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Grand Theft Auto: Vice City Stories - ULUS10160
08-30-2010, 11:02 AM (This post was last modified: 06-18-2013 08:23 AM by nash67.)
Post: #1
Grand Theft Auto: Vice City Stories - ULUS10160
Debug log attached.
r1750
Load with decrypted boot.bin
Code:
3641 [GUI] INFO  emu - Jpcsp v0.5 1750
3656 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10160
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.03
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 2.81
REGION = 32768
TITLE = Grand Theft Auto: Vice City Stories
probably homebrew? false
3687 [GUI] DEBUG hle - Loading HLE firmware up to version 281
3687 [GUI] INFO  emu - Loading global compatibility settings
3687 [GUI] INFO  ge - Only GE Graphics: false
3750 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
3750 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3750 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3766 [GUI] INFO  memory - Ignore invalid memory access: false
3766 [GUI] DEBUG emu - No patch file found for this game
3937 [GUI] DEBUG runtime - RuntimeContext.reset
4219 [GUI] DEBUG hle - Loading HLE firmware up to version 281
4266 [GUI] DEBUG emu - Loader: Relocation required (PRX)
4266 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08BA9D6C - 08BA9D6C
4344 [GUI] DEBUG memory - PH#1: loading program 08BA9D70 - 08BB3478 - 08E8AB24
4344 [GUI] DEBUG memory - PH alloc consumption 00686B24 (mem 002D76AC)
4344 [GUI] DEBUG memory - .sbss: clearing section 08BB3480 - 08BB46D4 (len 00001254)
4344 [GUI] DEBUG memory - .bss: clearing section 08BB4700 - 08E8AB24 (len 002D6424)
4359 [GUI] DEBUG memory - .rel.text: relocating 75278 entries
4437 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
4469 [GUI] DEBUG memory - .rel.lib.stub: relocating 78 entries
4469 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
4469 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
4469 [GUI] DEBUG memory - .rel.rodata: relocating 13908 entries
4469 [GUI] DEBUG memory - .rel.data: relocating 3095 entries
4469 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
4469 [GUI] DEBUG memory - .rel.cplinit: relocating 106 entries
4469 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 5 entries
4469 [GUI] DEBUG memory - .rel.linkonce.d: relocating 370 entries
4469 [GUI] DEBUG memory - .rel.sdata: relocating 216 entries
4484 [GUI] INFO  emu - Found ModuleInfo name:'GTA3' version:0101 attr:00000000 gp:08bb1d60
4484 [GUI] DEBUG memory - Reserving 0x686B24 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
4484 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x686B24, addr=0x08804000: returns 0x08804000
4484 [GUI] INFO  emu - Found 242 imports from 26 modules
4484 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08B549D8
4484 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08B54DA8
4484 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08B738D4
4500 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
4500 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
4500 [GUI] INFO  emu - 242 NIDS mapped
4500 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4516 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
4516 [GUI] DEBUG runtime - Switching to Thread root
4516 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4609 [GUI] INFO  ge - OpenGL version: 2.1.2
4641 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
...
37281 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegFinish
37281 [threadmain] WARN  hle.ThreadManForUser - sceKernelSuspendThread SceUID=61 unknown thread
37297 [threadmain] WARN  hle.ThreadManForUser - sceKernelSuspendThread SceUID=65 unknown thread
37297 [threadmain] WARN  hle.ThreadManForUser - sceKernelSuspendThread SceUID=63 unknown thread
37297 [threadmain] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x4e,argsize=0,argp=0x0,status=0x9ff6f60,option=0x9ff6f6​4)
37297 [threadmain] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'mpeg'
37297 [threadmain] WARN  hle.ModuleMgrForUser - PARTIAL:sceKernelUnloadModule(uid=4e) modname:'mpeg'
37312 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08AEDEB8 by Native Code 'nop'
37328 [threadmain] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4178000,bufferwidth=512,pixelformat=3,syncType=1​) ok
37515 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08AC2F9C by Native Code 'nop'
37625 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08AEDEC0 by Native Code 'nop'
37656 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08932C9C by Native Code 'nop'
37859 [threadmain] INFO  compiler - Replacing CodeSequence at 0x08B64928-0x08B64938 by Native Code 'memcpySequence'
37859 [threadmain] INFO  compiler - Replacing CodeSequence at 0x08B64960-0x08B64970 by Native Code 'memcpySequence'
37859 [threadmain] INFO  compiler - Replacing CodeSequence at 0x08B64978-0x08B64988 by Native Code 'memcpySequence'
37906 [threadmain] INFO  compiler - Replacing CodeSequence at 0x08B64928-0x08B64938 by Native Code 'memcpySequence'
37906 [threadmain] INFO  compiler - Replacing CodeSequence at 0x08B64960-0x08B64970 by Native Code 'memcpySequence'
37906 [threadmain] INFO  compiler - Replacing CodeSequence at 0x08B64978-0x08B64988 by Native Code 'memcpySequence'
39687 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08AF8E04 by Native Code 'nop'
39875 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08B58B3C by Native Code 'strncmp'
40094 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08B582CC by Native Code 'strcmp'
40765 [threadmain] INFO  compiler - Splitting _S1_2_8993964 (3185/3000)
44078 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08A11118 by Native Code 'nop'
44109 [threadmain] INFO  hle.sceSasCore - PARTIAL __sceSasInit: sasCore=0x08bc5680, unk1=0x00000200, unk2=0x00000020, unk3=0x00000000, sampleRate=48000
44281 [threadmain] WARN  hle.IoFileMgrForUser - sceIoDopen 'ms0/PSP/SAVEDATA/ULUS10160CUSTOMTRACKS' not a directory! (could be missing)
44719 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08B58294 by Native Code 'strchr'
44953 [threadmain] INFO  compiler - Replacing CodeBlock at 0x0887F7E8 by Native Code 'nop'
45625 [threadmain] INFO  compiler - Replacing CodeBlock at 0x0887CCCC by Native Code 'nop'
46719 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08887AFC by Native Code 'nop'
47672 [threadmain] INFO  compiler - Splitting _S1_2_8A28D34 (5291/3000)
48172 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08A1A5CC by Native Code 'nop'
Code:
------------------------------------------------------------
Thread ID - 0x00000072
Th Name   - mix sound thread
zr:0x00000000 at:0x0000A930 v0:0x00000200 v1:0x00000000
a0:0x00008000 a1:0x08C3FCC0 a2:0x00000061 a3:0x00000061
t0:0x80420000 t1:0x00000001 t2:0x00000000 t3:0x49000000
t4:0xEBC839C6 t5:0x50000000 t6:0x00000057 t7:0x52000000
s0:0x00000000 s1:0x00000400 s2:0x00000800 s3:0xFFFFFFFF
s4:0x00000000 s5:0x08C3FCC0 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x09FCF300 k1:0x00000000
gp:0x08BB1D60 sp:0x09FCF220 fp:0x00000000 ra:0x08AAC380
0x08AABC24: 0x27BDFF80 - addiu      $sp, $sp, -128
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 17383537 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'mix sound thread' ID: 0x0072 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08AABC24 Stack: 0x09FC7400 - 0x09FCF400 Stack Size: 0x00008000
Thread Run Clocks: 7239377 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 17410500 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'UmdStreamThread' ID: 0x0043 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08938E78 Stack: 0x09FCF400 - 0x09FD7400 Stack Size: 0x00008000
Thread Run Clocks: 194401 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0041) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'threadmain' ID: 0x000C Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x08936880 Stack: 0x09FD7400 - 0x09FF7400 Stack Size: 0x00020000
Thread Run Clocks: 506668259 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SysManager' ID: 0x000E Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08B3ACBC Stack: 0x09FFF000 - 0x0A000000 Stack Size: 0x00001000
Thread Run Clocks: 379391 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017EAA9C 25078428 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00023000 143360 bytes
[                                                               X]
------------------------------------------------------------


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.zip  ULUS10160_r1750_dynarec_debug.zip (Size: 43.91 KB / Downloads: 38)
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09-25-2010, 07:39 AM
Post: #2
Grand Theft Auto: Vice City Stories
on older build

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10-26-2010, 09:50 PM (This post was last modified: 10-26-2010 09:56 PM by MaXiMu.)
Post: #3
RE: Grand Theft Auto: Vice City Stories - ULUS10160 [Encrypted]
can be changed to half-playable, the game shows ingame but it only works with the vertex cache option enabled, if not display an error code memory.

And very slow 3D game
menu ingame full speed
some sound perfect (Voices)


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[Image: 1388267.png]
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07-08-2012, 02:03 AM (This post was last modified: 07-08-2012 02:04 AM by mdkwa.)
Post: #4
RE: Grand Theft Auto: Vice City Stories - ULUS10160 [Encrypted]
play it

it has bug

help me please
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09-29-2013, 07:58 PM (This post was last modified: 09-29-2013 08:15 PM by sum2012.)
Post: #5
RE: Grand Theft Auto: Vice City Stories - ULUS10160
r3402
No need vertex cache option enabled
Still do not display full screen


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.7z  r3402_and_profiler.7z (Size: 123.28 KB / Downloads: 7)
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