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Stellar Theater Portable JPN -ULJM06224
07-25-2020, 10:52 PM
Post: #11
RE: Stellar Theater Portable JPN -ULJM06224
1: yes.
2: Another bug I forget to mention.
Sometimes load game save in the main menu,
It did not confirm load the save .It said that It loaded saved.
hle.sceUtility + compiler debug log always no problem
(07-25-2020 01:52 PM)gid15 Wrote:  
(07-24-2020 10:51 PM)sum2012 Wrote:  1c787fc version

8 out of 7 can pass that hang place
It looks like it is now getting better. Did it improve with the change from 78ae407?


Attached File(s)
.7z  logok.7z (Size: 394.22 KB / Downloads: 1)
.7z  log_bad.7z (Size: 5.45 KB / Downloads: 1)
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07-26-2020, 09:50 AM (This post was last modified: 07-26-2020 10:35 AM by gid15.)
Post: #12
RE: Stellar Theater Portable JPN -ULJM06224
(07-25-2020 10:52 PM)sum2012 Wrote:  2: Another bug I forget to mention.
Sometimes load game save in the main menu,
It did not confirm load the save .It said that It loaded saved.
hle.sceUtility + compiler debug log always no problem
Could it be that it happens when pressing the select button/key quite long? E.g. if you try to press the select button/key very quickly, it is always displaying the load save list (if you have multiple loads, it should display the list of them)?

I've implemented a fix in 202d7f4 for this issue.

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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07-27-2020, 01:53 PM
Post: #13
RE: Stellar Theater Portable JPN -ULJM06224
Yes, 202d7f4 version fix the problem
(07-26-2020 09:50 AM)gid15 Wrote:  
(07-25-2020 10:52 PM)sum2012 Wrote:  2: Another bug I forget to mention.
Sometimes load game save in the main menu,
It did not confirm load the save .It said that It loaded saved.
hle.sceUtility + compiler debug log always no problem
Could it be that it happens when pressing the select button/key quite long? E.g. if you try to press the select button/key very quickly, it is always displaying the load save list (if you have multiple loads, it should display the list of them)?

I've implemented a fix in 202d7f4 for this issue.
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