01-27-2022, 07:07 PM
(01-21-2022, 01:39 PM)gid15 Wrote:Revision d30d93a having a simple implementation to support such textures. Does it change the rendering using OpenGL?(01-21-2022, 12:50 PM)DragonNeos Wrote: See attached log. I switched to DEBUG once the WARN message starts popping up.
This is the address of the depth buffer:
According to http://hitmen.c02.at/files/yapspd/psp_do...#sec10.2.4Code:07:37:37 DEBUG ge - Video Engine Thread - zbp zbp=0x04110000, zbw=512
using 0x04710000 as a texture address would give a proper linearized version of the depth buffer.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log