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Hexyz Force - ULUS10506
#1
Hexyz Force
[Image: 250px-Hexyz_Force_Cover_Art.jpg]
Developer: Sting Entertainment
Publisher: Atlus
Platform: PlayStation Portable
Release date:
  • JP November 12, 2009
  • NA May 25, 2010
Genre: Role-Playing Game
Mode: Single-player

About this game(IGN):
Hexyz Force is set in a world split between light and dark and follows the exploits of Hexyz, heroes who have inherited the power of the gods. Long ago, Norvia, the Goddess of Creation, descended from the heavens. Using the Holy Vessel, a divine chalice charged with all Force (the spiritual energy in the universe,) she created life, and for a while, all was good. Then, Delgaia, the god of Destruction, brought about a great calamity known as the Gods' Remorse, intending to return all Force to the Holy Vessel. But the Delgaia was defeated and sealed away deep within the earth. Norvia then made a covenant to restore Berge to its former beauty on the condition that when the Hour of Judgment came to pass, the world would have to decide its ultimate path: creation or destruction.

Status emulation game:
  • Perfect
Setting emuls, see in video ^_^

Problems:
  • Not sound in video clips.

YouTube
  • Video playable on emuls in HD:
http://www.youtube.com/watch?v=R4BLJyMx3ig


Attached Files Thumbnail(s)
       
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#2
uhmm, i dont know how to solve your problem. but do you think its a good idea to combine jap version games with english patches? coz their compatibility does not match, and i think thats why this bug happen. but if your able to find the jap version of that eng patch your using, your problem would be solved. or try looking for an eng version of the game so that it will be compatible with your eng patch. but if ythe english patch your using makes the your jap version english, then i cant help you any further. and also, please tell me if i said something wrong here. coz my knowledge only comes from what i have red on your post.
~Misa:"I can't imagine a world without Light!" L: "Yes, that would be dark."
Reply
#3
(10-10-2010, 04:12 PM)Damphil Wrote: Hi all.
Game Hexyz Force perfect playable on emulator.
But, one big bug.

Eng vercion (ULUS10506) - look screens ^_^
If someone with bad eyesight, I explain. Entire font in the game upside down.
***
And another thing, I run the JPN(JAP) version + ENG patch. Emulator in general refuses to see this image.

PS. sorry my english.

OK, I just assume you own both versions. It would be nice if you provided the log files for both games. Also, what revision of JPCSP do you use? This maybe related to the latest flip changes. Try r1773 and then r1785 and compare both and also post the log files here.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#4
(10-10-2010, 04:53 PM)Darth1701 Wrote: OK, I just assume you own both versions. It would be nice if you provided the log files for both games. Also, what revision of JPCSP do you use? This maybe related to the latest flip changes. Try r1773 and then r1785 and compare both and also post the log files here.
Yup, i have 2 version. 1) Eng 2) JAP+path.
I'm no have only Jap version.
Okay, how do I make this file?(log file)

And I run game on v.1773 - game don't load, Emul dont see *.iso
It's writes in a command window:
Code:
Running Jpcsp 32bit...
Exception in thread "GUI" java.lang.UnsatisfiedLinkError: no xuggle-ferry in jav
a.library.path
        at java.lang.ClassLoader.loadLibrary(Unknown Source)
        at java.lang.Runtime.loadLibrary0(Unknown Source)
        at java.lang.System.loadLibrary(Unknown Source)
        at com.xuggle.ferry.JNILibraryLoader.loadLibrary0(JNILibraryLoader.java:
265)
        at com.xuggle.ferry.JNILibraryLoader.loadLibrary(JNILibraryLoader.java:1
68)
        at com.xuggle.ferry.FerryJNI.<clinit>(FerryJNI.java:14)
        at com.xuggle.ferry.Logger$Level.<clinit>(Logger.java:225)
        at jpcsp.media.MediaEngine.<init>(MediaEngine.java:66)
        at jpcsp.HLE.modules150.sceMpeg.start(sceMpeg.java:180)
        at jpcsp.HLE.modules.HLEModuleManager.startModules(HLEModuleManager.java
:360)
        at jpcsp.Emulator.initCpu(Emulator.java:173)
        at jpcsp.Emulator.load(Emulator.java:148)
        at jpcsp.Emulator.load(Emulator.java:130)
        at jpcsp.MainGUI.loadUMD(MainGUI.java:988)
        at jpcsp.MainGUI.loadUMD(MainGUI.java:1052)
        at jpcsp.MainGUI$RecentElementActionListener.actionPerformed(MainGUI.jav
a:1694)
        at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
        at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
        at javax.swing.AbstractButton.doClick(Unknown Source)
        at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
        at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown
Source)
        at java.awt.Component.processMouseEvent(Unknown Source)
        at javax.swing.JComponent.processMouseEvent(Unknown Source)
        at java.awt.Component.processEvent(Unknown Source)
        at java.awt.Container.processEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Window.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
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#5
(10-11-2010, 06:41 PM)Damphil Wrote:
(10-10-2010, 04:53 PM)Darth1701 Wrote: OK, I just assume you own both versions. It would be nice if you provided the log files for both games. Also, what revision of JPCSP do you use? This maybe related to the latest flip changes. Try r1773 and then r1785 and compare both and also post the log files here.
Yup, i have 2 version. 1) Eng 2) JAP+path.
I'm no have only Jap version.
Okay, how do I make this file?(log file)

And I run game on v.1773 - game don't load, Emul dont see *.iso
It's writes in a command window:
Code:
Running Jpcsp 32bit...
Exception in thread "GUI" java.lang.UnsatisfiedLinkError: no xuggle-ferry in jav
a.library.path
        at java.lang.ClassLoader.loadLibrary(Unknown Source)
        at java.lang.Runtime.loadLibrary0(Unknown Source)
        at java.lang.System.loadLibrary(Unknown Source)
        at com.xuggle.ferry.JNILibraryLoader.loadLibrary0(JNILibraryLoader.java:
265)
        at com.xuggle.ferry.JNILibraryLoader.loadLibrary(JNILibraryLoader.java:1
68)
        at com.xuggle.ferry.FerryJNI.<clinit>(FerryJNI.java:14)
        at com.xuggle.ferry.Logger$Level.<clinit>(Logger.java:225)
        at jpcsp.media.MediaEngine.<init>(MediaEngine.java:66)
        at jpcsp.HLE.modules150.sceMpeg.start(sceMpeg.java:180)
        at jpcsp.HLE.modules.HLEModuleManager.startModules(HLEModuleManager.java
:360)
        at jpcsp.Emulator.initCpu(Emulator.java:173)
        at jpcsp.Emulator.load(Emulator.java:148)
        at jpcsp.Emulator.load(Emulator.java:130)
        at jpcsp.MainGUI.loadUMD(MainGUI.java:988)
        at jpcsp.MainGUI.loadUMD(MainGUI.java:1052)
        at jpcsp.MainGUI$RecentElementActionListener.actionPerformed(MainGUI.jav
a:1694)
        at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
        at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
        at javax.swing.AbstractButton.doClick(Unknown Source)
        at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
        at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown
Source)
        at java.awt.Component.processMouseEvent(Unknown Source)
        at javax.swing.JComponent.processMouseEvent(Unknown Source)
        at java.awt.Component.processEvent(Unknown Source)
        at java.awt.Container.processEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Window.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)

Hmm, expand the 7z file in the lib\windows-x86 directory and try again. What format (if not ISO) is this JAP+ENG patch version? If you already own the US version why waste time with a (supposedly) "pirated"/downloaded JAP version with the patch?
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#6
Darth1701
Thank you, after you install the arhive - game started.
(run on rev.1773 and 1788 - only ENG version, no pirate)
Font's sees normally.
Game - playable:
Video clips - FPS=60 perfect.. but i'm dont know how - on sound
Sound in game - perfect, no stuttering
FPS in game - 40-60


I still have a question:
- The splash screen (videos clips) there is no sound. What you need to do that would it come from?

PS. very big sorry my english.


Attached Files Thumbnail(s)
           
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#7
(10-12-2010, 02:06 PM)Damphil Wrote: Darth1701
Thank you, after you install the arhive - game started.
Font's sees normally.

I still have a question:
- The splash screen (videos clips) there is no sound. What you need to do that would it come from?

PS. very big sorry my english

That's because JPCSP does not support AT3+ sound, see here for how to get sound in the movies: http://www.emunewz.net/forum/showthread.php?tid=1160

This MAY work but is not guaranteed to work, just try your luck Smile
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#8
ths - topic closed
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#9
this game can be moved to playable
confirmed working (ULUS10506)
video
http://www.megavideo.com/?v=U26Z9U62
Reply
#10
Moved to Playable .
[Image: 1913820.png]
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