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Princess Maker 5 Portable -Japan -ULJM05337
01-05-2021, 12:38 PM (This post was last modified: 01-05-2021 01:45 PM by sum2012.)
Post: #1
Princess Maker 5 Portable -Japan -ULJM05337
version 81bb815

   
edit:Add compiler debug log


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.7z  log.7z (Size: 11.88 KB / Downloads: 2)
.7z  compilerlog.7z (Size: 540.47 KB / Downloads: 1)
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01-07-2021, 08:40 PM
Post: #2
RE: Princess Maker 5 Portable -Japan -ULJM05337
Code:
20:30:33 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=1024
20:30:33 DEBUG       ge - GUI - base 0x09000000
20:30:33 DEBUG       ge - GUI - jump old PC: 0x09B30914, new PC: 0x09B3092C
20:30:33 DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
20:30:33 DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04110000, 480x272 (texture 1024x512), bufferWidth=1024, pixelFormat=3(PSM_8888)] at 0x0
It seems this is because the game is rendering its screen at a high resolution (1024x512) and then resizing to the PSP resolution. It doesn't work with the current implementation. Does it render properly using the external software renderer?

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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01-10-2021, 02:10 AM (This post was last modified: 01-10-2021 02:27 AM by sum2012.)
Post: #3
RE: Princess Maker 5 Portable -Japan -ULJM05337
Yes,Render correctly in external software renderer

(01-07-2021 08:40 PM)gid15 Wrote:  
Code:
20:30:33 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=1024
20:30:33 DEBUG       ge - GUI - base 0x09000000
20:30:33 DEBUG       ge - GUI - jump old PC: 0x09B30914, new PC: 0x09B3092C
20:30:33 DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
20:30:33 DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04110000, 480x272 (texture 1024x512), bufferWidth=1024, pixelFormat=3(PSM_8888)] at 0x0
It seems this is because the game is rendering its screen at a high resolution (1024x512) and then resizing to the PSP resolution. It doesn't work with the current implementation. Does it render properly using the external software renderer?


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