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Ford Bold Moves Street Racing - USA - ULUS10159
#1
This game was Half-Playable before.
r1841
Code:
20223 [GUI] INFO  emu - Jpcsp v0.6 1841
20225 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10159
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 2.80
REGION = 32768
TITLE = Ford Bold Moves Street Racing
probably homebrew? false
20232 [GUI] DEBUG hle - Loading HLE firmware up to version 280
20235 [GUI] INFO  emu - Loading global compatibility settings
20235 [GUI] INFO  ge - Only GE Graphics: false
20288 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
20289 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
20289 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
20289 [GUI] INFO  memory - Ignore invalid memory access: false
20291 [GUI] DEBUG emu - No patch file found for this game
20296 [GUI] DEBUG runtime - RuntimeContext.reset
20378 [GUI] DEBUG hle - Loading HLE firmware up to version 280
20392 [GUI] DEBUG emu - Loader: Relocation required (PRX)
20393 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08A18B68 - 08A18B68
20411 [GUI] DEBUG memory - PH#1: loading program 08A18B80 - 08A21EFC - 08ABB59C
20413 [GUI] DEBUG memory - PH alloc consumption 002B759C (mem 000996A0)
20414 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08A21F00
20414 [GUI] DEBUG memory - .bss: clearing section 08A21F00 - 08ABB59C (len 0009969C)
20415 [GUI] DEBUG memory - PH#2: relocating 83558 entries
20442 [GUI] INFO  emu - Found ModuleInfo name:'RazorM7' version:0101 attr:00000000 gp:08a29ef0
20442 [GUI] DEBUG memory - Reserving 0x2B759C bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
20443 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x2B759C, addr=0x08804000: returns 0x08804000
20445 [GUI] INFO  emu - Found 218 imports from 26 modules
20445 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804128
20446 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044C0
20446 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
20446 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
20446 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08983658
20447 [GUI] INFO  emu - 218 NIDS mapped
20448 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
20555 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
20555 [GUI] DEBUG runtime - Switching to Thread root
20556 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
20582 [GUI] INFO  ge - Using RenderingEngineLwjgl31
20583 [GUI] INFO  ge - OpenGL version: 4.1.0
20583 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
20583 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
20583 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
20589 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
22142 [Emu] INFO  runtime - Using Compiler
22219 [user_main] INFO  compiler - Replacing CodeBlock at 0x0896A040 by Native Code 'strlen'
22222 [user_main] INFO  compiler - Replacing CodeBlock at 0x08969180 by Native Code 'memset'
22235 [Exit Thread] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=e
22250 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
22269 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=0,syncType=1) bad params
22270 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000,bufferwidth=512,pixelformat=0,syncType=1) ok
22328 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/files.dat flags = 1 permissions = 00
22339 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/files.hdr flags = 1 permissions = 00
22364 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
22364 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE
22365 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0002) PSP_AV_MODULE_ATRAC3PLUS
22365 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
22365 [user_main] INFO  compiler - Replacing CodeBlock at 0x0897F5B0 by Native Code 'nop'
22371 [user_main] INFO  hle.sceSasCore - PARTIAL: __sceSasInit
22390 [user_main] INFO  hle.sceMpeg - sceMpegInit
22431 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x556a2_size0x8e00 flags = 1 permissions = 00
22611 [SAS Thread] INFO  compiler - Replacing CodeBlock at 0x08819A54 by Native Code 'nop'
22862 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON
22862 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC
22863 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x80000, calloutThreadPri=0x1c, calloutThreadStack=0x0, netinitThreadPri=0x1c, netinitThreadStack=0x0)
22863 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
22863 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit (threadStack=0x1000, threadPri=0x1c, adhocIDAddr=0x8a1b804)
22863 [user_main] INFO  hle.sceNetAdhocctl - Found Adhoc ID data: type=0, params=ULUS10159
22864 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x882e818, adhocctlHandlerArg=0x0)
22886 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x55625_size0xe8c flags = 1 permissions = 00
22899 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x5536c_size0x15c05a flags = 1 permissions = 00
31723 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x53ac9_size0xf2800 flags = 1 permissions = 00
31738 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
31738 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
31750 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
31769 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
31778 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
31781 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
32006 [Movie Display] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000,bufferwidth=512,pixelformat=3,syncType=1) ok
39853 [Movie Display] INFO  runtime - Pausing emulator - jump to self (death loop)
Code:
------------------------------------------------------------
Thread ID - 0x0000002F
Th Name   - Movie Display
zr:0x00000000 at:0x00000000 v0:0x80628002 v1:0x08A40000
a0:0x08A38708 a1:0x094758D0 a2:0x09F95A40 a3:0x00000200
t0:0x04154000 t1:0x08A40000 t2:0x08ABE810 t3:0x00000002
t4:0x00000000 t5:0x000001E0 t6:0x000001E0 t7:0x00000110
s0:0x08ABE680 s1:0x04154000 s2:0x08ABE610 s3:0x08A40000
s4:0x08A40000 s5:0x00000004 s6:0x08ABE680 s7:0x08A40000
t8:0x00000110 t9:0x04060000 k0:0x09F95B00 k1:0x00000000
gp:0x08A29EF0 sp:0x09F95A40 fp:0x08A38688 ra:0x08825AF4
0x08825684: 0x27BDFFD0 - addiu      $sp, $sp, -48
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Movie Sound' ID: 0x0033 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x3A Initial Priority: 0x3A
Thread Entry: 0x08826F4C Stack: 0x09F92C00 - 0x09F93C00 Stack Size: 0x00001000
Thread Run Clocks: 1083396 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Movie Read' ID: 0x0031 Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80000000 Current Priority: 0x3E Initial Priority: 0x3E
Thread Entry: 0x08825C14 Stack: 0x09F93C00 - 0x09F94C00 Stack Size: 0x00001000
Thread Run Clocks: 2954 Exit Code: 0x00000000
Thread Wait Type: None Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'VBlank Main' ID: 0x0012 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x33 Initial Priority: 0x33
Thread Entry: 0x0880C814 Stack: 0x09FB7C00 - 0x09FBBC00 Stack Size: 0x00004000
Thread Run Clocks: 44783 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 11521 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 11921 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x3D Initial Priority: 0x20
Thread Entry: 0x088041FC Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 342917281 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x0033) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SAS Thread' ID: 0x0018 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1A Initial Priority: 0x1A
Thread Entry: 0x08859930 Stack: 0x09FA7C00 - 0x09FB7C00 Stack Size: 0x00010000
Thread Run Clocks: 182141 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x001A) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0029 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x3C Initial Priority: 0x3C
Thread Entry: 0x08000040 Stack: 0x09F95C00 - 0x09F97C00 Stack Size: 0x00002000
Thread Run Clocks: 10 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Exit Thread' ID: 0x000B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08808CA4 Stack: 0x09FBBC00 - 0x09FBFC00 Stack Size: 0x00004000
Thread Run Clocks: 10086 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Movie Display' ID: 0x002F Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x3C Initial Priority: 0x3C
Thread Entry: 0x08825684 Stack: 0x09F94C00 - 0x09F95C00 Stack Size: 0x00001000
Thread Run Clocks: 230699 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AT3 Thread' ID: 0x001C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1B Initial Priority: 0x1B
Thread Entry: 0x08857940 Stack: 0x09F97C00 - 0x09FA7C00 Stack Size: 0x00010000
Thread Run Clocks: 20 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x001B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0172E99C 24308124 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX]
Fragmented memory: 000D7A00 883200 bytes
[       X                                                    XXXX]
------------------------------------------------------------


Attached Files Thumbnail(s)
       
Reply
#2
r2367
Running with dynarec compiler (log level set to OFF)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage


Attached Files Thumbnail(s)
           
Reply
#3
ADHOC connection test. Game created, but client can't find it.

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server
Code:
14928     user_main     INFO     hle.sceUtility     sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON loaded
14929     user_main     INFO     hle.sceUtility     sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC loaded
14930     user_main     WARN     hle.sceNet     IGNORING: sceNetInit (poolsize=0x80000, calloutThreadPri=0x1c, calloutThreadStack=0x0, netinitThreadPri=0x1c, netinitThreadStack=0x0)
14931     user_main     WARN     hle.sceNetAdhoc     IGNORING: sceNetAdhocInit
14932     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlInit stackSize=0x1000, priority=28, product=0x08A1B804
14933     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x882e818, adhocctlHandlerArg=0x0)
86421     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF590 returning 0
86422     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlCreate groupNameAddr=0x08A1B818('FORD')
86431     user_main     WARN     hle.sceNetAdhoc     PARTIAL: sceNetAdhocPdpCreate macAddr=0x08A3D2B0(C6:62:4A:6C:27:90), port=2300, bufsize=65523, unk1=0
86434     user_main     WARN     hle.sceNetAdhoc     PARTIAL: sceNetAdhocPdpCreate macAddr=0x08A3D2B0(C6:62:4A:6C:27:90), port=4097, bufsize=65523, unk1=0
86434     user_main     WARN     hle.sceNetAdhoc     PARTIAL: sceNetAdhocPdpCreate macAddr=0x08A3D2B0(C6:62:4A:6C:27:90), port=0, bufsize=65523, unk1=0
86435     user_main     WARN     hle.sceNetAdhoc     PARTIAL: sceNetAdhocPdpCreate macAddr=0x08A3D2B0(C6:62:4A:6C:27:90), port=2301, bufsize=65523, unk1=0
86440     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPdpRecv id=248, srcMacAddr=0x09FFF540, portAddr=0x09FFF550, data=0x08EADC08, dataLengthAddr=0x09FFF554(808), timeout=0, nonblock=1
86445     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPdpRecv id=250, srcMacAddr=0x09FFF1F0, portAddr=0x09FFF1A0, data=0x09FFF22C, dataLengthAddr=0x09FFF1D0(808), timeout=0, nonblock=1
86496     user_main     WARN     hle.sceNetAdhoc     UNIMPLEMENTED: sceNetAdhocPdpRecv id=248, srcMacAddr=0x09FFF540, portAddr=0x09FFF550, data=0x08EADC08, dataLengthAddr=0x09FFF554(808), timeout=0, nonblock=1
...
Client
Code:
15589 [user_main] INFO  hle.sceUtility - sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON loaded
15591 [user_main] INFO  hle.sceUtility - sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC loaded
15592 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x80000, calloutThreadPri=0x1c, calloutThreadStack=0x0, netinitThreadPri=0x1c, netinitThreadStack=0x0)
15592 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
15593 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x1000, priority=28, product=0x08A1B804
15594 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x882e818, adhocctlHandlerArg=0x0)
53409 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF5D0 returning 0
53410 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlScan
53476 [user_main] WARN  hle.sceNetAdhocctl - UNIMPLEMENTED: sceNetAdhocctlGetScanInfo
Reply
#4
using r 3138
still goes ingame
no problems so far
can be moved to playable
here is an info log


Attached Files
.zip   log.zip (Size: 243.27 KB / Downloads: 91)
Reply
#5
Moved to playable
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
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