This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
bsnes v086 released
#1
SNES 
bsnes is a Nintendo, Super Nintendo, and Game Boy Color emulator, that began development on 2004-10-14. It focuses on accuracy and clean code above all else. It never uses speed or compatibilty hacks. As a result, the minimum system requirements are greater than with other emulators.

http://byuu.org/

Quote:The main focus of this release is Laevateinn, which is the new bsnes debugger. Unlike previous debuggers, Laevateinn is a standalone application with its own GUI entirely focused on debugging.

Changelog:
-created ui-debugger target (Laevateinn)
-fixed multitap ports 2-4 [quequotion]
-fixed ui-libsnes target compilation
-fixed a crashing issue with NSS XML markup
-improved cartridge-folder loading support
-NES can now load .fc (headerless NES) or .prg+.chr (split NES) images
-fixed cursor being visible in fullscreen mode when using Linux/Metacity window manager [ncbncb]
-show normal cursor when using Linux/SDL video driver [ncbncb]
-added menu accelerators
-fixed a bug in performance profile SMP incw/decw instructions
-SNES core can now optionally be built without Game Boy emulation core
-added 2012-02-04 cheats.xml database [mightymo]
[Image: 1913820.png]
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)