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Sonic Rivals 2 - ULES00940
#1
SonicXPS2 tested and posted a video on the pcsx2 forum.

the game looks half playable.

http://www.youtube.com/watch?v=JWa5VBzXJ...r_embedded

on the pcsx2 forum there is a huge topic about the psp emulator

here is the topic adress

http://forums.pcsx2.net/Thread-JPCSP-jav...TOR?page=4
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#2
Nice! Smile
How much FPS does he get ingame? "Sonic Rivals" only reaches 1 FPS, and since "Sonic Rivals 2" uses the same engine, it should suffer from this issue too.
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#3
as i said he tested here

http://forums.pcsx2.net/Thread-JPCSP-jav...TOR?page=4

but he didn't say anything about (i think) the fps rate in the game.
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#4
(06-23-2010, 05:12 PM)pmk Wrote: as i said he tested here

http://forums.pcsx2.net/Thread-JPCSP-jav...TOR?page=4

but he didn't say anything about (i think) the fps rate in the game.

Nevermind. Check page 3, he said he got 2-3 FPS. Tongue
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#5
a little bit slow now, but the menu is good.
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#6
This game problem Push Reset? in ingame Very slow not playable.

Quote:java.lang.NullPointerException
at jpcsp.Allegrex.compiler.RuntimeContext.syncThreadImmediately(RuntimeContext.java:442)
at jpcsp.Allegrex.compiler.RuntimeContext.executeCallback(RuntimeContext.java:295)
at jpcsp.HLE.modules150.ThreadManForUser.callAddress(ThreadManForUser.java:1152)
at jpcsp.HLE.modules150.ThreadManForUser.executeCallback(ThreadManForUser.java:1237)
at jpcsp.HLE.kernel.types.SceKernelCallbackInfo.startContext(SceKernelCallbackInfo.java:75)
at jpcsp.HLE.modules150.ThreadManForUser.checkThreadCallbacks(ThreadManForUser.java:1715)
at jpcsp.HLE.modules150.ThreadManForUser.checkCallbacks(ThreadManForUser.java:1753)
at jpcsp.HLE.modules150.ThreadManForUser.hleRescheduleCurrentThread(ThreadManForUser.java:718)
at jpcsp.HLE.modules150.ThreadManForUser.hleKernelSleepThread(ThreadManForUser.java:1427)
at jpcsp.HLE.modules150.ThreadManForUser.sceKernelSleepThreadCB(ThreadManForUser.java:1963)
at jpcsp.HLE.modules150.ThreadManForUser$13.execute(ThreadManForUser.java:3454)
at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.java:323)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:471)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:588)
at _S1_2_8951900.s(_S1_2_8951900.java:4)
at _S1_2_8862B78.s(_S1_2_8862B78.java:84)
at _S1_2_8862B78.exec(_S1_2_8862B78.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:617)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:45)

And posible problem In Atrac sound? sceAtracGetBufferInfoForResetting atracID=4322, sample=2048 unk1Addr=0x09f2ba40

Menus Working avg 30fps Options Only ge Enabled (Opcional).
[Image: 1388267.png]
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#7
hey wat version is ur emulator i wanna download it Big Grin can u tell me the link to download?
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#8
Hey guys ive registered here.Im going to post any new changes in this game here so keep the thread alive Tongue

Update
-Jpcsp SVN r1686

-Having trouble with the "Load" button
-Game DOES NOT load!

very interesting but in r1606 it works just fine i even got to the gameplay stage from the first time.Seems that Tails is the lucky charm

and as for atrac3+ still the same Smile
[Image: mrwl8g.png]
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#9
I hope gameplay running at about 1-2 FPS will be fixed someday.
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#10
Actually brocken in the gameplay Crash JRE - Exception access violation

Quote:#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6d802ed9, pid=3140, tid=4724
#
# JRE version: 6.0_21-b07
# Java VM: Java HotSpot™ Client VM (17.0-b17 mixed mode windows-x86 )
# Problematic frame:
# V [jvm.dll+0x2ed9]
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
#

--------------- T H R E A D ---------------

Current thread (0x004b5800): VMThread [stack: 0x4a690000,0x4a6e0000] [id=4724]

siginfo: ExceptionCode=0xc0000005, reading address 0x0000000c

Registers:
EAX=0x00000008, EBX=0x0057ff38, ECX=0x25c0b200, EDX=0x25c0b200
ESP=0x4a6df824, EBP=0x4a6df828, ESI=0x00000008, EDI=0x25c0b200
EIP=0x6d802ed9, EFLAGS=0x00010202

Top of Stack: (sp=0x4a6df824)
0x4a6df824: 25c0b200 4a6df838 6d802ecc 00000008
0x4a6df834: 6d9b7a42 4a6df850 6d82127b 25c0b200
0x4a6df844: 25c0b200 4f096530 25c0b400 4a6df85c
0x4a6df854: 6d88523b 25c0b200 4a6df878 6d9b63f6
0x4a6df864: 25c0b200 4a40b858 00000080 25c0b200
0x4a6df874: 4f096530 4a6df89c 6d8634b4 25c0b200
0x4a6df884: 25c0b200 00000001 4a40b859 4a40b858
0x4a6df894: 4a40b859 4a6df928 4a6df8e4 6d862d13

Instructions: (pc=0x6d802ed9)
0x6d802ec9: 00 00 00 c3 cc cc cc 55 8b ec 56 8b 75 08 8b d1
0x6d802ed9: 8b 4e 04 8b c1 c1 f8 02 85 c9 89 4d 08 7f 2c 7d


Stack: [0x4a690000,0x4a6e0000], sp=0x4a6df824, free space=13e4a6df348k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
V [jvm.dll+0x2ed9]
V [jvm.dll+0x2ecc]
V [jvm.dll+0x2127b]
V [jvm.dll+0x8523b]
V [jvm.dll+0x1b63f6]
V [jvm.dll+0x634b4]
V [jvm.dll+0x62d13]
V [jvm.dll+0x63176]
V [jvm.dll+0x63607]
V [jvm.dll+0xd0ffb]
V [jvm.dll+0x63402]
V [jvm.dll+0xcc1af]
V [jvm.dll+0xa7075]
V [jvm.dll+0xcbb78]
V [jvm.dll+0x8002b]
V [jvm.dll+0x1fd4bb]
V [jvm.dll+0x2002e3]
V [jvm.dll+0x1ff5ce]
V [jvm.dll+0x1ff8f0]
V [jvm.dll+0x1ffce2]
V [jvm.dll+0x185f5c]
C [msvcr71.dll+0x9565]
C [kernel32.dll+0x13677]
C [ntdll.dll+0x39d42]
C [ntdll.dll+0x39d15]

VM_Operation (0x4b01ef0c): GenCollectForAllocation, mode: safepoint, requested by thread 0x4aba9400
[Image: 1388267.png]
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