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Jeanne d'Arc - UCUS98700
#91
sum2012 my card is 460 gtx,so yeah same company AND using same drivers as Grandork.
What does your patch do,if you dont mind me asking ? I played tactics ogre didnt see any graphic related problems..only freezes and music stops playing.

Good news on the game,seems to going strong after mipmap/fonts/memory errors crash !

Game still seems to have problem with closing font handles too early.
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#92
I am playing Chinese version of tactics ogre
Rev 2758 some chinese word cannot see.
http://imageshack.us/a/img32/2403/rev2758.png
My modify version make some chinese word appear
http://imageshack.us/a/img715/9099/rev2758m2.jpg
This is Mipmap hacking

To Grandork
Sorry , I don't have idea to help you
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#93
Well, guess I will just have to wait for newer versions, maybe it will fix itself ;_;
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#94
to make Jeanne appear on the map uncheck 'Enable saving GE screen to Textures.'

       
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#95
Yeah I already mentioned that. Shaders also needs to be disabled a little later in the game then you are,when "bind skills" option becomes available.
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#96
Here is the proper log of the crash,with debug option for fonts enabled,since I didnt post it before ( only posted info level log )

its 40mb file because of mipmap errors,but can be opened quickly in Google Chrome. IE or firefox either froze trying to open it,or took really long time.



Attached Files
.rar   log.rar (Size: 205.88 KB / Downloads: 77)
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#97
(10-05-2012, 12:19 AM)digiadventures Wrote: Game hangs after stage 10,unless animation is skipped.
Surprisingly,error is related to fonts Smile

EDIT : still seems to close font handles and then tries to reuse it

Code:
183779 user_main DEBUG hle.sceFont sceFontClose fontHandle=0x9F1020C  
183779 user_main DEBUG hle.sceFont sceFontGetFontInfo fontHandle=0x9F1020C, fontInfoPtr=0x09FFF338  
183779 user_main DEBUG hle sceFontGetFontInfo returning errorCode 0x80460003  
183783 user_main INFO stdout Error sceFontGetFontInfo: 0x80460003
I've checked this sequence on a PSP and surprisingly, it is allowed to call sceFontGetFontInfo on a closed font!
I've added this behavior in r2761. Could you retest?

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#98
It fixes all crashes in the game except the one you quoted,after stage 10.
It fixes crashes later on in the game which also had memory errors.

As for this crash,fonts are fixed,its just that sceGetCHARinfo writes up an error.
Maybe you just forgot to include fix for GetCharInfo as well ? Smile

Code:
206354    user_main    DEBUG    hle.sceFont    sceFontClose fontHandle=0x9F1020C
206354    user_main    DEBUG    hle.sceFont    sceFontGetFontInfo fontHandle=0x9F1020C, fontInfoPtr=0x09FFF338
206354    user_main    DEBUG    hle.sceFont    sceFontGetFontInfo returning maxGlyphWidthI=1509, maxGlyphHeightI=1210, maxGlyphAscenderI=863, maxGlyphDescenderI=-196, maxGlyphLeftXI=210, maxGlyphBaseYI=1180, minGlyphCenterXI=-754, maxGlyphTopYI=18, maxGlyphAdvanceXI=1625, maxGlyphAdvanceYI=1094, fontStyle=[fontH 10.125000, fontV 10.125000, fontHRes 128.000000, fontVRes 128.000000, fontWeight 0.000000, fontFamily 2, fontStyle 5, fontStyleSub 0, fontLanguage 2, fontRegion 0, fontCountry 1, fontName 'FTT-Matisse Pro Latin', fontFileName 'ltn5.pgf', fontAttributes 0, fontExpire 0]
206354    user_main    DEBUG    hle.sceFont    sceFontGetCharInfo fontHandle=0x9F1020C, charCode=0x22, charInfoPtr=0x09FFF2E4
206359    user_main    INFO    stdout    Error sceFontGetCharInfo: 0x80460003


Attached Files
.rar   log.rar (Size: 47.86 KB / Downloads: 83)
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#99
(10-09-2012, 07:07 PM)digiadventures Wrote: It fixes all crashes in the game except the one you quoted,after stage 10.
It fixes crashes later on in the game which also had memory errors.

As for this crash,fonts are fixed,its just that sceGetCHARinfo writes up an error.
Maybe you just forgot to include fix for GetCharInfo as well ? Smile
I've tested sceFontGetCharInfo as well, but it was crashing my PSP (power off) when called on a closed font...
What kind of crash do you get in the game? In the log, I see no error (just the stdout output, but it doesn't necessarily mean that the PSP behaves in a different way).
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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gid,how do you test these things on psp? I always saw you comenting about this,is there some kind of plugin or something?
Am I the only one with this cool sig?
[Image: ji6WX.png]
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