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Warriors Orochi 2 - USA - ULUS10423
#1
r1881
Load with decrypted boot.bin
Code:
2046 [GUI] INFO  emu - Jpcsp v0.6 1881
2053 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10423
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.00
REGION = 32768
TITLE = WARRIORS OROCHI 2
probably homebrew? false
2058 [GUI] DEBUG hle - Loading HLE firmware up to version 500
2062 [GUI] INFO  emu - Loading global compatibility settings
2062 [GUI] INFO  ge - Only GE Graphics: false
2090 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2090 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2091 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2091 [GUI] INFO  memory - Ignore invalid memory access: false
2092 [GUI] DEBUG emu - No patch file found for this game
2098 [GUI] DEBUG runtime - RuntimeContext.reset
2218 [GUI] DEBUG hle - Loading HLE firmware up to version 500
2232 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2232 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08A73510 - 09EF1C80
2253 [GUI] DEBUG memory - PH alloc consumption 016EDC80 (mem 0147E770)
2253 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 08A73510
2254 [GUI] DEBUG memory - .rel.text: relocating 65223 entries
2280 [GUI] DEBUG memory - .rel.sceStub.text: relocating 0 entries
2281 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2281 [GUI] DEBUG memory - .rel.lib.stub: relocating 81 entries
2281 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
2282 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
2282 [GUI] DEBUG memory - .rel.data: relocating 15109 entries
2291 [GUI] INFO  emu - Found ModuleInfo name:'OrochiExPSP' version:0101 attr:00000000 gp:08a7b500
2292 [GUI] DEBUG memory - Reserving 0x16EDC80 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2292 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x16EDC80, addr=0x08804000: returns 0x08804000
2294 [GUI] INFO  emu - Found 229 imports from 27 modules
2294 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x089B94A8
2295 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x089B9880
2295 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A33D10
2295 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05000010
2296 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2296 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2296 [GUI] WARN  emu - Failed to map import at 0x08A33A7C [0x110E318B] Module 'scesupPreAcc'(attempt 1)
2297 [GUI] WARN  emu - Failed to map import at 0x08A33A84 [0x13AE25B3] Module 'scesupPreAcc'(attempt 1)
2297 [GUI] WARN  emu - Failed to map import at 0x08A33A8C [0x1BDF797D] Module 'scesupPreAcc'(attempt 1)
2297 [GUI] WARN  emu - Failed to map import at 0x08A33A94 [0x28C5F696] Module 'scesupPreAcc'(attempt 1)
2297 [GUI] WARN  emu - Failed to map import at 0x08A33A9C [0x2EC3F4D9] Module 'scesupPreAcc'(attempt 1)
2298 [GUI] WARN  emu - Failed to map import at 0x08A33AA4 [0x348BA3E2] Module 'scesupPreAcc'(attempt 1)
2298 [GUI] WARN  emu - Failed to map import at 0x08A33AAC [0x4661D15C] Module 'scesupPreAcc'(attempt 1)
2298 [GUI] WARN  emu - Failed to map import at 0x08A33AB4 [0x86DEBD66] Module 'scesupPreAcc'(attempt 1)
2298 [GUI] WARN  emu - Failed to map import at 0x08A33ABC [0xA0EAF444] Module 'scesupPreAcc'(attempt 1)
2299 [GUI] WARN  emu - Failed to map import at 0x08A33AC4 [0xB03FF882] Module 'scesupPreAcc'(attempt 1)
2299 [GUI] INFO  emu - 219 NIDS mapped
2299 [GUI] INFO  emu - 10 remaining unmapped NIDS
2301 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2444 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2444 [GUI] DEBUG runtime - Switching to Thread root
2445 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2476 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2476 [GUI] INFO  ge - OpenGL version: 4.1.0
2476 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2477 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2477 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2483 [GUI] INFO  ge - Using VBO
2485 [GUI] DEBUG ge - bindBuffer 0, 1
2485 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2490 [GUI] DEBUG ge - bindBuffer 0, 2
2491 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2503 [GUI] DEBUG ge - bindBuffer 0, 3
2503 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2511 [GUI] DEBUG ge - bindBuffer 0, 4
2512 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2512 [GUI] DEBUG ge - genTexture
2513 [GUI] DEBUG ge - bindTexture 1
2513 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2514 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2514 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2514 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2515 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2515 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2515 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2516 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2516 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2516 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2516 [GUI] DEBUG ge - startDisplay
2517 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2517 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2517 [GUI] DEBUG ge - bindTexture 1
2517 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2518 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2518 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2519 [GUI] DEBUG ge - disableFlag GU_BLEND
2519 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2519 [GUI] DEBUG ge - disableFlag GU_FOG
2519 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2520 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2520 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2520 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2520 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2520 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2521 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2521 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2521 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2521 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2521 [GUI] DEBUG ge - setDepthMask disabled
2522 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2522 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2522 [GUI] DEBUG ge - setFrontFace clockwise
2523 [GUI] DEBUG ge - setBones count=0
2523 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2524 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2524 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2524 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2525 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2525 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2525 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2526 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2526 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2526 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2527 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2527 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2527 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2527 [GUI] DEBUG ge - enableClientState 0
2528 [GUI] DEBUG ge - disableClientState 1
2528 [GUI] DEBUG ge - disableClientState 2
2528 [GUI] DEBUG ge - enableClientState 3
2528 [GUI] DEBUG ge - bindBuffer 0, 4
2529 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2529 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2529 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2530 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2530 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2530 [GUI] DEBUG ge - setTextureFunc func=12
2530 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2531 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2531 [GUI] DEBUG ge - setFrontFace counter-clockwise
2531 [GUI] DEBUG ge - endDirectRendering
2531 [GUI] DEBUG ge - endDisplay
2532 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2550 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2551 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2551 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2551 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2551 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2551 [GUI] DEBUG ge - startDisplay
2552 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2552 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2552 [GUI] DEBUG ge - bindTexture 1
2552 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2553 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2553 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2553 [GUI] DEBUG ge - disableFlag GU_BLEND
2554 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2554 [GUI] DEBUG ge - disableFlag GU_FOG
2554 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2554 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2554 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2555 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2555 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2555 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2555 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2555 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2556 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2556 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2556 [GUI] DEBUG ge - setDepthMask disabled
2556 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2556 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2557 [GUI] DEBUG ge - setFrontFace clockwise
2557 [GUI] DEBUG ge - setBones count=0
2557 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2557 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2558 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2558 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2558 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2558 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2559 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2559 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2559 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2559 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2560 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2560 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2560 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2560 [GUI] DEBUG ge - enableClientState 0
2560 [GUI] DEBUG ge - disableClientState 1
2561 [GUI] DEBUG ge - disableClientState 2
2561 [GUI] DEBUG ge - enableClientState 3
2561 [GUI] DEBUG ge - bindBuffer 0, 4
2561 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2561 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2562 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2562 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2562 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2562 [GUI] DEBUG ge - setTextureFunc func=12
2562 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2563 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2563 [GUI] DEBUG ge - setFrontFace counter-clockwise
2563 [GUI] DEBUG ge - endDirectRendering
2563 [GUI] DEBUG ge - endDisplay
2563 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None


Attached Files Thumbnail(s)
                                   
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#2
using r 2832
same problem as Warriors Orochi
you have to disable media engine to get past the first couple of screens to get ingame
here is an info log


Attached Files Thumbnail(s)
   

.zip   log.zip (Size: 3.54 KB / Downloads: 69)
Reply
#3
using r 3261
still goes ingame
no problems so far
don't have to disable media engine anymore
here is an info log


Attached Files
.zip   log.zip (Size: 151.52 KB / Downloads: 85)
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