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Update jogl to improve jpcsp ?
#1
I have found this links where there is the last version of jogl and gluegen-rt (take jogl.all in the zip). I think it can be improve JPCSP (auto-detect new versions of opengl, better code, ...).

http://jogamp.org/deployment/autobuilds/...-16/build/

So I have compared your jogl (update 2008) and the new (06/09/2010). There is few differences between the jars so it can be take a moment to adapt jogl and gluegen.
It will be a good thing, no ? What do you think ?
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#2
I think the API changes a little so it would require some work to use it. But the problem is that it's still a pre-release, I guess there are bugs that could cause some problems, it's safer to keep this one.
Moreover, it's just a binding, functionnality doesn't change much anyway.
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#3
and do you think of the Lightweight Java Game Library ?

Link http://www.lwjgl.org/

It is easy to carry out Or requires many changes?

I mention this because sometimes is faster than JOGL.
[Image: 1388267.png]
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#4
To be able to use OpenGL 3.1 features (Uniform Buffer Object), I need to upgrade the current JOGL version. I'm investigating the following alternatives:
- switch to new JOGL version: I have already a Jpcsp running with it, but there is no change in performance, as expected by Orphis.
- switch to LWJGL: I'm investigating this alternative as it also allows the support of Gamepads.
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#5
And it also supports OpenAL which could be interesting to have a proper sound support on all platforms !
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