This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Saints Row: Undercover (Prototype) - ULUS12345
#1
Revision: d1dff2b

Hi gid15, the developer Volition provided a public release of this cancelled game which can be retrieved here.

Developer Gameplay: https://www.youtube.com/watch?v=YYvAO6yOgYc

On the External Software Renderer, the protagonist's t-shirt is either missing a texture or not rendering the color correctly.
           

After the tutorial, the yellow vertical lines on the road/color of the crosswalk/banners doesn't match the image on page 4 of the walkthrough provided by the developer.
   

On OpenGL, the option "Disable optimized VertexInfo reading (may improve compatibility)" is required if "Use vertex cache" is used or else the character model becomes corrupted.
   

The protagonist's t-shirt is either missing a texture or not rendering the color correctly on OpenGL as well.
       


Attached Files
.7z   Log_rd1dff2b(64bit)_INFO (SRU - External Software Renderer).7z (Size: 283.81 KB / Downloads: 86)
.7z   Log_rd1dff2b(64bit)_INFO (SRU - OpenGL).7z (Size: 216.62 KB / Downloads: 89)
Reply
#2
Hi gid15, can you run the game and see if you get the same graphics issues on either graphics backend (OpenGL & External Software Renderer)?
Reply
#3
(02-07-2022, 06:55 AM)DragonNeos Wrote: On the External Software Renderer, the protagonist's t-shirt is either missing a texture or not rendering the color correctly.
The T-Shirt was rendering properly for me when taking the default character settings, also using the same external software renderer library (Software-GE-Renderer 64-bit compiled with SSE=30, AVX=0) as in your test.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#4
(02-07-2022, 06:55 AM)DragonNeos Wrote: On OpenGL, the option "Disable optimized VertexInfo reading (may improve compatibility)" is required if "Use vertex cache" is used or else the character model becomes corrupted.
The option "Use vertex cache" should now be fixed in 3b368fc (i.e. it should not require the use of the option "Disable optimized VertexInfo reading").
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#5
Although the character model doesn't get corrupted at the customization screen anymore, it still has graphical glitches like flickering in the game environment (see 2nd and 3rd screenshot).
           

As I mentioned before in my previous post, the protagonist's t-shirt is either missing a texture or not rendering the color correctly on either graphics backend (see below for screenshot from Volition's PSP at 6:48 of the video).
   

Would using the Start Graphics Recording / Stop Graphics Recording option help show the possible rendering issue (attached record.bin)?


Attached Files
.7z   record (SRUPSP - OpenGL).7z (Size: 1.08 MB / Downloads: 91)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)