01-23-2012, 01:57 PM
I'm playing the game with:
Checks on:
- Use shaders
- Use a Geometry Shader for 2D rendering
- Disable UBO
- Enable VAO
- Enable saving GE screen to Textures instead of Memory
- Enable decoding of indexed textures
- Enable dynamic shader generation
- Enable the shader implementation for the ''Stencil Test''
Compiler: Use compiler / Maximum method size: 500
Just went to Tartarus and everything seems to be fine. Game sometimes freezes for a second (or less, lol), usually when I use some magic in battles... but during that time sound does not stop. Also, voices seems to be all right so far.
http://i42.tinypic.com/2db7y1h.jpg
As you can see in the pic above, it says that FPS is 48. It goes from 30 to 60, but I haven't seen any slowdowns of speed... (what's the opposite word of slowdown?)
I don't know is this some bug or just a normal thing, because I have seen this FPS nonstability in all PSP games I tried. I'm new to PSP emulation, so that might be it.
Checks on:
- Use shaders
- Use a Geometry Shader for 2D rendering
- Disable UBO
- Enable VAO
- Enable saving GE screen to Textures instead of Memory
- Enable decoding of indexed textures
- Enable dynamic shader generation
- Enable the shader implementation for the ''Stencil Test''
Compiler: Use compiler / Maximum method size: 500
Just went to Tartarus and everything seems to be fine. Game sometimes freezes for a second (or less, lol), usually when I use some magic in battles... but during that time sound does not stop. Also, voices seems to be all right so far.
http://i42.tinypic.com/2db7y1h.jpg
As you can see in the pic above, it says that FPS is 48. It goes from 30 to 60, but I haven't seen any slowdowns of speed... (what's the opposite word of slowdown?)
I don't know is this some bug or just a normal thing, because I have seen this FPS nonstability in all PSP games I tried. I'm new to PSP emulation, so that might be it.