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Flowars Portable (Korea) -ULKS46008
#1
503d3e6f version
Blackscreen ,attach full debug log
(I tested a real psp , the rom work)


Attached Files
.zip   log-r503d3e6f.zip (Size: 50.06 KB / Downloads: 96)
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#2
Code:
0x08804434: [0x0E205CF1] - jal        0x088173C4 [sceKernelLoadModule]
...
0x08804464: [0x0E205CF3] - jal        0x088173CC [sceKernelStartModule]
...
0x088044AC: [0x3C030000] - lui        $v1, 0x0000 <=> li $v1, 0x00000000
...
0x088044BC: [0xAC620000] - sw         $v0, 0($v1)
This game is loading a module and then using directly a function of that module. This was not supported up to now. The code block needs to be recompiled after the call to sceKernelLoadModule to take the new linked entries into account.
This should now be properly supported with dd9b09a.
I hope this change will also not have negative performance impacts on other games as a side effect.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#3
dd9b09a version

in-game get invalid address

Code:
00:16:15  INFO   stdout - user_main - fatal error : file->fd = 0x800201a7

00:16:18 ERROR   memory - user_main - read32 - Invalid memory address: 0xFFFFFFF9 PC=0x08BF1AE8

debug log:
https://drive.google.com/file/d/1oEsgl7a...sp=sharing
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#4
Code:
00:13:46 DEBUG compiler - user_main - Compiling _S1_9_0x08BD13AC (Flowars_menu.sub_0000AFAC)
00:15:03 DEBUG compiler - user_main - Compiling _S1_8_0x08BD13AC (Flowars_menu.sub_0000AFAC)
00:15:17 DEBUG compiler - user_main - Compiling _S1_9_0x08BD13AC (GoStop.sub_0000AFAC)
This is a rare compiler issue (compiling the same address with instanceIndex=9, then 8, then 9 again). This should now be fixed in 1880d18
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#5
1880d18 version

Can move to playable.
(I cannot win first stage)


Attached Files
.7z   log_and_profiler.7z (Size: 114.55 KB / Downloads: 87)
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