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God of War 3 Black Screen
#1
ps3 
I have all the Recommended requirements to run RPCS3 Latest Build . still when i boot god of war 3 [BCES00510] , it shows black screen and does not even show start screen . this is the log . can anybody help me ?SadSadSad

RPCS3 v0.0.3-3-930ce4a Alpha
Intel® Core™ i5-5200U CPU @ 2.20GHz | 4 Threads | 11.92 GiB RAM | AVX
S LDR: Boot from gamelist per Boot: done
U {PPU[0x1000000] Thread (main_thread) [0x00693d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x004fdef0]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x004fdef0]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x004fdef0]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
S {PPU[0x1000000] Thread (main_thread) [0x004fdef0]} sys_prx: Loaded module: /dev_flash/sys/external/libsmvd2.sprx
E {PPU[0x1000000] Thread (main_thread) [0x001f0dbc]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x400, alignment=0x0, alloc_addr=*0x58a920)
U {PPU[0x1000000] Thread (main_thread) [0x004fe218]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x1000000] Thread (main_thread) [0x004fe220]} sysPrxForUser TODO: _sys_process_at_Exitspawn
U {PPU[0x1000000] Thread (main_thread) [0x006f5d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x006f5d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x006f5d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x006f5d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x006f5d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x004fdf58]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x004fdf58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE
S {SPU[0x2000000] Thread (BigCellSpursKernel0)} SPU: SPU Database initialized...
S {SPU[0x2000003] Thread (BigCellSpursKernel3)} SPU: SPU Recompiler (ASMJIT) created...
U {PPU[0x1000000] Thread (main_thread) [0x006f5d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x004fdf58]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x004fdf58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE
E {SPU[0x2000002] Thread (BigCellSpursKernel2)} SPU: [0x08e5c] Branch-to-next with $LR
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {PPU[0x1000008] Thread (fios mediathread) [0x00725000]} sys_fs: sys_fs_opendir(“/dev_bdvd/PS3_GAME/USRDIR/DLC”): failed to open directory
E {PPU[0x1000008] Thread (fios mediathread) [0x00725000]} 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x00a80] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x00acc] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02c10] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02c18] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02c20] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02c6c] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02c94] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02cec] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02cf4] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02d14] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02d1c] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02dc8] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02ea4] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02ecc] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02ef4] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x035f8] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x0304c] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x03084] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x03164] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02cec] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02cf4] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02d14] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02d1c] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02dc8] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02ea4] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02ecc] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02ef4] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02c6c] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02c94] Function call without $LR


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#2
I have same problem. God of war 3 (BCES00510) is not working Sad((((((
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