock
84192 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0xb7
84204 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0xad
84298 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09031B18, mode=0(AUTOLOAD), gameName=ULUS10347, saveName=DATA01, fileName=SECURE.BIN
84343 [user_main] INFO  stdout - Finish Save/Load current slot ID : 1
84367 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08D95340, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
85343 [user_main] INFO  stdout -
85343 [user_main] INFO  stdout - Load error code : 80110307
85343 [user_main] INFO  stdout - Saveload unlock
85451 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0xc7
85463 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0xbd
85557 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09031B18, mode=0(AUTOLOAD), gameName=ULUS10347, saveName=DATA02, fileName=SECURE.BIN
85602 [user_main] INFO  stdout - Finish Save/Load current slot ID : 2
85626 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08D95340, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
86603 [user_main] INFO  stdout -
86603 [user_main] INFO  stdout - Load error code : 80110307
86603 [user_main] INFO  stdout - Saveload unlock
86713 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0xd7
86715 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0xcd
86817 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09031B18, mode=0(AUTOLOAD), gameName=ULUS10347, saveName=DATA03, fileName=SECURE.BIN
86862 [user_main] INFO  stdout - Finish Save/Load current slot ID : 3
86885 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08D95340, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
87861 [user_main] INFO  stdout -
87861 [user_main] INFO  stdout - Load error code : 80110307
89232 [GUI] ERROR ge - Waiting too long on stall address 0x085253D0, aborting the list PspGeList[id=0x2c, status=PSP_GE_LIST_STALL_REACHED, pc=0x085253D0, stall=0x085253D0, cbid=0x17, ended=false, finished=false, paused=false, restarted=false]
89243 [GUI] ERROR ge - Waiting too long on stall address 0x085253D0, aborting the list PspGeList[id=0x2c, status=PSP_GE_LIST_STALL_REACHED, pc=0x085253D0, stall=0x085253D0, cbid=0x17, ended=false, finished=false, paused=false, restarted=false]
89254 [GUI] ERROR ge - Waiting too long on stall address 0x085253D0, aborting the list PspGeList[id=0x2c, status=PSP_GE_LIST_STALL_REACHED, pc=0x085253D0, stall=0x085253D0, cbid=0x17, ended=false, finished=false, paused=false, restarted=false]
89265 [GUI] ERROR ge - Waiting too long on stall address 0x085253D0, aborting the list PspGeList[id=0x2c, status=PSP_GE_LIST_STALL_REACHED, pc=0x085253D0, stall=0x085253D0, cbid=0x17, ended=false, finished=false, paused=false, restarted=false]
89276 [GUI] ERROR ge - Waiting too long on stall address 0x085253D0, aborting the list PspGeList[id=0x2c, status=PSP_GE_LIST_STALL_REACHED, pc=0x085253D0, stall=0x085253D0, cbid=0x17, ended=false, finished=false, paused=false, restarted=false]
89276 [GUI] ERROR ge - Aborting current list processing due to too many errors
91640 [user_main] INFO  stdout - Error: CallMethod - can't find method GetCount
91643 [user_main] INFO  stdout - Error: CallMethod - can't find method GetStep
91660 [user_main] INFO  stdout - Error: CallMethod - can't find method __get__FillSteps
91720 [user_main] INFO  stdout - Error: CallMethod - can't find method GetCount
91724 [user_main] INFO  stdout - Error: CallMethod - can't find method GetStep
91740 [user_main] INFO  stdout - Error: CallMethod - can't find method __get__FillSteps
91752 [user_main] INFO  stdout - Error: CallMethod - can't find method GetCount
91756 [user_main] INFO  stdout - Error: CallMethod - can't find method GetStep
91769 [user_main] INFO  stdout - Error: CallMethod - can't find method __get__FillSteps
91792 [user_main] INFO  stdout - Error: CallMethod - can't find method GetCount
91794 [user_main] INFO  stdout - Error: CallMethod - can't find method GetStep
91926 [user_main] INFO  stdout - Error: CallMethod - can't find method GetCount
91928 [user_main] INFO  stdout - Error: CallMethod - can't find method GetStep
91941 [user_main] INFO  stdout - Error: CallMethod - can't find method __get__FillSteps
91953 [user_main] INFO  stdout - Error: CallMethod - can't find method GetCount
91956 [user_main] INFO  stdout - Error: CallMethod - can't find method GetStep
91970 [user_main] INFO  stdout - Error: CallMethod - can't find method __get__FillSteps
91993 [user_main] INFO  stdout - Error: CallMethod - can't find method GetCount
91995 [user_main] INFO  stdout - Error: CallMethod - can't find method GetStep
92006 [user_main] INFO  stdout - Error: CallMethod - can't find method __get__FillSteps
92018 [user_main] INFO  stdout - Error: CallMethod - can't find method GetCount
92020 [user_main] INFO  stdout - Error: CallMethod - can't find method GetStep
92031 [user_main] INFO  stdout - Error: CallMethod - can't find method __get__FillSteps
92034 [user_main] INFO  stdout - Error: CallMethod - 'gotoAndStop' on invalid object.
92113 [user_main] INFO  stdout - Error: CallMethod - can't find method GetCount
92115 [user_main] INFO  stdout - Error: CallMethod - can't find method GetStep
92127 [user_main] INFO  stdout - Error: CallMethod - can't find method __get__FillSteps
92130 [user_main] INFO  stdout - Error: CallMethod - can't find method GetCount
92132 [user_main] INFO  stdout - Error: CallMethod - can't find method GetStep
92142 [user_main] INFO  stdout - Error: CallMethod - can't find method __get__FillSteps
92153 [user_main] INFO  stdout - Error: CallMethod - can't find method GetCount
92155 [user_main] INFO  stdout - Error: CallMethod - can't find method GetStep
92165 [user_main] INFO  stdout - Error: CallMethod - can't find method __get__FillSteps
92181 [user_main] INFO  stdout - Error: CallMethod - can't find method GetCount
92183 [user_main] INFO  stdout - Error: CallMethod - can't find method GetStep
92228 [user_main] INFO  stdout - Error: CallMethod - can't find method GetCount
92230 [user_main] INFO  stdout - Error: CallMethod - can't find method GetStep
92240 [user_main] INFO  stdout - Error: CallMethod - can't find method __get__FillSteps
92250 [user_main] INFO  stdout - Error: CallMethod - can't find method GetCount
92252 [user_main] INFO  stdout - Error: CallMethod - can't find method GetStep
92262 [user_main] INFO  stdout - Error: CallMethod - can't find method __get__FillSteps
92284 [user_main] INFO  stdout - Error: CallMethod - can't find method GetCount
92286 [user_main] INFO  stdout - Error: CallMethod - can't find method GetStep
92296 [user_main] INFO  stdout - Error: CallMethod - can't find method __get__FillSteps
92306 [user_main] INFO  stdout - Error: CallMethod - can't find method GetCount
92308 [user_main] INFO  stdout - Error: CallMethod - can't find method GetStep
92319 [user_main] INFO  stdout - Error: CallMethod - can't find method __get__FillSteps
92321 [user_main] INFO  stdout - Error: CallMethod - 'gotoAndStop' on invalid object.
92745 [user_main] INFO  stdout - Error: CallMethod - 'gotoAndStop' on invalid object.
92745 [user_main] INFO  stdout - Error: CallMethod - 'gotoAndStop' on invalid object.
92782 [user_main] INFO  stdout - Error: CallMethod - 'gotoAndStop' on invalid object.
92783 [user_main] INFO  stdout - Error: CallMethod - 'gotoAndStop' on invalid object.
92836 [user_main] INFO  stdout - Warning, ExternalInterface.call: handler is not installed.
92974 [user_main] INFO  stdout - OnInit
92997 [user_main] INFO  stdout - Warning, ExternalInterface.call: handler is not installed.
93089 [user_main] INFO  stdout - Error: CallMethod - 'gotoAndStop' on invalid object.
93094 [user_main] INFO  stdout - Error: CallMethod - 'gotoAndStop' on invalid object.
93099 [user_main] INFO  stdout - Error: CallMethod - 'gotoAndStop' on invalid object.
93103 [user_main] INFO  stdout - Error: CallMethod - 'gotoAndStop' on invalid object.
93107 [user_main] INFO  stdout - Error: CallMethod - 'gotoAndStop' on invalid object.
93111 [user_main] INFO  stdout - Error: CallMethod - 'gotoAndStop' on invalid object.
93116 [user_main] INFO  stdout - Error: CallMethod - 'gotoAndStop' on invalid object.
93121 [user_main] INFO  stdout - Error: CallMethod - 'gotoAndStop' on invalid object.
93252 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x17990_size0x7dcb0 flags = 1 permissions = 00
94803 [user_main] INFO  stdout - Warning, ExternalInterface.call: handler is not installed.
95293 [user_main] INFO  stdout - Warning, ExternalInterface.call: handler is not installed.
98043 [user_main] INFO  stdout - Warning, ExternalInterface.call: handler is not installed.
98322 [user_main] INFO  stdout - uiPanel.Close
115561 [user_main] INFO  stdout - Warning, ExternalInterface.call: handler is not installed.
115563 [user_main] INFO  stdout - Warning, ExternalInterface.call: handler is not installed.
115578 [user_main] INFO  stdout - uiPanel.Close
116433 [user_main] INFO  stdout - Warning, ExternalInterface.call: handler is not installed.
116436 [user_main] INFO  stdout - Warning, ExternalInterface.call: handler is not installed.
116488 [user_main] INFO  stdout - Saveload unlock
116598 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0xe7
116601 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0xdd
116693 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09031B18, mode=5(LISTSAVE), gameName=ULUS10347, saveName=DATA03, fileName=SECURE.BIN, saveNameList=[DATA00, DATA01, DATA02, DATA03]
118697 [user_main] INFO  stdout - Finish Save/Load current slot ID : 3
118723 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08D95340, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
118752 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x17990_size0x7dcb0 flags = 1 permissions = 00
121935 [user_main] INFO  stdout - uiPanel.Close
121940 [user_main] INFO  stdout - OnDispose
121941 [user_main] INFO  stdout - Warning, ExternalInterface.call: handler is not installed.
122217 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0xfa
122219 [user_main] WARN  hle.ThreadManForUser - getThread unknown uid=0xf0
122311 [user_main] INFO  stdout - ***WARNING: tgIoOpen() couldn't find file disc0:/PSP_GAME/USRDIR/MOVIES/CINE_01.BIK (0xc5bcbb3e) in cache!
122311 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/CINE_01.BIK flags = 1 permissions = 00
125581 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x109
125618 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x105
125623 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08D95340, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
125651 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x17990_size0x7dcb0 flags = 1 permissions = 00
125900 [user_main] INFO  stdout - >L
125902 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x5c010_size0x28300 flags = 1 permissions = 00
125994 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x5bfb0_size0x850 flags = 1 permissions = 00
126041 [user_main] INFO  stdout - <OK
126341 [user_main] WARN  hle.sceDisplay - IGNORING: sceDisplaySetHoldMode holdMode=1
126489 [user_main] INFO  hle.sceDisplay - Saving GE to Textures
126489 [GUI] INFO  ge - Using RenderingEngineLwjgl31
126490 [GUI] INFO  ge - OpenGL version: 4.2.0
126490 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/flash0/font/jpn0.pgf' umd file/dir not found
126490 [GUI] INFO  ge - Shading Language version: 4.20 NVIDIA via Cg compiler
126490 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
126491 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/flash0/font/ltn0.pgf' umd file/dir not found
126491 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
126491 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/flash0/font/ltn1.pgf' umd file/dir not found
126491 [GUI] INFO  ge - Using VBO
126492 [GUI] INFO  ge - Using VAO (Vertex Array Object)
126492 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/flash0/font/ltn2.pgf' umd file/dir not found
126492 [GUI] INFO  ge - Using shaders with Skinning
126492 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/flash0/font/ltn3.pgf' umd file/dir not found
126492 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
126493 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/flash0/font/ltn4.pgf' umd file/dir not found
126493 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/flash0/font/ltn5.pgf' umd file/dir not found
126494 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/flash0/font/ltn6.pgf' umd file/dir not found
126494 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/flash0/font/ltn7.pgf' umd file/dir not found
126495 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/flash0/font/ltn8.pgf' umd file/dir not found
126495 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/flash0/font/ltn9.pgf' umd file/dir not found
126496 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/flash0/font/ltn10.pgf' umd file/dir not found
126496 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/flash0/font/ltn11.pgf' umd file/dir not found
126497 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/flash0/font/ltn12.pgf' umd file/dir not found
126497 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/flash0/font/ltn13.pgf' umd file/dir not found
126498 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/flash0/font/ltn14.pgf' umd file/dir not found
126498 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/flash0/font/ltn15.pgf' umd file/dir not found
126499 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/flash0/font/kr0.pgf' umd file/dir not found
126501 [root] WARN  hle - Unsupported syscall 2035 sceKernelSetCompiledSdkVersion370 03070010 09FFFE00 00000000
126507 [GUI] INFO  ge - Using VBO
126508 [GUI] INFO  ge - Using VAO (Vertex Array Object)
126508 [GUI] INFO  ge - Using shaders with Skinning
126508 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
126529 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1, SceUID=0xD
126532 [CheckExitGame] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=11
126578 [user_main] INFO  stdout - Remaining Heap size 19313k
127048 [user_main] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
127061 [user_main] INFO  stdout - ***WARNING: tgIoOpen() couldn't find file disc0:/PSP_GAME/USRDIR/ENGINE.INI (0x25e09e03) in cache!
127062 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ENGINE.INI flags = 1 permissions = 00
127119 [user_main] INFO  stdout - Fragmented size: 908k
127147 [user_main] INFO  stdout - Engine using EN for language path!
127148 [user_main] INFO  stdout - Build Version 3.3.2185
127172 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
127173 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=0, pixelformat=3, syncType=1) bad bufferwidth
127175 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=0, syncType=1) ok
127270 [user_main] INFO  stdout - <OK
127278 [user_main] INFO  stdout - ***WARNING: tgIoOpen() couldn't find file disc0:/PSP_GAME/USRDIR/LUSIZES.TBL (0xd370ad8f) in cache!
127279 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/LUSIZES.TBL flags = 1 permissions = 00
127316 [user_main] INFO  stdout - >L
127330 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x5ca90_size0x586e0 flags = 1 permissions = 00
127392 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x5ca30_size0x850 flags = 1 permissions = 00
127416 [user_main] INFO  stdout - *******   TEXT SECTION RELOCATION 0x9342FB0  **********
127474 [user_main] INFO  stdout - <OK
127483 [user_main] INFO  stdout - >L
127485 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6a800_size0x470780 flags = 1 permissions = 00
127489 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
127489 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
127490 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
127521 [user_main] ERROR hle - HLE Function __sceSasInit(sceSasCore) not activated by default for Firmware Version 393
131495 [GUI] ERROR ge - Waiting too long on stall address 0x08EE5C40, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_STALL_REACHED, pc=0x08EE5C40, stall=0x08EE5C40, cbid=0x17, ended=false, finished=false, paused=false, restarted=false]
131506 [GUI] ERROR ge - Waiting too long on stall address 0x08EE5C40, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_STALL_REACHED, pc=0x08EE5C40, stall=0x08EE5C40, cbid=0x17, ended=false, finished=false, paused=false, restarted=false]
131517 [GUI] ERROR ge - Waiting too long on stall address 0x08EE5C40, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_STALL_REACHED, pc=0x08EE5C40, stall=0x08EE5C40, cbid=0x17, ended=false, finished=false, paused=false, restarted=false]
131528 [GUI] ERROR ge - Waiting too long on stall address 0x08EE5C40, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_STALL_REACHED, pc=0x08EE5C40, stall=0x08EE5C40, cbid=0x17, ended=false, finished=false, paused=false, restarted=false]
131539 [GUI] ERROR ge - Waiting too long on stall address 0x08EE5C40, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_STALL_REACHED, pc=0x08EE5C40, stall=0x08EE5C40, cbid=0x17, ended=false, finished=false, paused=false, restarted=false]
131539 [GUI] ERROR ge - Aborting current list processing due to too many errors
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name   - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x08C30FF0 sp:0x08801E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0023 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FBE400 - 0x09FBEC00 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08B2A0A0 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'CheckExitGame' ID: 0x000F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0890B4C8 Stack: 0x09FBEC00 - 0x09FBFC00 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 1000000 us, rest 128980 us) Us: 1000000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017DEB80 25029504 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00022C00 142336 bytes
[                                                              XX]
------------------------------------------------------------


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#3
r2367
Running with dynarec compiler (log level set to OFF)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage, Use non-native fonts from flash0 folder (real psp fonts used)


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