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Sonic Rivals 2 - ULES00940
09-08-2010, 02:12 PM
Post: #11
RE: Sonic Rivals 2
(09-07-2010 06:07 PM)MaXiMu Wrote:  Actually brocken in the gameplay Crash JRE - Exception access violation

Quote:#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6d802ed9, pid=3140, tid=4724
#
# JRE version: 6.0_21-b07
# Java VM: Java HotSpot™ Client VM (17.0-b17 mixed mode windows-x86 )
# Problematic frame:
# V [jvm.dll+0x2ed9]
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
#

--------------- T H R E A D ---------------

Current thread (0x004b5800): VMThread [stack: 0x4a690000,0x4a6e0000] [id=4724]

siginfo: ExceptionCode=0xc0000005, reading address 0x0000000c

Registers:
EAX=0x00000008, EBX=0x0057ff38, ECX=0x25c0b200, EDX=0x25c0b200
ESP=0x4a6df824, EBP=0x4a6df828, ESI=0x00000008, EDI=0x25c0b200
EIP=0x6d802ed9, EFLAGS=0x00010202

Top of Stack: (sp=0x4a6df824)
0x4a6df824: 25c0b200 4a6df838 6d802ecc 00000008
0x4a6df834: 6d9b7a42 4a6df850 6d82127b 25c0b200
0x4a6df844: 25c0b200 4f096530 25c0b400 4a6df85c
0x4a6df854: 6d88523b 25c0b200 4a6df878 6d9b63f6
0x4a6df864: 25c0b200 4a40b858 00000080 25c0b200
0x4a6df874: 4f096530 4a6df89c 6d8634b4 25c0b200
0x4a6df884: 25c0b200 00000001 4a40b859 4a40b858
0x4a6df894: 4a40b859 4a6df928 4a6df8e4 6d862d13

Instructions: (pc=0x6d802ed9)
0x6d802ec9: 00 00 00 c3 cc cc cc 55 8b ec 56 8b 75 08 8b d1
0x6d802ed9: 8b 4e 04 8b c1 c1 f8 02 85 c9 89 4d 08 7f 2c 7d


Stack: [0x4a690000,0x4a6e0000], sp=0x4a6df824, free space=13e4a6df348k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
V [jvm.dll+0x2ed9]
V [jvm.dll+0x2ecc]
V [jvm.dll+0x2127b]
V [jvm.dll+0x8523b]
V [jvm.dll+0x1b63f6]
V [jvm.dll+0x634b4]
V [jvm.dll+0x62d13]
V [jvm.dll+0x63176]
V [jvm.dll+0x63607]
V [jvm.dll+0xd0ffb]
V [jvm.dll+0x63402]
V [jvm.dll+0xcc1af]
V [jvm.dll+0xa7075]
V [jvm.dll+0xcbb78]
V [jvm.dll+0x8002b]
V [jvm.dll+0x1fd4bb]
V [jvm.dll+0x2002e3]
V [jvm.dll+0x1ff5ce]
V [jvm.dll+0x1ff8f0]
V [jvm.dll+0x1ffce2]
V [jvm.dll+0x185f5c]
C [msvcr71.dll+0x9565]
C [kernel32.dll+0x13677]
C [ntdll.dll+0x39d42]
C [ntdll.dll+0x39d15]

VM_Operation (0x4b01ef0c): GenCollectForAllocation, mode: safepoint, requested by thread 0x4aba9400

Yes, I can confirm that this also happens in "Sonic Rivals". It seems to be related with the recent graphical handling changes. This crash is produced even with "Only GE graphics" enabled.
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09-08-2010, 04:49 PM
Post: #12
RE: Sonic Rivals 2
Now it seems to work Aleatory but I miss the first time that (a rare error with the keyboard? Oo?)

Exception in thread "GUI" java.lang.NullPointerException
#
at javax.swing.JComponent $ KeyboardState.getKeyCodeArray (JComponent.java: 3424)
at javax.swing.JComponent $ KeyboardState.keyIsPressed (JComponent.java: 3459)
at javax.swing.JComponent $ KeyboardState.shouldProcess (JComponent.java: 3477)
javax.swing.UIManager at $ 2.postProcessKeyEvent (UIManager.java: 1438)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent (DefaultKeyboardFocusManager.java: 722)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent (DefaultKeyboardFocusManager.java: 990)

And sometimes it just closes automatically (JRE Crash same error)

[Image: 1388267.png]
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10-13-2010, 01:32 PM
Post: #13
Sonic Rivals 2 [ULES00940]
It´s playable but very slow,2 fps is impossible to test,although I think works perfectly.
Version 1505 Jpcsp.Win 7 Dualcore 3Ghz 250GTS
In 1791 crash.


Attached File(s) Thumbnail(s)
   

.rar  log1505.rar (Size: 261.06 KB / Downloads: 8)
.rar  log1791.rar (Size: 2.75 KB / Downloads: 4)
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11-28-2010, 06:23 PM
Post: #14
RE: Sonic Rivals 2
Now it doesn't crash, but speed is still slow.
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03-01-2011, 05:20 PM
Post: #15
RE: Sonic Rivals 2 [ULES00940]
(10-13-2010 01:32 PM)dan83 Wrote:  It´s playable but very slow,2 fps is impossible to test,although I think works perfectly.
Any speed improvement in r2000 with new options?
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03-01-2011, 06:13 PM (This post was last modified: 03-02-2011 11:08 AM by skyeyes83.)
Post: #16
RE: Sonic Rivals 2 [ULES00940]
I think it will be faster now gid because i've tested sonic rivals 2 ULUS and it had the same problem,now it's working at 24 FPS!!!Great work,but when i had played i have had an exception...I will post the log of the exception if it will be usefull for you. Here the two log of the crash,one happened when i opened the umd browser,but it accaded only one time,the second when i'm playing sonic rivals 2 (My version of the game is ULUS10323)... Anyway appear to be very rare crash...


Attached File(s)
.rar  Crash Umd.rar (Size: 4.2 KB / Downloads: 3)
.rar  Gameplay crash.rar (Size: 5 KB / Downloads: 0)
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03-02-2011, 02:23 AM
Post: #17
RE: Sonic Rivals 2 [ULES00940]
(03-01-2011 05:20 PM)gid15 Wrote:  Any speed improvement in r2000 with new options?

hello gid15 Very improvement with new option clut Recomended for sonic rivals

1-4fps vs now Speed increase to 14-25fps with this option

Add mini-video Sound sometimes is bad clipping sound but work not crash Tongue


[Image: 1388267.png]
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03-03-2011, 11:12 AM (This post was last modified: 03-03-2011 11:14 AM by NeKit.)
Post: #18
RE: Sonic Rivals 2 [ULES00940]
I'm having just a black screen on ATI HD3870x2 with this option, in log:
Quote:Shader info log: Fragment shader failed to compile with the following errors: WARNING: 0:14: warning(#62) enable/warn/disable extension isn't found, extension 'GL_ARB_compatibility' is not supported ERROR: 0:62: error(#202) No matching overloaded function found texture2DProj ERROR: 0:62: error(#160) Cannot convert from 'const float' to 'unsigned int' ERROR: error(#273) 2 compilation errors. No code generated
The game itself seems to run, but can see nothing. Tried on Linux x64 and Windows 7 x64, Catalyst 11.2 drivers.

.7z  log_2002.7z (Size: 2.8 KB / Downloads: 4)
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03-07-2011, 08:08 PM
Post: #19
RE: Sonic Rivals 2 [ULES00940]
(03-02-2011 02:23 AM)MaXiMu Wrote:  
(03-01-2011 05:20 PM)gid15 Wrote:  Any speed improvement in r2000 with new options?

hello gid15 Very improvement with new option clut Recomended for sonic rivals

1-4fps vs now Speed increase to 14-25fps with this option
Some more speed improvements with r2005?
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03-08-2011, 03:55 AM
Post: #20
RE: Sonic Rivals 2 [ULES00940]
stability speed in some zones up 3-4fps avg

And detect now if extension GL_ARB_uniform_buffer_object not supported on the driver or using old's drivers (Opengl 3.1 or 3.2) black screen or blue screen but work sound ¿is obligatory for dynamic shaders new option?

Some GPUS not supported this extension Only available 3.1/3.2 on last driver.

[Image: 1388267.png]
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