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Gun Showdown - USA - ULUS10158
#1
r2437
Code:
2339 [GUI] INFO  emu - Java version: 1.7.0_02 (1.7.0_02-b13)
2340 [GUI] INFO  emu - Jpcsp v0.6
2343 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10158
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 2.71
REGION = 32768
TITLE = GUN Showdown
probably homebrew? false
2349 [GUI] DEBUG hle - Loading HLE firmware up to version 271
2649 [GUI] DEBUG hle - Loading HLE firmware up to version 271
2755 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x42306C, addr=0x08804000: returns 0x08804000
2760 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2761 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2762 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
2762 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2762 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
2764 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2860 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 800 x 600 x 32 @75Hz
...
2882 [GUI] DEBUG hle.sceDisplay - Available Display Mode #81 = 1152 x 864 x 32 @72Hz
2882 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
2882 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
2882 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.1.0
2884 [GUI] INFO  ge - Only GE Graphics: false
2956 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2957 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3113 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
3120 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
3125 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
3130 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
3134 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
3138 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
3142 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
3146 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
3151 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
3154 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
3158 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
3162 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
3167 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
3171 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
3175 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
3179 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
3183 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
3187 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
3188 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3190 [GUI] DEBUG emu - Patch file not found
...
[GUI] INFO  emu - Using the following settings:
3193 [GUI] INFO  emu - Configuration / Region
3195 [GUI] INFO  emu -     Language                                 [English]
3195 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
3195 [GUI] INFO  emu -     Daylight savings:                        [Off]
3195 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
3196 [GUI] INFO  emu -     Time format:                             [24H]
3196 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
3196 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
3197 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
3197 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
3197 [GUI] INFO  emu - Configuration / Video
3197 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
3197 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
3198 [GUI] INFO  emu -     [ ] Use vertex cache
3198 [GUI] INFO  emu -     [ ] Use shaders (experimental)
3198 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
3198 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
3199 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
3199 [GUI] INFO  emu -     [ ] Enable saving GE screen to Textures instead of Memory
3199 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
3199 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
3200 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
3200 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
3200 [GUI] INFO  emu - Configuration / Audio
3200 [GUI] INFO  emu -     [ ] Disable audio threads
3200 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
3201 [GUI] INFO  emu -     [ ] Disable audio blocking
3201 [GUI] INFO  emu - Configuration / Memory
3201 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
3201 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
3201 [GUI] INFO  emu - Configuration / Media
3202 [GUI] INFO  emu -     [ ] Use Media Engine
3202 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
3202 [GUI] INFO  emu -     [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
3202 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
3203 [GUI] INFO  emu - Configuration / Compiler
3203 [GUI] INFO  emu -     [X] Use compiler (dynarec)
3203 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
3203 [GUI] INFO  emu -     [3000] Maximum method size
3204 [GUI] INFO  emu - Configuration / Crypto
3204 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
3204 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
3204 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
3204 [GUI] INFO  emu - Configuration / Display
3205 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
3205 [GUI] INFO  emu -     Resolution:                              [Native]
3205 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
3205 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3265 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3265 [GUI] INFO  ge - Using VBO
3265 [GUI] INFO  ge - OpenGL version: 4.1.0
3265 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
3266 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3266 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3306 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3307 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3308 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3335 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3335 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3336 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
4574 [user_main] INFO  stdout - sceKernelTotalFreeMemSize: 20483840 bytes
4575 [user_main] INFO  stdout - sceKernelMaxFreeMemSize: 20478976 bytes
4586 [user_main] INFO  stdout - Heap size: 19790848 bytes
4969 [Callbacks] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=1e
12622 [Callbacks] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x1C
12625 [user_main] INFO  hle.sceUtility - sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC loaded
12626 [user_main] INFO  hle.sceUtility - sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE loaded
12631 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='DISC0:/PSP_GAME/USRDIR/MODULE/LIBATRAC3PLUS.PRX') HLE module loaded
12634 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'LIBATRAC3PLUS'
12634 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='DISC0:/PSP_GAME/USRDIR/MODULE/MPEG.PRX') HLE module loaded
12637 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'MPEG'
12638 [user_main] INFO  hle.sceUtility - sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON loaded
12639 [user_main] INFO  hle.sceUtility - sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC loaded
12660 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=0, pixelformat=0, syncType=1) bad bufferwidth
12662 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=0, pixelformat=0, syncType=1) bad bufferwidth
12663 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4044000, bufferwidth=512, pixelformat=0, syncType=1) ok
12748 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x67e0_size0x45be flags = 1 permissions = 0777
12804 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6390_size0x9e08 flags = 1 permissions = 0777
12840 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x63b0_size0x15f7c flags = 1 permissions = 0777
12877 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x63e0_size0x12a flags = 1 permissions = 0777
12892 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x63f0_size0x4636 flags = 1 permissions = 0777
12906 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6400_size0x56d2 flags = 1 permissions = 0777
12920 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6410_size0x6a5e flags = 1 permissions = 0777
12934 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6420_size0xcce flags = 1 permissions = 0777
12947 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6430_size0x27d82 flags = 1 permissions = 0777
12985 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6480_size0x1860 flags = 1 permissions = 0777
13017 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x41700_size0x6f8c flags = 1 permissions = 0777
13038 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6490_size0x22250 flags = 1 permissions = 0777
13080 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x41800_size0x5896 flags = 1 permissions = 00
13094 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x41710_size0x200e flags = 1 permissions = 00
13114 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6660_size0x309b4 flags = 1 permissions = 0777
13274 [Async Loading] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x64e0_size0x21e80 flags = 1 permissions = 0777
13326 [Async Loading] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6530_size0x10f24 flags = 1 permissions = 0777
13362 [Async Loading] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6560_size0x1051c flags = 1 permissions = 0777
13396 [Async Loading] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6590_size0x108a8 flags = 1 permissions = 0777
13416 [Async Loading] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x65c0_size0x8540 flags = 1 permissions = 0777
13439 [Async Loading] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x65e0_size0x1054c flags = 1 permissions = 0777
13459 [Async Loading] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6610_size0x208a4 flags = 1 permissions = 0777
13493 [Async Loading] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x66d0_size0x877a0 flags = 1 permissions = 0777
13592 [Async Loading] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x67e0_size0x45be flags = 1 permissions = 0777
Code:
...
136686 [Callbacks] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=20000, callbacks=true
136687 [Callbacks] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=20000 forever:false thread:'Callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
136687 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'Simple-audio thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
136687 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'Simple-audio thread'
136688 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasCore 0x08C22B40, out=0x08C08D40
136688 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
136688 [Simple-audio thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'Simple-audio thread' caller:'ThreadManForUser.hleKernelDelayThread'
136688 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
136689 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
136689 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'Simple-audio thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
136689 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'Simple-audio thread'
136689 [Simple-audio thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x12 name='Asura mutex' signal=1
136690 [Simple-audio thread] DEBUG hle.sceAudio - free buffer 1502548080
136690 [Simple-audio thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] 0x08C07140 to SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
136690 [Simple-audio thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08C07140)
136691 [Simple-audio thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1502548080, SoundChannel[8](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
136691 [Simple-audio thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x34
136692 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x12,signal=1,timeout=0x0) callbacks=false
136692 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'Asura mutex' fast check succeeded
136692 [Simple-audio thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x34
136692 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag sasCore=0x08C22B40
136692 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag returning 0xFFFFFFFF
136693 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C22B40, voice=0, pitch=0x0400
136693 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C22B40, voice=0, leftVolume=0x0364, rightVolume=0x0364, effectLeftVolume=0x0000, effectRightVolume=0x0000
136693 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C22B40, voice=1, pitch=0x1000
136694 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C22B40, voice=1, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
136694 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C22B40, voice=2, pitch=0x1000
136694 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C22B40, voice=2, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
136695 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C22B40, voice=3, pitch=0x1000
136695 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C22B40, voice=3, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
136695 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C22B40, voice=4, pitch=0x1000
136696 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C22B40, voice=4, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
136696 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C22B40, voice=5, pitch=0x1000
136696 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C22B40, voice=5, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
136697 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C22B40, voice=6, pitch=0x1000
136697 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C22B40, voice=6, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
136697 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C22B40, voice=7, pitch=0x1000
136697 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C22B40, voice=7, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
136698 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C22B40, voice=8, pitch=0x1000
136698 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C22B40, voice=8, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
136698 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C22B40, voice=9, pitch=0x1000
136699 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C22B40, voice=9, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
136699 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C22B40, voice=10, pitch=0x1000
136699 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C22B40, voice=10, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
136700 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C22B40, voice=11, pitch=0x1000
136700 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C22B40, voice=11, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
136700 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C22B40, voice=12, pitch=0x1000
136701 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C22B40, voice=12, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
136701 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C22B40, voice=13, pitch=0x1000
136701 [Simple-audio thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
136702 [Simple-audio thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
136702 [Simple-audio thread] DEBUG hle.ThreadManForUser - End of Interrupt
136702 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C22B40, voice=13, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
136702 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C22B40, voice=14, pitch=0x1000
136703 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C22B40, voice=14, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
136703 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08C22B40, voice=15, pitch=0x1000
136703 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08C22B40, voice=15, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
136703 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasCore 0x08C22B40, out=0x08C09140
136704 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=594, callbacks=false
136704 [Simple-audio thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=594 forever:false thread:'Simple-audio thread' caller:'ThreadManForUser.hleKernelDelayThread'
136704 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
136705 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
136705 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'Simple-audio thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
136705 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'Simple-audio thread'
136706 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasCore 0x08C22B40, out=0x08C09540
136706 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
136706 [Simple-audio thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'Simple-audio thread' caller:'ThreadManForUser.hleKernelDelayThread'
136706 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
136707 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
136707 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'Callbacks(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
136707 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1a name:'Callbacks'
...
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name   - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x00000000 sp:0x08801E00 fp:0x00000000 ra:0x08000000
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Atrac File-Cache' ID: 0x0032 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088C3928 Stack: 0x09F9AC00 - 0x09FA6C00 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0031) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Chunk Processing' ID: 0x0026 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088C3928 Stack: 0x09FB2C00 - 0x09FBEC00 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0018) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Async Loading' ID: 0x0041 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088C3928 Stack: 0x09F86C00 - 0x09F92C00 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0011) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Simple-audio thread' ID: 0x0034 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x14 Initial Priority: 0x14
Thread Entry: 0x088DFA68 Stack: 0x09F92C00 - 0x09F9AC00 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (delay 595 us, rest 0 us) Us: 595 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Streaming File-Cache' ID: 0x002A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088C3928 Stack: 0x09FA6C00 - 0x09FB2C00 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0029) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08A55DF0 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (delay 1000 us, rest 0 us) Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Callbacks' ID: 0x001A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088C40D8 Stack: 0x09FBEC00 - 0x09FBFC00 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Unknown waitType=2 (delay 20000 us, rest 16722 us) Us: 20000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0178FC6C 24706156 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00070300 459520 bytes
[           X                                                 XXX]
------------------------------------------------------------


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#2
ADHOC connection test.

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server
Code:
49695 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x12, calloutThreadStack=0x0, netinitThreadPri=0x11, netinitThreadStack=0x0)
49726 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
49757 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=19, product=0x08B06360
49789 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x88ca67c, adhocctlHandlerArg=0x0)
49856 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF660 returning 0
49872 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF5C0 returning 0
49873 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlScan
49874 [SceNetAdhocctl] INFO  stdout - Asura_PSP_Adhoc event: 0x3
49889 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF660 returning 2
49898 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF5C0 returning 2
49906 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF660 returning 2
...
Reply
#3
r2624
Tested game for about 1 1/2 hours no major problems, besides for audio is out of sync with videos (about 1 second).
BGM , sfx, voices , movie audio is all working ok.


Moved to playable



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