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Aliens vs. Predator™ - Requiem - US - ULUS10327
#1
Thread on the old forum:
http://jpcsp.org/forum/viewtopic.php?f=27&t=2337

r1751

works with Media Engine enabled, movies play well

What a pleasant surprise. Game now shows something and is playable.

It starts with some error: It only show the MPAA "T"-Rating for a very short time, also the AVP logo (it flickers shortly) but then the menu is pretty good. Did not find a problem beyond the menu but the game is rather slow on my machine


Attached Files Thumbnail(s)
                                           

.7z   Avp.7z (Size: 47.71 KB / Downloads: 117)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#2
Broken, stuck after first intro. Sad

r2437
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
34893 [user_main] INFO  stdout - sceKernelTotalFreeMemSize: 20969728 bytes

34894 [user_main] INFO  stdout - sceKernelMaxFreeMemSize: 20705280 bytes

34894 [user_main] INFO  stdout - Heap size: 20017152 bytes

35146 [Callbacks] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=21
37514 [Callbacks] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x1E
37525 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
37550 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
37551 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
37551 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
37552 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
37553 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
37654 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=0, pixelformat=0, syncType=1) bad bufferwidth
37672 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=0, pixelformat=3, syncType=1) bad bufferwidth
37672 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=1) ok
37814 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x29980_size0xb82c flags = 1 permissions = 0777
37876 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x29380_size0x50 flags = 1 permissions = 0777
37979 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x299f0_size0x1ba9c0 flags = 1 permissions = 0777
38427 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x28ee0_size0x44a0 flags = 1 permissions = 0777
38468 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x28f40_size0x1ea2 flags = 1 permissions = 00
38489 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x28f30_size0x2991 flags = 1 permissions = 00
38504 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x28e90_size0x237a4 flags = 1 permissions = 0777
38560 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x28ef0_size0x14474 flags = 1 permissions = 0777
38590 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x28f50_size0x4630 flags = 1 permissions = 0777
38610 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x29920_size0x279ea flags = 1 permissions = 0777
38750 [menu loading thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x29150_size0x7d00d flags = 1 permissions = 0777
38915 [menu loading thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x296b0_size0xd524e flags = 1 permissions = 0777
39161 [menu loading thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x29410_size0xe2d89 flags = 1 permissions = 0777
39345 [menu loading thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x29610_size0x48e52 flags = 1 permissions = 0777
Code:
...
132387 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=3d name:'Simple-audio thread'
132388 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasCore 0x08BAC800, out=0x08B3D000
132388 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=594, callbacks=false
132388 [Simple-audio thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=594 forever:false thread:'Simple-audio thread' caller:'ThreadManForUser.hleKernelDelayThread'
132388 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
132389 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'Simple-audio thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
132389 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=3d name:'Simple-audio thread'
132389 [Simple-audio thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x11 name='Asura mutex' signal=1
132389 [Simple-audio thread] DEBUG hle.sceAudio - free buffer 1514016880
132389 [Simple-audio thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] 0x08B3B400 to SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132389 [Simple-audio thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08B3B400)
132390 [Simple-audio thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1514016880, SoundChannel[8](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
132390 [Simple-audio thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x3d
132390 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x11,signal=1,timeout=0x0) callbacks=false
132391 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'Asura mutex' fast check succeeded
132391 [Simple-audio thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x3d
132392 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag sasCore=0x08BAC800
132392 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag returning 0xFFFFFFFF
132392 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08BAC800, voice=0, pitch=0x1000
132393 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08BAC800, voice=0, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
132393 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08BAC800, voice=1, pitch=0x1000
132394 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08BAC800, voice=1, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
132394 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08BAC800, voice=2, pitch=0x1000
132394 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08BAC800, voice=2, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
132394 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08BAC800, voice=3, pitch=0x1000
132394 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08BAC800, voice=3, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
132394 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08BAC800, voice=4, pitch=0x1000
132394 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08BAC800, voice=4, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
132394 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08BAC800, voice=5, pitch=0x1000
132394 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08BAC800, voice=5, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
132395 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08BAC800, voice=6, pitch=0x1000
132395 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08BAC800, voice=6, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
132395 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08BAC800, voice=7, pitch=0x1000
132395 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08BAC800, voice=7, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
132395 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08BAC800, voice=8, pitch=0x1000
132395 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08BAC800, voice=8, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
132395 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08BAC800, voice=9, pitch=0x1000
132396 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08BAC800, voice=9, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
132396 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08BAC800, voice=10, pitch=0x1000
132396 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08BAC800, voice=10, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
132396 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08BAC800, voice=11, pitch=0x1000
132396 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08BAC800, voice=11, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
132396 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08BAC800, voice=12, pitch=0x1000
132399 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08BAC800, voice=12, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
132399 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08BAC800, voice=13, pitch=0x1000
132399 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08BAC800, voice=13, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
132400 [Simple-audio thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
132400 [Simple-audio thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
132401 [Simple-audio thread] DEBUG hle.ThreadManForUser - End of Interrupt
132401 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08BAC800, voice=14, pitch=0x1000
132401 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08BAC800, voice=14, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
132401 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetPitch sasCore=08BAC800, voice=15, pitch=0x1000
132401 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasSetVolume sasCore=0x08BAC800, voice=15, leftVolume=0x0000, rightVolume=0x0000, effectLeftVolume=0x0000, effectRightVolume=0x0000
132401 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasCore 0x08BAC800, out=0x08B37400
132401 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=594, callbacks=false
132401 [Simple-audio thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=594 forever:false thread:'Simple-audio thread' caller:'ThreadManForUser.hleKernelDelayThread'
132402 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
132403 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'Simple-audio thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
132403 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=3d name:'Simple-audio thread'
132403 [Simple-audio thread] DEBUG hle.sceSasCore - __sceSasCore 0x08BAC800, out=0x08B37800
132404 [Simple-audio thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
132404 [Simple-audio thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'Simple-audio thread' caller:'ThreadManForUser.hleKernelDelayThread'
132405 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
132406 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'Simple-audio thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
132406 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=3d name:'Simple-audio thread'
132407 [Simple-audio thread] DEBUG hle.ThreadManForUser - Context switching to 'Callbacks(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
132407 [Simple-audio thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1c name:'Callbacks'
132407 [Callbacks] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=20000, callbacks=true
132408 [Callbacks] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=20000 forever:false thread:'Callbacks' caller:'ThreadManForUser.hleKernelDelayThread'
132408 [Callbacks] DEBUG hle.ThreadManForUser - Context switching to 'Simple-audio thread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
132408 [Callbacks] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=3d name:'Simple-audio thread'
...
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name   - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x08AAB6C0 sp:0x08801E00 fp:0x00000000 ra:0x08000000
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'loading thread' ID: 0x0030 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08940644 Stack: 0x09FEB000 - 0x09FF5000 Stack Size: 0x0000A000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x002F) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Atrac File-Cache[0]' ID: 0x0037 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08940644 Stack: 0x09FE1000 - 0x09FEB000 Stack Size: 0x0000A000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0036) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Atrac File-Cache[1]' ID: 0x003B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08940644 Stack: 0x09FD7000 - 0x09FE1000 Stack Size: 0x0000A000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x003A) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088041F8 Stack: 0x09F80000 - 0x09FC0000 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (delay 1000 us, rest 0 us) Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Callbacks' ID: 0x001C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08940D44 Stack: 0x09FFF000 - 0x0A000000 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Unknown waitType=2 (delay 20000 us, rest 18465 us) Us: 20000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Simple-audio thread' ID: 0x003D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x14 Initial Priority: 0x14
Thread Entry: 0x0895AEB8 Stack: 0x09FCF000 - 0x09FD7000 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Unknown waitType=2 (delay 595 us, rest 325 us) Us: 595 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'menu loading thread' ID: 0x002D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08940644 Stack: 0x09FF5000 - 0x09FFF000 Stack Size: 0x0000A000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x002C) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017486BC 24413884 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX]
Fragmented memory: 000B7900 751872 bytes
[         X                                                  XX X]
------------------------------------------------------------
Reply
#3
ADHOC connection test.

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory

[Image: ULUS10327_r2506_test.avi]
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