(02-18-2012, 01:28 AM)freefive Wrote: can you give us some examples?
I don't think that we need actually 333mhz to emulate. I have 100mhz, 266mhz and 333mhz as well and they all work fine.
Yep, try the first Project Diva game, it's slow whether you ran it on Phenom or i7 2600K@4.5 or the Sandy Bridge-E (personally tested the first two and have friend testimony for the last).
It's a known issue on the real PSP too : http://projectdiva.wikispaces.com/messag...4#38715698
Although PJD 2nd have this problem JPCSP play the game fine, so it seems that PJD 1 just have more severe problem due to unoptimized engine I suppose.
(02-18-2012, 01:40 AM)serio Wrote: plus i don't think it'll be running speeds lower than 333, since there's really no point to emulate that. no battery to save in a pc, so no need to underclock it.
See the wiki above, seems the game have bug where it fail to force PSP to clock higher when it's loaded from ISO.
That's why I think maybe other laggy game could also have this same problem, and forcing the emulated psp cpu to run at high clockspeed may solve that.