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Shin Sangoku Musou - Multi Raid 2 - ULJM05637
#1
Shin SangokuMusou Multi Raid 2

JPCSP v0.6 真‧三國無雙 MR 二代 Shin SangokuMusou Multi Raid 2 測試影片
http://www.youtube.com/watch?v=KyHqIrXbLeo
CPU:AMD Athlon II X2 250
RAM:2G DDR2 800
GPU:GeForce GT 240
VRAM:1G DDR3 1600

Use vertex cache:OFF
Use shaders:OFF
Use Media Engine:ON
Use JPCSP Connector:OFF
Ignore invalid memory access:OFF
Ignore inmapped imports:ON
Reply
#2
UMD version has same issue with saves, like HD remaster.

r2893
Code:
3803 [GUI] INFO  emu - Java version: 1.7.0_09 (1.7.0_09-b05)
3804 [GUI] INFO  emu - Java library path: lib/windows-x86
3804 [GUI] INFO  emu - Jpcsp v0.6
3807 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULJM05637
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
HRKGMP_VER = 18
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = 真・三國無双 MULTI RAID 2
USE_USB = 0
probably homebrew? false
3813 [GUI] DEBUG hle - Loading HLE firmware up to version 620
3907 [GUI] INFO  emu - File EBOOT.OLD not found in directory.
3944 [GUI] DEBUG runtime - RuntimeContext.reset
3947 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
4159 [GUI] DEBUG hle - Loading HLE firmware up to version 620
4194 [GUI] DEBUG loader - PH#0: loading program 08804000 - file 08C7E8B0 - mem 09D73880
4195 [GUI] DEBUG loader - PH#0:
p_type          00000001
p_offset      00000054
p_vaddr      08804000
p_paddr      003FE3C0
p_filesz      0047A8B0
p_memsz      0156F880
p_flags      00000007
p_align      00000010

4233 [GUI] DEBUG loader - PH#0: new loadAddressLow 08804000
4234 [GUI] DEBUG loader - PH alloc consumption 0156F880 (mem 010F4FD0)
4234 [GUI] DEBUG loader - .rodata.sceVstub: ignoring zero-length type 1 section 08C0358C
4235 [GUI] DEBUG loader - .bss: ignoring zero-length type 8 section 08C7E8B0
4237 [GUI] INFO  loader - Found ModuleInfo name:'MOMUSOU' version:0001 attr:00000000 gp:08c78480
4237 [GUI] DEBUG loader - Reserving 0x156F880 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN'
4237 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='MOMUSOU', type=PSP_SMEM_Addr, size=0x156F880, addr=0x08804000: returns 0x08804000
4238 [GUI] DEBUG loader - Processing Import #0: InterruptManager
s_modulename    08C023D4
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            08C026E8
s_text            08C01494

4239 [GUI] DEBUG loader - Processing Import #1: IoFileMgrForUser
s_modulename    08C023EC
s_version        0011
s_flags            4001
s_size            0005
s_imports        000E
s_nid            08C026F4
s_text            08C014AC

4240 [GUI] DEBUG loader - Processing Import #2: Kernel_Library
s_modulename    08C02404
s_version        0011
s_flags            0001
s_size            0005
s_imports        0007
s_nid            08C0272C
s_text            08C0151C

4241 [GUI] DEBUG loader - Processing Import #3: LoadExecForUser
s_modulename    08C02418
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08C02748
s_text            08C01554

4241 [GUI] DEBUG loader - Processing Import #4: ModuleMgrForUser
s_modulename    08C0242C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            08C02750
s_text            08C01564

4242 [GUI] DEBUG loader - Processing Import #5: StdioForUser
s_modulename    08C02444
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08C0276C
s_text            08C0159C

4242 [GUI] DEBUG loader - Processing Import #6: SysMemUserForUser
s_modulename    08C02458
s_version        0011
s_flags            4000
s_size            0005
s_imports        0006
s_nid            08C02778
s_text            08C015B4

4243 [GUI] DEBUG loader - Processing Import #7: ThreadManForUser
s_modulename    08C02470
s_version        0011
s_flags            4001
s_size            0005
s_imports        0035
s_nid            08C02790
s_text            08C015E4

4244 [GUI] DEBUG loader - Processing Import #8: UtilsForUser
s_modulename    08C02488
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            08C02864
s_text            08C0178C

4244 [GUI] DEBUG loader - Processing Import #9: sceSuspendForUser
s_modulename    08C0249C
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            08C02880
s_text            08C017C4

4245 [GUI] DEBUG loader - Processing Import #10: sceGe_user
s_modulename    08C024B4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            08C0288C
s_text            08C017DC

4246 [GUI] DEBUG loader - Processing Import #11: sceDisplay
s_modulename    08C024C4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0004
s_nid            08C028A8
s_text            08C01814

4246 [GUI] DEBUG loader - Processing Import #12: sceCtrl
s_modulename    08C024D4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            08C028B8
s_text            08C01834

4247 [GUI] DEBUG loader - Processing Import #13: sceUmdUser
s_modulename    08C024E0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0005
s_nid            08C028C0
s_text            08C01844

4248 [GUI] DEBUG loader - Processing Import #14: sceRtc
s_modulename    08C024F0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08C028D4
s_text            08C0186C

4248 [GUI] DEBUG loader - Processing Import #15: scePower
s_modulename    08C024FC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0006
s_nid            08C028E0
s_text            08C01884

4249 [GUI] DEBUG loader - Processing Import #16: sceUtility
s_modulename    08C0250C
s_version        0011
s_flags            4001
s_size            0005
s_imports        000F
s_nid            08C028F8
s_text            08C018B4

4249 [GUI] DEBUG loader - Processing Import #17: sceNet
s_modulename    08C0251C
s_version        0011
s_flags            0009
s_size            0005
s_imports        0004
s_nid            08C02934
s_text            08C0192C

4250 [GUI] DEBUG loader - Processing Import #18: sceNetAdhocMatching
s_modulename    08C02528
s_version        0011
s_flags            0009
s_size            0005
s_imports        000B
s_nid            08C02944
s_text            08C0194C

4250 [GUI] DEBUG loader - Processing Import #19: sceNetAdhoc
s_modulename    08C02540
s_version        0011
s_flags            0009
s_size            0005
s_imports        000F
s_nid            08C02970
s_text            08C019A4

4251 [GUI] DEBUG loader - Processing Import #20: sceNetAdhocctl
s_modulename    08C02550
s_version        0011
s_flags            0009
s_size            0005
s_imports        000F
s_nid            08C029AC
s_text            08C01A1C

4252 [GUI] DEBUG loader - Processing Import #21: sceAudio
s_modulename    08C02564
s_version        0011
s_flags            4001
s_size            0005
s_imports        0006
s_nid            08C029E8
s_text            08C01A94

4252 [GUI] DEBUG loader - Processing Import #22: sceAtrac3plus
s_modulename    08C02574
s_version        0011
s_flags            0009
s_size            0005
s_imports        000D
s_nid            08C02A00
s_text            08C01AC4

4253 [GUI] DEBUG loader - Processing Import #23: sceSasCore
s_modulename    08C02588
s_version        0011
s_flags            4009
s_size            0005
s_imports        0011
s_nid            08C02A34
s_text            08C01B2C

4253 [GUI] DEBUG loader - Processing Import #24: sceMpeg
s_modulename    08C02598
s_version        0011
s_flags            0009
s_size            0005
s_imports        0018
s_nid            08C02A78
s_text            08C01BB4

4254 [GUI] DEBUG loader - Processing Import #25: sceOpenPSID
s_modulename    08C025A4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08C02AD8
s_text            08C01C74

4254 [GUI] DEBUG loader - Processing Import #26: scesupPreAcc
s_modulename    08C025B4
s_version        0000
s_flags            0009
s_size            0005
s_imports        0008
s_nid            08C02ADC
s_text            08C01C7C

4255 [GUI] DEBUG loader - Processing Import #27: sceWlanDrv
s_modulename    08C025C8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08C02AFC
s_text            08C01CBC

4255 [GUI] DEBUG loader - Processing Import #28: sceDmac
s_modulename    08C025D8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08C02B00
s_text            08C01CC4

4256 [GUI] DEBUG loader - Processing Import #29: scePspNpDrm_user
s_modulename    08C025E4
s_version        0011
s_flags            4009
s_size            0005
s_imports        0001
s_nid            08C02B04
s_text            08C01CCC

4256 [GUI] DEBUG loader - Processing Import #30: sceImpose
s_modulename    08C025FC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08C02B08
s_text            08C01CD4

4257 [GUI] DEBUG loader - Processing Import #31: sceNetAdhocDiscover
s_modulename    08C0260C
s_version        0011
s_flags            0009
s_size            0005
s_imports        0005
s_nid            08C02B0C
s_text            08C01CDC

4258 [GUI] DEBUG loader - Processing Import #32: sceNetResolver
s_modulename    08C02624
s_version        0011
s_flags            0009
s_size            0005
s_imports        0002
s_nid            08C02B20
s_text            08C01D04

4258 [GUI] DEBUG loader - Processing Import #33: sceNetApctl
s_modulename    08C02638
s_version        0011
s_flags            0009
s_size            0005
s_imports        0007
s_nid            08C02B28
s_text            08C01D14

4259 [GUI] DEBUG loader - Processing Import #34: sceNetInet
s_modulename    08C02648
s_version        0011
s_flags            0009
s_size            0005
s_imports        0013
s_nid            08C02B44
s_text            08C01D4C

4259 [GUI] DEBUG loader - Processing Import #35: sceHttp
s_modulename    08C02658
s_version        0011
s_flags            0009
s_size            0005
s_imports        0018
s_nid            08C02B90
s_text            08C01DE4

4260 [GUI] DEBUG loader - Processing Import #36: sceNp
s_modulename    08C02664
s_version        0011
s_flags            0009
s_size            0005
s_imports        0006
s_nid            08C02BF0
s_text            08C01EA4

4260 [GUI] DEBUG loader - Processing Import #37: sceNpAuth
s_modulename    08C02670
s_version        0011
s_flags            0009
s_size            0005
s_imports        0007
s_nid            08C02C08
s_text            08C01ED4

4261 [GUI] DEBUG loader - Processing Import #38: sceNpMatching2
s_modulename    08C02680
s_version        0011
s_flags            0009
s_size            0005
s_imports        0017
s_nid            08C02C24
s_text            08C01F0C

4261 [GUI] DEBUG loader - Processing Import #39: sceNpService
s_modulename    08C02694
s_version        0011
s_flags            0009
s_size            0005
s_imports        0002
s_nid            08C02C80
s_text            08C01FC4

4262 [GUI] DEBUG loader - Processing Import #40: sceNetUpnp
s_modulename    08C026A8
s_version        0011
s_flags            0009
s_size            0005
s_imports        0004
s_nid            08C02C88
s_text            08C01FD4

4262 [GUI] DEBUG loader - Processing Import #41: sceSsl
s_modulename    08C026B8
s_version        0011
s_flags            0009
s_size            0005
s_imports        0002
s_nid            08C02C98
s_text            08C01FF4

4263 [GUI] INFO  loader - Found 366 unresolved imports
4263 [GUI] DEBUG loader - Processing header #0 at 0x08C02008: MOMUSOU
modulename    00000000
version        0000
attr        8000
size        04
vcount        04
fcount        0002
resident        08C023A0

4264 [GUI] DEBUG loader - module_start found: nid=0xD632ACDB, function=0x08804000
4264 [GUI] DEBUG loader - module_stop found: nid=0xCEE8593C, function=0x088043A4
4264 [GUI] DEBUG loader - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
4265 [GUI] DEBUG loader - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
4265 [GUI] DEBUG loader - module_info found: nid=0xF01D73A7, addr=0x08C0236C
4265 [GUI] WARN  loader - module_sdk_version found: nid=0x11B97506, sdk_version=0x06020010
4266 [GUI] WARN  loader - Failed to map import at 0x08C01C7C [0x049D3ECE] Module 'scesupPreAcc'(attempt 1)
4266 [GUI] WARN  loader - Failed to map import at 0x08C01C84 [0x110E318B] Module 'scesupPreAcc'(attempt 1)
4266 [GUI] WARN  loader - Failed to map import at 0x08C01C8C [0x2EC3F4D9] Module 'scesupPreAcc'(attempt 1)
4266 [GUI] WARN  loader - Failed to map import at 0x08C01C94 [0x348BA3E2] Module 'scesupPreAcc'(attempt 1)
4267 [GUI] WARN  loader - Failed to map import at 0x08C01C9C [0x7ADA3927] Module 'scesupPreAcc'(attempt 1)
4267 [GUI] WARN  loader - Failed to map import at 0x08C01CA4 [0x86DEBD66] Module 'scesupPreAcc'(attempt 1)
4267 [GUI] WARN  loader - Failed to map import at 0x08C01CAC [0xA0EAF444] Module 'scesupPreAcc'(attempt 1)
4267 [GUI] WARN  loader - Failed to map import at 0x08C01CB4 [0xB03FF882] Module 'scesupPreAcc'(attempt 1)
4268 [GUI] WARN  loader - Failed to map import at 0x08C01EA4 [0x1D60AE4B] Module 'sceNp'(attempt 1)
4268 [GUI] WARN  loader - Failed to map import at 0x08C01EAC [0x37E1E274] Module 'sceNp'(attempt 1)
4268 [GUI] WARN  loader - Failed to map import at 0x08C01EB4 [0x4B5C71C8] Module 'sceNp'(attempt 1)
4269 [GUI] WARN  loader - Failed to map import at 0x08C01EBC [0x633B5F71] Module 'sceNp'(attempt 1)
4269 [GUI] WARN  loader - Failed to map import at 0x08C01ECC [0xBB069A87] Module 'sceNp'(attempt 1)
4269 [GUI] WARN  loader - Failed to map import at 0x08C01ED4 [0x3F1C1F70] Module 'sceNpAuth'(attempt 1)
4269 [GUI] WARN  loader - Failed to map import at 0x08C01EDC [0x4EC1F667] Module 'sceNpAuth'(attempt 1)
4270 [GUI] WARN  loader - Failed to map import at 0x08C01EE4 [0x6900F084] Module 'sceNpAuth'(attempt 1)
4270 [GUI] WARN  loader - Failed to map import at 0x08C01EEC [0x72BB0467] Module 'sceNpAuth'(attempt 1)
4270 [GUI] WARN  loader - Failed to map import at 0x08C01F04 [0xD99455DD] Module 'sceNpAuth'(attempt 1)
4270 [GUI] WARN  loader - Failed to map import at 0x08C01F0C [0x1421514B] Module 'sceNpMatching2'(attempt 1)
4271 [GUI] WARN  loader - Failed to map import at 0x08C01F14 [0x190FF903] Module 'sceNpMatching2'(attempt 1)
4271 [GUI] WARN  loader - Failed to map import at 0x08C01F1C [0x2B3892FC] Module 'sceNpMatching2'(attempt 1)
4271 [GUI] WARN  loader - Failed to map import at 0x08C01F24 [0x2E61F6E1] Module 'sceNpMatching2'(attempt 1)
4271 [GUI] WARN  loader - Failed to map import at 0x08C01F2C [0x3892E9A6] Module 'sceNpMatching2'(attempt 1)
4271 [GUI] WARN  loader - Failed to map import at 0x08C01F34 [0x3DE70241] Module 'sceNpMatching2'(attempt 1)
4272 [GUI] WARN  loader - Failed to map import at 0x08C01F3C [0x495E97BD] Module 'sceNpMatching2'(attempt 1)
4272 [GUI] WARN  loader - Failed to map import at 0x08C01F44 [0x4EE3A8EC] Module 'sceNpMatching2'(attempt 1)
4272 [GUI] WARN  loader - Failed to map import at 0x08C01F4C [0x5030CC53] Module 'sceNpMatching2'(attempt 1)
4272 [GUI] WARN  loader - Failed to map import at 0x08C01F54 [0x631682CC] Module 'sceNpMatching2'(attempt 1)
4273 [GUI] WARN  loader - Failed to map import at 0x08C01F5C [0x7BBFC427] Module 'sceNpMatching2'(attempt 1)
4273 [GUI] WARN  loader - Failed to map import at 0x08C01F64 [0x80F61558] Module 'sceNpMatching2'(attempt 1)
4273 [GUI] WARN  loader - Failed to map import at 0x08C01F6C [0x81C13E6D] Module 'sceNpMatching2'(attempt 1)
4273 [GUI] WARN  loader - Failed to map import at 0x08C01F74 [0x8BF37D8C] Module 'sceNpMatching2'(attempt 1)
4274 [GUI] WARN  loader - Failed to map import at 0x08C01F7C [0x97529ECC] Module 'sceNpMatching2'(attempt 1)
4274 [GUI] WARN  loader - Failed to map import at 0x08C01F84 [0xA3C298D1] Module 'sceNpMatching2'(attempt 1)
4274 [GUI] WARN  loader - Failed to map import at 0x08C01F8C [0xA53E7C69] Module 'sceNpMatching2'(attempt 1)
4274 [GUI] WARN  loader - Failed to map import at 0x08C01F94 [0xAAD0946A] Module 'sceNpMatching2'(attempt 1)
4274 [GUI] WARN  loader - Failed to map import at 0x08C01F9C [0xC870535A] Module 'sceNpMatching2'(attempt 1)
4275 [GUI] WARN  loader - Failed to map import at 0x08C01FA4 [0xD13491AB] Module 'sceNpMatching2'(attempt 1)
4275 [GUI] WARN  loader - Failed to map import at 0x08C01FAC [0xE6C93DBD] Module 'sceNpMatching2'(attempt 1)
4275 [GUI] WARN  loader - Failed to map import at 0x08C01FB4 [0xF47342FC] Module 'sceNpMatching2'(attempt 1)
4275 [GUI] WARN  loader - Failed to map import at 0x08C01FBC [0xF940D9AD] Module 'sceNpMatching2'(attempt 1)
4276 [GUI] WARN  loader - Failed to map import at 0x08C01FD4 [0x3432B2E5] Module 'sceNetUpnp'(attempt 1)
4276 [GUI] WARN  loader - Failed to map import at 0x08C01FDC [0x3E32ED9E] Module 'sceNetUpnp'(attempt 1)
4276 [GUI] WARN  loader - Failed to map import at 0x08C01FE4 [0x540491EF] Module 'sceNetUpnp'(attempt 1)
4276 [GUI] WARN  loader - Failed to map import at 0x08C01FEC [0xE24220B5] Module 'sceNetUpnp'(attempt 1)
4276 [GUI] INFO  loader - 321 NIDS mapped
4277 [GUI] INFO  loader - 45 remaining unmapped NIDS
4281 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4281 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x0BBFFE00
4282 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x0BBFFE00-0x0BC00000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
4283 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x0BBFFE00
4283 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x0BBFFE00-0x0BC00000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
4284 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
4355 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 1280 x 768 x 16 @60Hz
4355 [GUI] DEBUG hle.sceDisplay - Available Display Mode #1 = 720 x 480 x 16 @85Hz
4356 [GUI] DEBUG hle.sceDisplay - Available Display Mode #2 = 640 x 480 x 32 @59Hz
4356 [GUI] DEBUG hle.sceDisplay - Available Display Mode #3 = 1280 x 720 x 16 @60Hz
4356 [GUI] DEBUG hle.sceDisplay - Available Display Mode #4 = 1152 x 864 x 32 @60Hz
4356 [GUI] DEBUG hle.sceDisplay - Available Display Mode #5 = 1024 x 768 x 32 @85Hz
4356 [GUI] DEBUG hle.sceDisplay - Available Display Mode #6 = 640 x 480 x 32 @60Hz
4357 [GUI] DEBUG hle.sceDisplay - Available Display Mode #7 = 640 x 480 x 16 @75Hz
4357 [GUI] DEBUG hle.sceDisplay - Available Display Mode #8 = 1280 x 960 x 16 @60Hz
4357 [GUI] DEBUG hle.sceDisplay - Available Display Mode #9 = 1280 x 1024 x 32 @60Hz
4357 [GUI] DEBUG hle.sceDisplay - Available Display Mode #10 = 640 x 480 x 16 @85Hz
4357 [GUI] DEBUG hle.sceDisplay - Available Display Mode #11 = 1280 x 800 x 32 @60Hz
4358 [GUI] DEBUG hle.sceDisplay - Available Display Mode #12 = 720 x 576 x 16 @85Hz
4358 [GUI] DEBUG hle.sceDisplay - Available Display Mode #13 = 800 x 600 x 32 @85Hz
4358 [GUI] DEBUG hle.sceDisplay - Available Display Mode #14 = 1280 x 800 x 16 @60Hz
4358 [GUI] DEBUG hle.sceDisplay - Available Display Mode #15 = 640 x 480 x 32 @85Hz
4358 [GUI] DEBUG hle.sceDisplay - Available Display Mode #16 = 720 x 576 x 32 @85Hz
4359 [GUI] DEBUG hle.sceDisplay - Available Display Mode #17 = 800 x 600 x 16 @85Hz
4359 [GUI] DEBUG hle.sceDisplay - Available Display Mode #18 = 1280 x 768 x 32 @60Hz
4359 [GUI] DEBUG hle.sceDisplay - Available Display Mode #19 = 720 x 480 x 32 @85Hz
4359 [GUI] DEBUG hle.sceDisplay - Available Display Mode #20 = 640 x 480 x 16 @59Hz
4360 [GUI] DEBUG hle.sceDisplay - Available Display Mode #21 = 1280 x 1024 x 16 @60Hz
4360 [GUI] DEBUG hle.sceDisplay - Available Display Mode #22 = 1280 x 960 x 32 @60Hz
4360 [GUI] DEBUG hle.sceDisplay - Available Display Mode #23 = 640 x 480 x 32 @75Hz
4360 [GUI] DEBUG hle.sceDisplay - Available Display Mode #24 = 640 x 480 x 16 @60Hz
4360 [GUI] DEBUG hle.sceDisplay - Available Display Mode #25 = 1152 x 864 x 16 @60Hz
4361 [GUI] DEBUG hle.sceDisplay - Available Display Mode #26 = 1024 x 768 x 16 @85Hz
4361 [GUI] DEBUG hle.sceDisplay - Available Display Mode #27 = 1280 x 720 x 32 @60Hz
4361 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
4361 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
4361 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.3.0
4381 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
4382 [GUI] INFO  ge - Only GE Graphics: false
4383 [GUI] INFO  ge - Save Stencil To Memory: false
4434 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
4435 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
4438 [GUI] INFO  hle.sceMpeg - Media Engine enabled
4441 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
4762 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
4769 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
4774 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
4778 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
4782 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
4786 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
4790 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
4794 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
4799 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
4803 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
4806 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
4810 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
4814 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
4818 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
4822 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
4826 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
4830 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
4882 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
4891 [GUI] DEBUG hle.ThreadManForUser - Creating root thread: entry=0x08804000, priority=32, stackSize=0x400, attr=0x0
4892 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='ThreadMan-Stack-0x9-root', type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x0BBFFC00
4892 [GUI] DEBUG runtime - Switching to Thread root
4893 [GUI] DEBUG emu - Patch file not found: java.io.FileNotFoundException: patches\ULJM05637.properties (The system cannot find the file specified)
4893 [GUI] INFO  emu - Using the following settings:
4893 [GUI] INFO  emu - Configuration / Region
4895 [GUI] INFO  emu -     Language                                 [English]
4895 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
4896 [GUI] INFO  emu -     Daylight savings:                        [Off]
4896 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
4896 [GUI] INFO  emu -     Time format:                             [24H]
4896 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
4896 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
4897 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
4897 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
4897 [GUI] INFO  emu - Configuration / Video
4897 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
4897 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
4898 [GUI] INFO  emu -     [X] Use vertex cache
4898 [GUI] INFO  emu -     [X] Use shaders (experimental)
4898 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
4898 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
4898 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
4899 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
4899 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
4899 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
4899 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
4899 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
4900 [GUI] INFO  emu -     [ ] Disable optimized VertexInfo reading (may improve compatibility)
4900 [GUI] INFO  emu -     [ ] Save Stencil to Memory (more accurate but slower)
4900 [GUI] INFO  emu -     [ ] Use Software Rendering (very experimental, not yet complete, slow)
4900 [GUI] INFO  emu - Configuration / Audio
4900 [GUI] INFO  emu -     [ ] Disable audio threads
4900 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
4901 [GUI] INFO  emu -     [ ] Disable audio blocking
4901 [GUI] INFO  emu - Configuration / Memory
4901 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
4901 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
4901 [GUI] INFO  emu - Configuration / Media
4902 [GUI] INFO  emu -     [X] Use Media Engine
4902 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
4902 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
4902 [GUI] INFO  emu -     [ ] Use debug font (disable flash0 fonts)
4902 [GUI] INFO  emu - Configuration / Compiler
4902 [GUI] INFO  emu -     [X] Use compiler (dynarec)
4903 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
4903 [GUI] INFO  emu -     [3000] Maximum method size
4903 [GUI] INFO  emu - Configuration / Crypto
4903 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
4903 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
4904 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
4904 [GUI] INFO  emu - Configuration / Display
4905 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
4905 [GUI] INFO  emu -     Resolution:                              [Native]
4905 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
4905 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4994 [GUI] INFO  ge - Using RenderingEngineLwjgl31
4995 [GUI] INFO  ge - Using VBO
4995 [GUI] INFO  ge - OpenGL version: 4.3.0
4995 [GUI] INFO  ge - Shading Language version: 4.30 NVIDIA via Cg compiler
4995 [GUI] INFO  ge - GL_CONTEXT_FLAGS: 0x0
4996 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
5003 [GUI] INFO  ge - Using VAO (Vertex Array Object)
5003 [GUI] INFO  ge - Using shaders with Skinning
5004 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
5009 [GUI] DEBUG ge - Using shader version 140, available shading language version 430
5022 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
5025 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
5025 [GUI] INFO  ge - Using VAO (Vertex Array Object)
5025 [GUI] INFO  ge - Using shaders with Skinning
5026 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
5028 [GUI] DEBUG ge - Using shader version 140, available shading language version 430
5033 [GUI] DEBUG ge - Program 6 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
5034 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
5054 [GUI] INFO  ge - Using Async Vertex Cache
5100 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
5100 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
5101 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
5102 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
32423 [Emu] INFO  runtime - Using Compiler
32480 [user_main] INFO  compiler - Replacing CodeBlock at 0x088107EC by Native Code 'strlen'
32484 [user_main] INFO  compiler - Replacing CodeBlock at 0x0880DE68 by Native Code 'memset'
32497 [user_main] INFO  compiler - Replacing CodeBlock at 0x08804A74 by Native Code 'nop'
32518 [user_main] INFO  compiler - Replacing CodeSequence at 0x0880DE68-0x0880DF3C by Native Code 'memset'
32529 [user_main] INFO  compiler - Replacing CodeSequence at 0x0897BBBC-0x0897BBC8 by Native Code 'bzeroSequence'
32531 [user_main] INFO  compiler - Replacing CodeBlock at 0x0880DA88 by Native Code 'memcpy'
32589 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
32589 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
32590 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
32591 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
32591 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM loaded
32593 [user_main] INFO  hle.scePspNpDrm_user - NPDRM Encryption key detected: 0x363402210D2042885C36340259522652
32612 [GUI] INFO  ge - Compiling VertexInfoReader for GU_TRANSFORM_3D size=0
32682 [user_main] INFO  loader - Found ModuleInfo name:'scesupPreAcc_library' version:0101 attr:00000006 gp:09d98620
32682 [user_main] INFO  loader - Found 22 unresolved imports
32683 [user_main] INFO  loader - Found 9 exports
32683 [user_main] WARN  loader - Failed to map import at 0x08C01EA4 [0x1D60AE4B] Module 'sceNp'(attempt 2)
32684 [user_main] WARN  loader - Failed to map import at 0x08C01EAC [0x37E1E274] Module 'sceNp'(attempt 2)
32684 [user_main] WARN  loader - Failed to map import at 0x08C01EB4 [0x4B5C71C8] Module 'sceNp'(attempt 2)
32684 [user_main] WARN  loader - Failed to map import at 0x08C01EBC [0x633B5F71] Module 'sceNp'(attempt 2)
32685 [user_main] WARN  loader - Failed to map import at 0x08C01ECC [0xBB069A87] Module 'sceNp'(attempt 2)
32685 [user_main] WARN  loader - Failed to map import at 0x08C01ED4 [0x3F1C1F70] Module 'sceNpAuth'(attempt 2)
32685 [user_main] WARN  loader - Failed to map import at 0x08C01EDC [0x4EC1F667] Module 'sceNpAuth'(attempt 2)
32686 [user_main] WARN  loader - Failed to map import at 0x08C01EE4 [0x6900F084] Module 'sceNpAuth'(attempt 2)
32686 [user_main] WARN  loader - Failed to map import at 0x08C01EEC [0x72BB0467] Module 'sceNpAuth'(attempt 2)
32686 [user_main] WARN  loader - Failed to map import at 0x08C01F04 [0xD99455DD] Module 'sceNpAuth'(attempt 2)
32686 [user_main] WARN  loader - Failed to map import at 0x08C01F0C [0x1421514B] Module 'sceNpMatching2'(attempt 2)
32687 [user_main] WARN  loader - Failed to map import at 0x08C01F14 [0x190FF903] Module 'sceNpMatching2'(attempt 2)
32688 [user_main] WARN  loader - Failed to map import at 0x08C01F1C [0x2B3892FC] Module 'sceNpMatching2'(attempt 2)
32688 [user_main] WARN  loader - Failed to map import at 0x08C01F24 [0x2E61F6E1] Module 'sceNpMatching2'(attempt 2)
32688 [user_main] WARN  loader - Failed to map import at 0x08C01F2C [0x3892E9A6] Module 'sceNpMatching2'(attempt 2)
32689 [user_main] WARN  loader - Failed to map import at 0x08C01F34 [0x3DE70241] Module 'sceNpMatching2'(attempt 2)
32690 [user_main] WARN  loader - Failed to map import at 0x08C01F3C [0x495E97BD] Module 'sceNpMatching2'(attempt 2)
32690 [user_main] WARN  loader - Failed to map import at 0x08C01F44 [0x4EE3A8EC] Module 'sceNpMatching2'(attempt 2)
32691 [user_main] WARN  loader - Failed to map import at 0x08C01F4C [0x5030CC53] Module 'sceNpMatching2'(attempt 2)
32691 [user_main] WARN  loader - Failed to map import at 0x08C01F54 [0x631682CC] Module 'sceNpMatching2'(attempt 2)
32692 [user_main] WARN  loader - Failed to map import at 0x08C01F5C [0x7BBFC427] Module 'sceNpMatching2'(attempt 2)
32692 [user_main] WARN  loader - Failed to map import at 0x08C01F64 [0x80F61558] Module 'sceNpMatching2'(attempt 2)
32693 [user_main] WARN  loader - Failed to map import at 0x08C01F6C [0x81C13E6D] Module 'sceNpMatching2'(attempt 2)
32693 [user_main] WARN  loader - Failed to map import at 0x08C01F74 [0x8BF37D8C] Module 'sceNpMatching2'(attempt 2)
32694 [user_main] WARN  loader - Failed to map import at 0x08C01F7C [0x97529ECC] Module 'sceNpMatching2'(attempt 2)
32695 [user_main] WARN  loader - Failed to map import at 0x08C01F84 [0xA3C298D1] Module 'sceNpMatching2'(attempt 2)
32695 [user_main] WARN  loader - Failed to map import at 0x08C01F8C [0xA53E7C69] Module 'sceNpMatching2'(attempt 2)
32696 [user_main] WARN  loader - Failed to map import at 0x08C01F94 [0xAAD0946A] Module 'sceNpMatching2'(attempt 2)
32696 [user_main] WARN  loader - Failed to map import at 0x08C01F9C [0xC870535A] Module 'sceNpMatching2'(attempt 2)
32697 [user_main] WARN  loader - Failed to map import at 0x08C01FA4 [0xD13491AB] Module 'sceNpMatching2'(attempt 2)
32697 [user_main] WARN  loader - Failed to map import at 0x08C01FAC [0xE6C93DBD] Module 'sceNpMatching2'(attempt 2)
32698 [user_main] WARN  loader - Failed to map import at 0x08C01FB4 [0xF47342FC] Module 'sceNpMatching2'(attempt 2)
32698 [user_main] WARN  loader - Failed to map import at 0x08C01FBC [0xF940D9AD] Module 'sceNpMatching2'(attempt 2)
32699 [user_main] WARN  loader - Failed to map import at 0x08C01FD4 [0x3432B2E5] Module 'sceNetUpnp'(attempt 2)
32699 [user_main] WARN  loader - Failed to map import at 0x08C01FDC [0x3E32ED9E] Module 'sceNetUpnp'(attempt 2)
32700 [user_main] WARN  loader - Failed to map import at 0x08C01FE4 [0x540491EF] Module 'sceNetUpnp'(attempt 2)
32701 [user_main] WARN  loader - Failed to map import at 0x08C01FEC [0xE24220B5] Module 'sceNetUpnp'(attempt 2)
32701 [user_main] INFO  loader - 30 NIDS mapped
32702 [user_main] INFO  loader - 37 remaining unmapped NIDS
32705 [user_main] INFO  hle.ModuleMgrForUser - sceKernelStartModule - module has no entry point, trying to use module_start_func
32706 [user_main] INFO  hle - sceKernelStartModule - no entry address
32709 [user_main] WARN  hle.ThreadManForUser - sceKernelPollEventFlag unknown uid=0xffffffff
32741 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FileSize.bin flags = 1 permissions = 00
32756 [] INFO  hle.scePower - scePowerRegisterCallback slot=0xFFFFFFFF, uid=0x24
32780 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/LINKDATA.BIN flags = 1 permissions = 00
32836 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
32840 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A1DA10-0x08A1DA1C by Native Code 'bzeroSequence'
32921 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Data/Dummy.bin flags = 1 permissions = 00
32938 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Data/Sound/BGM.bin flags = 1 permissions = 00
33324 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A2F9C8-0x08A2F9D4 by Native Code 'bzeroSequence'
33526 [user_main] INFO  compiler - Replacing CodeSequence at 0x089CE728-0x089CE734 by Native Code 'bzeroSequence'
33540 [user_main] INFO  compiler - Replacing CodeSequence at 0x089D1B70-0x089D1B7C by Native Code 'bzeroSequence'
33544 [user_main] INFO  compiler - Replacing CodeSequence at 0x089D2600-0x089D260C by Native Code 'bzeroSequence'
33558 [user_main] INFO  compiler - Replacing CodeSequence at 0x089C34A0-0x089C34AC by Native Code 'bzeroSequence'
33611 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A28B1C by Native Code 'nop'
33616 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A9DB38-0x08A9DB44 by Native Code 'bzeroSequence'
33617 [user_main] INFO  compiler - Replacing CodeSequence at 0x089A1468-0x089A1474 by Native Code 'bzeroSequence'
33648 [user_main] INFO  compiler - Replacing CodeSequence at 0x089CE728-0x089CE734 by Native Code 'bzeroSequence'
33737 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart 0x09CC2FF0-0x09CC35F0: Address 0x09CC2FF0, mode=22(GETSIZE), gameName=ULJM05637, saveName=SAVEDATA, fileName=DATA.BIN, secureVersion=0
33738 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A221B4 by Native Code 'nop'
33739 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A221CC by Native Code 'nop'
33748 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A221AC by Native Code 'nop'
33777 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A1D5D8-0x08A1D5E4 by Native Code 'bzeroSequence'
33781 [GUI] INFO  ge - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
33803 [GUI] INFO  ge - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
33835 [GUI] INFO  ge - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
33860 [idle1] INFO  compiler - Replacing CodeBlock at 0x08814A68 by Native Code 'nop'
33889 [GUI] INFO  ge - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
33955 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A221A4 by Native Code 'nop'
33974 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A221C4 by Native Code 'nop'
34410 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart 0x09CC2FF0-0x09CC35F0: Address 0x09CC2FF0, mode=15(READSECURE), gameName=ULJM05637, saveName=SAVEDATA, fileName=DATA.BIN, secureVersion=0
36554 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A2219C by Native Code 'nop'
36792 [user_main] INFO  compiler - Replacing CodeBlock at 0x088106F8 by Native Code 'strcmp'
36793 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A22194 by Native Code 'nop'
37395 [user_main] INFO  hle.sceMpeg - sceMpegInit
37404 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Data/Movie/KT_koeilogo.pmf flags = 1 permissions = 00
37458 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)
37541 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1 ok
37545 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
37601 [user_main] INFO  me - Using external audio 'tmp\ULJM05637\Mpeg-380928\ExtAudio-0.wav'
37712 [displayThread] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0 ok
37787 [displayThread] INFO  compiler - Replacing CodeBlock at 0x08B5DD54 by Native Code 'sceGuTexImage'
37788 [displayThread] INFO  compiler - Replacing CodeBlock at 0x08B5EC40 by Native Code 'sceGuMaterial'
37791 [GUI] INFO  ge - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10
37793 [GUI] INFO  ge - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10
43865 [displayThread] INFO  compiler - Replacing CodeSequence at 0x08B5D5A4-0x08B5D670 by Native Code 'sceGuDrawArray'
43866 [GUI] INFO  ge - Compiling VertexInfoReader for GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
43867 [Async Vertex Cache Thread] INFO  ge - Compiling VertexInfoReader for GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
44042 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
44108 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=1 ok
44118 [user_main] INFO  hle.sceMpeg - sceMpegFinish
44133 [user_main] INFO  hle.sceMpeg - sceMpegInit
44133 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Data/Movie/omegalogo.pmf flags = 1 permissions = 00
44165 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)
44232 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1 ok
44234 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
44284 [user_main] INFO  me - Using external audio 'tmp\ULJM05637\Mpeg-1202176\ExtAudio-0.wav'
44443 [displayThread] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0 ok
45709 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
45775 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=1 ok
45779 [user_main] INFO  hle.sceMpeg - sceMpegFinish
45810 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A226D4 by Native Code 'nop'
45810 [user_main] INFO  compiler - Replacing CodeBlock at 0x089CE368 by Native Code 'nop'
45811 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B69D3C by Native Code 'nop'
45812 [user_main] INFO  compiler - Replacing CodeBlock at 0x08816144 by Native Code 'nop'
45970 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B116A4-0x08B116B0 by Native Code 'bzeroSequence'
45974 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A7ADD4-0x08A7ADE0 by Native Code 'bzeroSequence'
45979 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A7BD10-0x08A7BD1C by Native Code 'bzeroSequence'
45983 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A79944-0x08A79950 by Native Code 'bzeroSequence'
45991 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B0598C-0x08B05998 by Native Code 'bzeroSequence'
45992 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B05EEC-0x08B05EF8 by Native Code 'bzeroSequence'
45992 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B05F68-0x08B05F74 by Native Code 'bzeroSequence'
46008 [user_main] INFO  compiler - Replacing CodeSequence at 0x089A1468-0x089A1474 by Native Code 'bzeroSequence'
46048 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0102) PSP_MODULE_NET_INET loaded
46048 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0103) PSP_MODULE_NET_PARSEURI
46048 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP
46050 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0105) PSP_MODULE_NET_HTTP loaded
46050 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0106) PSP_MODULE_NET_SSL loaded
46051 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0400) PSP_MODULE_NP_COMMON loaded
46051 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0401) PSP_MODULE_NP_SERVICE loaded
46053 [user_main] INFO  hle.sceNet - sceNetInit poolSize=0x20000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0
46082 [user_main] INFO  hle.sceSsl - sceSslInit heapSize=0x25800
46083 [user_main] INFO  hle.sceHttp - sceHttpInit heapSize=0xA000
46084 [user_main] WARN  hle.sceHttps - Unimplemented sceHttpsInit rootCertNum=0x0, rootCertListAddr=0x00000000, clientCertAddr=0x00000000, keyAddr=0x00000000
46085 [user_main] WARN  hle.sceHttps - Unimplemented sceHttpsLoadDefaultCert certIssuer=0x0, certType=0x0
46086 [user_main] WARN  hle.sceNp - Unimplemented sceNp_857B47D3
46089 [user_main] INFO  compiler - Replacing CodeSequence at 0x0880DE68-0x0880DF3C by Native Code 'memset'
46098 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A0903C-0x08A09058 by Native Code 'memcpySequence'
46099 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A09068-0x08A09084 by Native Code 'memcpySequence'
48073 [KspWorker] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09BD77C0, readSize=0x8000, bufferSize=0x30000, fileSize=0x10FE60
48074 [KspWorker] INFO  hle - Decodable AT3 data detected.
50728 [user_main] INFO  compiler - Replacing CodeBlock at 0x08BEF480 by Native Code 'nop'
50742 [user_main] ERROR hle - Unmapped import at 0x08C01EDC [0x4EC1F667] Module 'sceNpAuth' - $a0=0x00000014 $a1=0x00000001 $a2=0x00000000
54005 [user_main] ERROR hle - Unmapped import at 0x08C01EAC [0x37E1E274] Module 'sceNp' - $a0=0x00000014 $a1=0x00000001 $a2=0x00000000
54141 [user_main] WARN  hle.sceHttps - Unimplemented sceHttpsEnd
54142 [user_main] WARN  hle.sceHttp - PARTIAL sceHttpEnd
54143 [user_main] INFO  hle.sceSsl - sceSslEnd
54148 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0401) PSP_MODULE_NP_SERVICE unloaded
54148 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0400) PSP_MODULE_NP_COMMON unloaded
54148 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0106) PSP_MODULE_NET_SSL unloaded
54149 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0105) PSP_MODULE_NET_HTTP unloaded
54149 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP unloaded
54150 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0103) PSP_MODULE_NET_PARSEURI unloaded
54150 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0102) PSP_MODULE_NET_INET unloaded
54151 [user_main] INFO  compiler - Replacing CodeBlock at 0x08BE5B58 by Native Code 'nop'
54216 [user_main] INFO  hle.sceMpeg - sceMpegInit
54216 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Data/Movie/RE_06.pmf flags = 1 permissions = 00
54244 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)
54310 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1 ok
54312 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
54366 [user_main] INFO  me - Using external audio 'tmp\ULJM05637\Mpeg-28164096\ExtAudio-0.wav'
54709 [displayThread] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0 ok
56689 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
56756 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=1 ok
56759 [user_main] INFO  hle.sceMpeg - sceMpegFinish
56897 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A402F8-0x08A40304 by Native Code 'bzeroSequence'
57228 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart 0x09CC2FF0-0x09CC35F0: Address 0x09CC2FF0, mode=22(GETSIZE), gameName=ULJM05427, saveName=SAVEDATA, fileName=DATA.BIN, secureVersion=0
57228 [user_main] INFO  compiler - Replacing CodeBlock at 0x08AA9C20 by Native Code 'nop'
57237 [KspWorker] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09BD77C0, readSize=0x8000, bufferSize=0x30000, fileSize=0xD38F0
57237 [KspWorker] INFO  hle - Decodable AT3 data detected.
57852 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A21F2C by Native Code 'nop'
57863 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A408C4 by Native Code 'nop'
57927 [GUI] INFO  ge - Compiling VertexInfoReader for GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
59625 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A25E4C by Native Code 'nop'
63679 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A28B2C by Native Code 'nop'
72552 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart 0x09CC2FF0-0x09CC35F0: Address 0x09CC2FF0, mode=15(READSECURE), gameName=ULJM05402, saveName=0000, fileName=DATA.BIN, secureVersion=0


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#3
Code:
72552 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart 0x09CC2FF0-0x09CC35F0: Address 0x09CC2FF0, mode=15(READSECURE), gameName=ULJM05402, saveName=0000, fileName=DATA.BIN, secureVersion=0
mode=READSECURE has been improved in r2898. Does it help?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#4
gid15, yes, now game could create savedata. Thanks for fixing! Smile

Unfortunately, when i reached ingame i got another odd issue - 99% (!) GPU load, what the?! Huh (same happened with HD version) I disabled "vertex cache" and "VAO", because they broke character models ingame.

r2898
Running with dynarec compiler (log level set to OFF)
Compability options used: Use shaders, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage


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#5
using r 3199
still goes ingame
no problems so far
here is an info log


Attached Files
.zip   log.zip (Size: 172.26 KB / Downloads: 89)
Reply
#6
There is a problem with JPCSP attempting to load Shin Sangoku Musou: Multi Raid 2 Patch which is basically Ver. 1.01 of the game. When I try to load the game, JPCSP displays "Critical Error: Check console for details." With a workaround, I can load Ver. 1.01 of the game and made an INFO log with r3367. Like the HD Version, this game also has the problem of freezing (must use Task Manager to close JPCSP) when attempting to switch characters (music is still playing). Minor problems that appear in the game are the colors of the characters and the background are too bright and the lines that appear in between characters in dialogue (1st Screenshot). I have also attached an image from PPSSPP v0.9.1-90-gaa52c54 showing what the game should look like with the exception of lines in between characters (2nd Screenshot).

Attempting to use "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" causes the screen to be mostly black (3rd Screenshot). It seems that this option "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" can not be activated on-the-fly for some games (this game included). It must be activated before the game is even loaded. Even when the setting is activated correctly, it displays a screen where your character is frozen and seems like it can not move (NPCs have fidgety animation). When this setting is disabled afterwards, everything is back to normal and your character will be at the area where you pressed the directional key to move to.


Attached Files Thumbnail(s)
           

.zip   Log_r3367(64bit)_INFO.zip (Size: 259.37 KB / Downloads: 111)
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#7
This game was tested with r3711. When the opening video is played, there are warnings about GHA Phase Shifting and there is a chance that JPCSP will crash (1st - 3rd Screenshot). The emulator can freeze while the player is attempting to switch characters. Based on the values of Task Manager, I think it is a memory leak as the final value jumps to over a million K before I'm forced to click End Process.

The screen is still mostly black when using the option "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" (4th Screenshot - Visible Area highlighted in red). When the option is not enabled, the character and environment is too bright and the logger spams messages about different SFIX and DFIX (5th Screenshot).


Attached Files Thumbnail(s)
                   

.zip   Log_r3711(64bit)_INFO (Video Decoding Error).zip (Size: 65.08 KB / Downloads: 94)
.zip   Log_r3711(64bit)_INFO (With Stencil Test).zip (Size: 168.28 KB / Downloads: 94)
.zip   Log_r3711(64bit)_INFO (Without Stencil Test).zip (Size: 164.91 KB / Downloads: 84)
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#8
(02-23-2015, 09:10 AM)DragonNeos Wrote: The screen is still mostly black when using the option "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" (4th Screenshot - Visible Area highlighted in red). When the option is not enabled, the character and environment is too bright and the logger spams messages about different SFIX and DFIX (5th Screenshot).
When using the shader implementation for the stencil test, it might sometimes be necessary to also select the option "Save Stencil to Memory (more accurate but slower)". Is there any impact here?

Also how does the external software renderer perform with this game?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#9
Using "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" and "Save Stencil to Memory (more accurate but slower)" simultaneously doesn't have any effect. The screen is still shown in a squished and blurry manner. The option "Save Stencil to Memory (more accurate but slower)" works when it's enabled alone, but the warnings about different SFIX and DFIX still spam the Logger. The External Software Renderer performs worse than OpenGL (11-12 FPS at 1x vs. 15-16 FPS) and displays artifacts at higher resolutions.

Here is a video that displays the Character Change Freeze: https://www.youtube.com/watch?v=hIS-PHHEHJw


Attached Files Thumbnail(s)
   

.zip   Log_r3736(64bit)_INFO.zip (Size: 164.4 KB / Downloads: 93)
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#10
This game has been tested with r31f4f07. The option "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" finally works with this game.

However, the video decoding of this game is still poor as parts of the video look like corrupted frames (see first three screenshots of Post #7). Sometimes, the video can freeze and rewind a few seconds as it is being decoded. The log will display this as the video is being shown:
Code:
23:57:50 ERROR     h264 - Video Decoder Thread - H264 decode error 0xFFFFFFFF
23:57:50 ERROR hle.sceMpeg - Video Decoder Thread - decodeNextImage codec returned 0xFFFFFFFF
23:58:23  WARN atrac3plus - user_main - GHA Phase shifting

This message also appears in the log, although it doesn't seem to affect the functionality of the game:
Code:
23:52:21 DEBUG hle.sceUtility - user_main - sceUtilityLoadModule module=0x103
23:52:21  INFO hle.sceUtility - user_main - Loading: sceUtilityLoadModule(module=0x0103) PSP_MODULE_NET_PARSEURI
23:52:21 ERROR hle.sceUtility - user_main - Can't load flash0 module
23:52:21  INFO hle.sceUtility - user_main - IGNORING: sceUtilityLoadModule(module=0x0103) PSP_MODULE_NET_PARSEURI
23:52:22 DEBUG hle.sceUtility - user_main - sceUtilityLoadModule module=0x104
23:52:22  INFO hle.sceUtility - user_main - Loading: sceUtilityLoadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP
23:52:22 ERROR hle.sceUtility - user_main - Can't load flash0 module
23:52:22  INFO hle.sceUtility - user_main - IGNORING: sceUtilityLoadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP

The game can still freeze while switching characters possibly due to Java memory management. Is there a way to figure out the exact cause of this problem?


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.zip   Log_r31f4f07(64bit)_INFO.zip (Size: 162.63 KB / Downloads: 109)
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