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Tales of VS - ULJS00209
#31
Well done gid15 Smile
r3096 have voice now.
Atach Atrac3plus debug log
End log is just play finish human voice.
Can move to playable


Attached Files
.zip   r3096Atrac3plusdebuglog.zip (Size: 15.85 KB / Downloads: 99)
Reply
#32
Moved to playable
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
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#33
get "ERROR hle.sceAtrac3plus - ATRAC3 0 - Atrac buffer too small -559038737" when using latest JPCSP

.zip   0log.zip (Size: 55.13 KB / Downloads: 78)

I try to fixed by using libatrac3plus.prx

.zip   1log.zip (Size: 22.33 KB / Downloads: 91)

The older jpcsp is no problem

.zip   3595-log.zip (Size: 22.65 KB / Downloads: 97)
Reply
#34
(11-01-2019, 06:57 AM)onelight Wrote: get "ERROR hle.sceAtrac3plus - ATRAC3 0 - Atrac buffer too small -559038737" when using latest JPCSP


I try to fixed by using libatrac3plus.prx


The older jpcsp is no problem
Did it work with libatract3plus.prx?

It seems that the PSP is accepting an invalid value as bufferSize:
Code:
14:37:50 DEBUG hle.sceAtrac3plus - ATRAC3 0 - sceAtracSetDataAndGetID buffer=0x09725DE0, bufferSize=0xDEADBEEF
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#35
(11-03-2019, 09:36 AM)gid15 Wrote:
(11-01-2019, 06:57 AM)onelight Wrote: get "ERROR hle.sceAtrac3plus - ATRAC3 0 - Atrac buffer too small -559038737" when using latest JPCSP


I try to fixed by using libatrac3plus.prx


The older jpcsp is no problem
Did it work with libatract3plus.prx?

It seems that the PSP is accepting an invalid value as bufferSize:
Code:
14:37:50 DEBUG hle.sceAtrac3plus - ATRAC3 0 - sceAtracSetDataAndGetID buffer=0x09725DE0, bufferSize=0xDEADBEEF

Yes, voice is ok after I put libatract3plus.prx to flash0/kd
Reply
#36
(11-03-2019, 01:22 PM)onelight Wrote:
(11-03-2019, 09:36 AM)gid15 Wrote:
(11-01-2019, 06:57 AM)onelight Wrote: get "ERROR hle.sceAtrac3plus - ATRAC3 0 - Atrac buffer too small -559038737" when using latest JPCSP


I try to fixed by using libatrac3plus.prx


The older jpcsp is no problem
Did it work with libatract3plus.prx?

It seems that the PSP is accepting an invalid value as bufferSize:
Code:
14:37:50 DEBUG hle.sceAtrac3plus - ATRAC3 0 - sceAtracSetDataAndGetID buffer=0x09725DE0, bufferSize=0xDEADBEEF

Yes, voice is ok after I put libatract3plus.prx to flash0/kd
OK, I have tried a fix in a6266b6. Does it help?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#37
(11-03-2019, 02:35 PM)gid15 Wrote:
(11-03-2019, 01:22 PM)onelight Wrote:
(11-03-2019, 09:36 AM)gid15 Wrote:
(11-01-2019, 06:57 AM)onelight Wrote: get "ERROR hle.sceAtrac3plus - ATRAC3 0 - Atrac buffer too small -559038737" when using latest JPCSP


I try to fixed by using libatrac3plus.prx


The older jpcsp is no problem
Did it work with libatract3plus.prx?

It seems that the PSP is accepting an invalid value as bufferSize:
Code:
14:37:50 DEBUG hle.sceAtrac3plus - ATRAC3 0 - sceAtracSetDataAndGetID buffer=0x09725DE0, bufferSize=0xDEADBEEF

Yes, voice is ok after I put libatract3plus.prx to flash0/kd
OK, I have tried a fix in a6266b6. Does it help?

game is playable, but not voice


Attached Files
.zip   a6266b6-log.zip (Size: 28.1 KB / Downloads: 106)
Reply
#38
(11-03-2019, 04:06 PM)onelight Wrote: game is playable, but not voice
OK, I have tried a better fix in 6ca85a7. Does it help?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#39
(11-09-2019, 07:22 AM)gid15 Wrote:
(11-03-2019, 04:06 PM)onelight Wrote: game is playable, but not voice
OK, I have tried a better fix in 6ca85a7. Does it help?

Think you, now voice is ok


Attached Files
.7z   log.7z (Size: 19.7 KB / Downloads: 95)
Reply


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