This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.
Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Armored Core: Silent Line Portable - NPUH10025
#1
is full playable 30-60fps speed but only work if disabled thread sound

Copy log problem issue with sound + mediaengine

Quote:762 [GUI] INFO emu - Jpcsp v0.6 1773
763 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPUH10025
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.50
REGION = 32768
TITLE = ARMORED CORE SILENT LINE Portable
probably homebrew? false
781 [GUI] INFO emu - Loading global compatibility settings
782 [GUI] INFO ge - Only GE Graphics: false
782 [GUI] INFO hle.sceMpeg - Using JPCSP connector
783 [GUI] INFO hle.sceMpeg - Media Engine enabled
818 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
819 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
819 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
819 [GUI] INFO memory - Ignore invalid memory access: true
1149 [GUI] INFO emu - Found ModuleInfo name:'Module_name' version:0101 attr:00000000 gp:00000000
1152 [GUI] INFO emu - Found 210 imports from 26 modules
1154 [GUI] INFO emu - 210 NIDS mapped
1173 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
1199 [GUI] INFO ge - OpenGL version: 3.3.0
1334 [GUI] INFO ge - Using VBO
1336 [GUI] INFO ge - Using shaders with Skinning
1337 [GUI] INFO ge - Using Geometry Shader for SPRITES
1530 [GUI] INFO ge - Using Geometry Shader shader-150.geom
2767 [root] WARN hle - Unsupported syscall 2133 SysMemUserForUser_91DE343C 05000010 09fffe00 00000000
2939 [UNKNOWN GAME THREAD] INFO hle.scePower - scePowerRegisterCallback slot=-1 SceUID=e
3003 [UNKNOWN GAME THREAD] INFO hle.IoFileMgrForUser - hleIoOpen filename = msstor0p1:/ flags = 3 permissions = 00
3036 [UNKNOWN GAME THREAD] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd1: flags = 1 permissions = 00
3948 [UNKNOWN GAME THREAD] INFO hle.sceUtility - IGNORINGConfusedceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
3949 [UNKNOWN GAME THREAD] INFO hle.sceUtility - IGNORINGConfusedceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
3950 [UNKNOWN GAME THREAD] INFO hle.sceUtility - IGNORINGConfusedceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
3963 [UNKNOWN GAME THREAD] INFO hle.sceSasCore - PARTIAL: __sceSasInit
4291 [UNKNOWN GAME THREAD] INFO hle.sceUtility - IGNORINGConfusedceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON
4298 [UNKNOWN GAME THREAD] INFO hle.sceUtility - IGNORINGConfusedceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC
13850 [UNKNOWN GAME THREAD] INFO hle.sceUtility - PARTIALConfusedceUtilitySavedataInitStart Address 0x09F33A30, mode=8, gameName=NPUH10025, saveName=ACSLSAVELIST00, fileName=SAVEDATA.BIN
23043 [UNKNOWN GAME THREAD] INFO hle.sceUtility - IGNORINGConfusedceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
23052 [UNKNOWN GAME THREAD] INFO hle.sceMpeg - sceMpegInit
23065 [UNKNOWN GAME THREAD] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
23074 [UNKNOWN GAME THREAD] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movie/ac3op.pmf flags = 1 permissions = 01204
23137 [MovieDecodeThread] INFO emu - 2010-09-27 16:28:04,051 [MovieDecodeThread] ERROR org.ffmpeg - [h264 @ 0x4b16ec50] missing picture in access unit
23139 [MovieDecodeThread] ERROR hle - MediaEngine: No audio streams found!
23495 [UNKNOWN GAME THREAD] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000,bufferwidth=512,pixelformat=3,syncType=1) ok
54703 [SoundThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
54810 [UNKNOWN GAME THREAD] INFO emu - 2010-09-27 16:28:35,725 [UNKNOWN GAME THREAD] DEBUG com.xuggle.xuggler - Closing dangling StreamCoder (../../../../../../../csrc/com/xuggle/xuggler/StreamCoder.cpp:82)
54815 [UNKNOWN GAME THREAD] INFO hle.sceMpeg - sceMpegFinish
54827 [UNKNOWN GAME THREAD] INFO hle.sceUtility - IGNORINGConfusedceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
55843 [CSoundAtrac3Player] INFO hle.sceAtrac3plus - hleAtracSetData atracID=65, bufferSize=0x71800, fileSize=0x71224
55848 [CSoundAtrac3Player] INFO hle - Undecodable AT3+ data detected.
55849 [CSoundAtrac3Player] INFO hle - The ATRAC3 audio is currently being saved under
55849 [CSoundAtrac3Player] INFO hle - tmp/NPUH10025/Atrac/
55849 [CSoundAtrac3Player] INFO hle - To decode the audio, copy the following file
55850 [CSoundAtrac3Player] INFO hle - *.at3
55850 [CSoundAtrac3Player] INFO hle - command.txt
55850 [CSoundAtrac3Player] INFO hle - to your PSP under
55850 [CSoundAtrac3Player] INFO hle - ms0:/tmp/
55851 [CSoundAtrac3Player] INFO hle - and run the 'Jpcsp Connector 3xx' on your PSP.
55851 [CSoundAtrac3Player] INFO hle - After decoding on the PSP, move the following files
55851 [CSoundAtrac3Player] INFO hle - ms0:/tmp/.at3.decoded
55852 [CSoundAtrac3Player] INFO hle - back to Jpcsp under
55852 [CSoundAtrac3Player] INFO hle - tmp/NPUH10025/Atrac/
55852 [CSoundAtrac3Player] INFO hle - Afterwards, you can delete the files on the PSP.

And Emu block 1fps not posible pass first video.pmf


- recomended shaders work better 3D not bugs found
- no recomended vertex cache.


Attached Files Thumbnail(s)
                       
[Image: 1388267.png]
Reply

#2
maximu could you make a gameplay vid?
Reply

#3
(10-01-2010, 05:04 PM)pmk Wrote: maximu could you make a gameplay vid?

yes now uploaded video but limited speed in some zones Sad My CPU intensive and HDD limit sorry

and I forgot to say as a weird effect with the camera sometimes in the game is annoying

[youtube]http://www.youtube.com/watch?v=YEeHtuWQIYg[/youtube]
[Image: 1388267.png]
Reply

#4
thank you maximu
this vid is awesome!!!!!!!
Smile
Reply

#5
I'm uploaded New video with some sound tested in 1836rev

[youtube]http://www.youtube.com/watch?v=dXeMJcd7c08[/youtube]

sometimes the emulator represents a slowdown in one areas

currently works in the game with audio enabled of some sounds ,

And the camera errors appear to be fixed, now can play much better.
[Image: 1388267.png]
Reply

#6
(11-12-2010, 11:08 PM)MaXiMu Wrote: I'm uploaded New video with some sound tested in 1836rev

[youtube]http://www.youtube.com/watch?v=dXeMJcd7c08[/youtube]

sometimes the emulator represents a slowdown in one areas

currently works in the game with audio enabled of some sounds ,

And the camera errors appear to be fixed, now can play much better.

amazing !!!!!!!!
the speed is much better
Reply



Forum Jump:


Users browsing this thread:
2 Guest(s)

Powered By MyBB, © 2002-2022 iAndrew & Melroy van den Berg.