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Clannad CHS -ULJM05338
#2
Code:
19:25:29  INFO   loader - root - Found ModuleInfo at 0x08005060, name:'chfont', version: 0101, attr: 0x00001000, gp: 0x0800E010
19:25:29 DEBUG   loader - root - Kernel mode module detected
19:25:29 DEBUG   loader - root - Reserving 0x4544 bytes at 0x08002B00 for module 'disc0:/PSP_GAME/SYSDIR/chfont.prx'
...
19:25:38  INFO   loader - main_thread_0x26 - Found ModuleInfo at 0x08007400, name:'UDC', version: 0100, attr: 0x00001000, gp: 0x0800F5A0
19:25:38 DEBUG   loader - main_thread_0x26 - Kernel mode module detected
19:25:38 DEBUG   loader - main_thread_0x26 - Reserving 0x3A4 bytes at 0x08007200 for module 'disc0:/PSP_GAME/SYSDIR/discchange.prx'
...
19:25:42  INFO   loader - main_thread_0x54 - Found ModuleInfo at 0x08008A30, name:'HookIO', version: 0100, attr: 0x00001000, gp: 0x08010CA0
19:25:42 DEBUG   loader - main_thread_0x54 - Kernel mode module detected
19:25:42 DEBUG   loader - main_thread_0x54 - Reserving 0x14AC bytes at 0x08007800 for module 'disc0:/PSP_GAME/SYSDIR/HookIO.prx'
This game is loading multiple kernel modules, which is unusual. This is probably how the chinese patch is working.
I have fixed some memory allocation related to the loading of kernel modules in d0df3f2. Maybe this will help.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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Messages In This Thread
Clannad CHS -ULJM05338 - by sum2012 - 05-23-2020, 01:32 PM
RE: Clannad CHS -ULJM05338 - by gid15 - 05-23-2020, 03:56 PM
RE: Clannad CHS -ULJM05338 - by sum2012 - 05-23-2020, 10:16 PM

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