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Saints Row: Undercover (Prototype) - ULUS12345
02-07-2022, 06:55 AM (This post was last modified: 02-07-2022 06:59 AM by DragonNeos.)
Post: #1
Saints Row: Undercover (Prototype) - ULUS12345
Revision: d1dff2b

Hi gid15, the developer Volition provided a public release of this cancelled game which can be retrieved here.

Developer Gameplay: https://www.youtube.com/watch?v=YYvAO6yOgYc

On the External Software Renderer, the protagonist's t-shirt is either missing a texture or not rendering the color correctly.
           

After the tutorial, the yellow vertical lines on the road/color of the crosswalk/banners doesn't match the image on page 4 of the walkthrough provided by the developer.
   

On OpenGL, the option "Disable optimized VertexInfo reading (may improve compatibility)" is required if "Use vertex cache" is used or else the character model becomes corrupted.
   

The protagonist's t-shirt is either missing a texture or not rendering the color correctly on OpenGL as well.
       


Attached File(s)
.7z  Log_rd1dff2b(64bit)_INFO (SRU - External Software Renderer).7z (Size: 283.81 KB / Downloads: 1)
.7z  Log_rd1dff2b(64bit)_INFO (SRU - OpenGL).7z (Size: 216.62 KB / Downloads: 2)
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02-23-2022, 04:44 AM
Post: #2
RE: Saints Row: Undercover (Prototype) - ULUS12345
Hi gid15, can you run the game and see if you get the same graphics issues on either graphics backend (OpenGL & External Software Renderer)?
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02-27-2022, 12:28 PM
Post: #3
RE: Saints Row: Undercover (Prototype) - ULUS12345
(02-07-2022 06:55 AM)DragonNeos Wrote:  On the External Software Renderer, the protagonist's t-shirt is either missing a texture or not rendering the color correctly.
The T-Shirt was rendering properly for me when taking the default character settings, also using the same external software renderer library (Software-GE-Renderer 64-bit compiled with SSE=30, AVX=0) as in your test.

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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02-28-2022, 09:26 PM
Post: #4
RE: Saints Row: Undercover (Prototype) - ULUS12345
(02-07-2022 06:55 AM)DragonNeos Wrote:  On OpenGL, the option "Disable optimized VertexInfo reading (may improve compatibility)" is required if "Use vertex cache" is used or else the character model becomes corrupted.
The option "Use vertex cache" should now be fixed in 3b368fc (i.e. it should not require the use of the option "Disable optimized VertexInfo reading").

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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03-27-2022, 11:20 PM
Post: #5
RE: Saints Row: Undercover (Prototype) - ULUS12345
Although the character model doesn't get corrupted at the customization screen anymore, it still has graphical glitches like flickering in the game environment (see 2nd and 3rd screenshot).
           

As I mentioned before in my previous post, the protagonist's t-shirt is either missing a texture or not rendering the color correctly on either graphics backend (see below for screenshot from Volition's PSP at 6:48 of the video).
   

Would using the Start Graphics Recording / Stop Graphics Recording option help show the possible rendering issue (attached record.bin)?


Attached File(s)
.7z  record (SRUPSP - OpenGL).7z (Size: 1.08 MB / Downloads: 2)
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