This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Critical error: Invalid Device
#9
(12-29-2017, 04:55 PM)DragonNeos Wrote: Is it possible to make the option "Unpack PBP on load" only activate on the UMD Browser after a user selects a game and clicks "Load"? For example, I have more than one encrypted EBOOT.PBP in the ms0/PSP/GAME directory. As soon as I open the UMD Browser, I am greeted with a white screen from the UMD Browser as the emulator is attempting to unpack a random EBOOT.PBP.
OK, this should now work as expected in dbe2ca4. Thank you for your reports Smile
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply


Messages In This Thread
Critical error: Invalid Device - by DragonNeos - 12-19-2017, 11:15 AM
RE: Critical error: Invalid Device - by gid15 - 12-22-2017, 08:41 AM
RE: Critical error: Invalid Device - by gid15 - 12-23-2017, 04:20 PM
RE: Critical error: Invalid Device - by gid15 - 12-23-2017, 08:30 PM
RE: Critical error: Invalid Device - by gid15 - 12-28-2017, 08:04 PM
RE: Critical error: Invalid Device - by gid15 - 01-09-2018, 06:34 PM
RE: Critical error: Invalid Device - by gid15 - 01-12-2018, 08:26 AM
RE: Critical error: Invalid Device - by gid15 - 01-15-2018, 08:04 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)