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Midnight Club: L.A. Remix - ULES01144
#17
(04-08-2022, 04:02 PM)gid15 Wrote:
(04-04-2022, 11:30 PM)DragonNeos Wrote: Also, the map still doesn't appear on the bottom left corner on OpenGL in comparison to the External Software Renderer.
Could you try again with 9480f16 (or later)? I have fixed the scissor handling. From the recording, the map was rendered inside a scissor area.
I tried on revision d8adfcc7 and the map is now visible on the bottom left side of the screen. Other graphics issues like the license plate not fully appearing on the back of the car or other problems mentioned on my previous post still persist.

This issue still exists when trying to resize the resolution on the emulator:
(01-29-2022, 08:20 PM)DragonNeos Wrote: 1) On OpenGL, resizing the resolution while the game is running causes the screen to turn black. The graphics is frozen (even after going back to original resolution) but the audio is still running in the background. I can resize with the External Software Renderer but it appears to have graphical bugs when doing so (graphics are still moving).

Should the performance on OpenGL be consistent on any resolution? On 1x, I get around 5-6 FPS. On 2x, I get 2-3 FPS. These are the settings that I use:
Code:
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[X] Enable the shader implementation for the "Stencil Test" (more accurate but slower)


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.7z   jpcsp-d8adfcc7-record (MCLAR).7z (Size: 1.52 MB / Downloads: 94)
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Messages In This Thread
Midnight Club: L.A. Remix - ULES01144 - by Tosyk - 10-06-2021, 02:10 PM
RE: Midnight Club: L.A. Remix - ULES01144 - by DragonNeos - 04-09-2022, 11:10 AM

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