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Hatsune Miku Project Diva 2nd [ULJM05681]
#68
Try this setting :
[ ] Disable VBO (automatically disabled if not supported)
[ ] Only GE graphics (not recommended for homebrew)
[X] Use vertex cache
[X] Use shaders (experimental)
[ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[X] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[ ] Enable VAO (only relevant when using shaders and vertex cache)
[X] Enable saving GE screen to Textures instead of Memory
[ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
[ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
[ ] Disable optimized VertexInfo reading (may improve compatibility)
[ ] Use Software Rendering (very experimental, not yet complete, slow)

[X ] Ignore invalid memory access (not recommended for test reports, but improves performance)
[X] Ignore unmapped imports (not recommended)

[X] Use Media Engine
[ ] Extract media files to tmp folder
[X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
[ ] Use debug font (disable flash0 fonts)

[X] Extract decrypted EBOOT.BIN files to the TMP folder
[ ] Handle SAVEDATA in crypto mode
[ ] Extract original PGD files to the TMP folder

Don't forget to install sonicstage.

Also, I just tested the game on latest JPCSP. Works fine even if I enable vertex cache.
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Messages In This Thread
RE: Hatsune Miku Project Diva 2nd [ULJM05681] - by icecoffemix - 09-02-2012, 06:16 AM
JPCSP ERRORS - by gibs.teodosio - 08-25-2012, 06:22 PM

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