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Medal of Honor: Heroes - USA - ULUS10141
#9
ADHOC connection test.

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server
Code:
44278     user_main     WARN     hle.sceNet     IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x0, netinitThreadPri=0x20, netinitThreadStack=0x0)
44278     user_main     WARN     hle.sceNetAdhoc     IGNORING: sceNetAdhocInit
44279     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=48, product=0x08D05FC0
44280     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8a8a964, adhocctlHandlerArg=0x8e34bc0)
47349     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlScan
48718     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFE1C0 returning 2
...
57126     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF2D0 returning 2
57170     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlCreate groupNameAddr=0x09FFDE60('G08MOH4')
57171     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF2D0 returning 2
57198     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF2D0 returning 2
57232     user_main     WARN     hle.sceNetAdhocctl     PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF2D0 returning 2
...
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RE: Medal of Honor: Heroes - USA - ULUS10141 [Encrypted] - by BlackDaemon - 04-03-2012, 10:11 AM

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