Emulating PSP CPU overclock?
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02-21-2012, 09:40 AM
Post: #21
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RE: Emulating PSP CPU overclock?
(02-20-2012 10:19 AM)freefive Wrote: Yet I edited those values, compiled, then tested with pllClock = 800 cpuClock = 800 busClock = 200 and PJD1 got about 650 fps while the default values, 222/111, only got 580~600 fps.Could you insert the following line into your LogSettings.xml and post a log file at INFO level? Code: <logger name='hle.scePower'> <level value='debug' /> </logger> This will log all the scePower calls performed by this game. Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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02-21-2012, 11:55 AM
Post: #22
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RE: Emulating PSP CPU overclock?
(02-21-2012 09:40 AM)gid15 Wrote:(02-20-2012 10:19 AM)freefive Wrote: Yet I edited those values, compiled, then tested with pllClock = 800 cpuClock = 800 busClock = 200 and PJD1 got about 650 fps while the default values, 222/111, only got 580~600 fps.Could you insert the following line into your LogSettings.xml and post a log file at INFO level? with the logger I tested yet again, and they magically all run well, the default one,666 one, 800 one and the 1100 one. The log files are the same, so I guess that something had happened when I first tested them. Sorry...please forgive me for my mistake...I was overwhelmed with joy at the thought of making it faster by editing scePower and forgot to do further tests... ![]() |
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02-21-2012, 12:19 PM
Post: #23
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RE: Emulating PSP CPU overclock?
Code: scePower_EBD177D6 pll: 222, cpu: 222, bus: 111 Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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02-21-2012, 02:18 PM
Post: #24
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RE: Emulating PSP CPU overclock?
Then I guess the lag bug lies elsewhere... I wonder if it's something to do with very high FPS count fraps show (upward of three to six hundreds)?
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