This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Persona 5 Segfault
08-08-2017, 12:45 PM
Post: #1
Persona 5 Segfault
Alright


Unhandled Win32 exception 0xC0000005.
Segfault reading location 0000000026947d81 at 00000000130789ae.
Instruction address: 00000000130789ae.
RPCS3 image base: 0000000000010000.


Using all the recommended settings, crash log is attached.
Consistently reproducible after 10-15 minutes of play.


Attached File(s)
.rar  Crash log RPCS3+TTY.rar (Size: 1.02 MB / Downloads: 4)
Find all posts by this user
Quote this message in a reply
08-08-2017, 02:40 PM (This post was last modified: 08-08-2017 02:40 PM by Annie.)
Post: #2
RE: Persona 5 Segfault
Hmm, this is weird.
Log doesn't say much, maybe a drivers/GPU issue? What drivers are you using?

Desktop: AMD FX-8350 | AMD R9 280X 3G
Laptop: Intel i7-6700HQ | NVIDIA GTX 960M 2G
Find all posts by this user
Quote this message in a reply
08-08-2017, 03:21 PM
Post: #3
RE: Persona 5 Segfault
384.94
I thought it was driver problems at first, but then I wiped my RPCS3 set up and despite a 3-5 FPS loss it was stable for the hour I played.
Something weird is going on but it seems fine now. I'll make another post if things start falling apart.
Find all posts by this user
Quote this message in a reply
08-09-2017, 02:29 AM
Post: #4
RE: Persona 5 Segfault
Less of a crash report and more of a follow up.
The game is much more stable, at least in terms of actually functioning, but I'm getting some stuttering and weird RSX errors.
Playing at 1280x720 16:9 and got a crash that I could reproduce only when in fullscreen due to invalid RSX method. It's consistent with Invalid RSX Method crash logs on github so I assumed that was just 'a thing'.
Console log is attached for those interested.


Attached File(s)
.txt  RSXErr Console Log.txt (Size: 911 bytes / Downloads: 0)
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)