Bleach: Heat the Soul 5 Trial - NPJG90020
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07-19-2017, 04:52 PM
Post: #11
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RE: Bleach: Heat the Soul 5 Trial - NPJG90020
(07-19-2017 01:14 PM)gid15 Wrote:sceKernelLoadModuleBufferUsbWlan should now be fixed in f7011d8. Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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07-21-2017, 07:15 PM
(This post was last modified: 07-21-2017 07:33 PM by DragonNeos.)
Post: #12
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RE: Bleach: Heat the Soul 5 Trial - NPJG90020
The trial game is considered playable as of revision 82641cf. I made a video to display the various performance and graphics issues the emulator has with the game: https://www.youtube.com/watch?v=kWyuOFZaFLc
Code: Configuration / Video Video Timestamps: 0:10-0:17 Developer Credits aren't bright enough compared to PSP output (from 1:15-1:26) 0:29-1:50 Starting battle (choppy performance on character introductions and during the fight) 0:40-1:50 HUD and other graphics may disappear from time to time until the end of the battle, certain elements such as characters pulling back their weapon or performing a flash step is too dark 1:51-1:59 There should be a full screen fade-in but instead displays three triangles (left is the darkest and the right is clear), after pressing Circle there should be a full screen fade-out but has the same issue (2nd Screenshot) The UMD ISO/CSO Browser doesn't play the ICON1.PMF and instead displays ICON0.PNG (1st Screenshot). If the game is loaded from VSH, the ICON1.PMF will load, but has occasional audio popping. I believe the graphics issues with this game series started in r3259 (c7d92ef). |
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