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PIYOTAMA [NPJA00017]
07-04-2017, 05:31 PM (This post was last modified: 08-01-2017 02:52 PM by Annie.)
Post: #1
Star PIYOTAMA [NPJA00017]
Game: PIYOTAMA (ピヨタマ) [NPJA00017]
Build: rpcs3-v0.0.2-2017-07-04-ba013d63 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Nothing
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1920x1080 | 16:9 | Frame limit Auto | Invalidate Cache Every Frame | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Piyotama [NPUA80091], PIYOTAMA [NPEA00065]

Tested on 1 combination of the Renderer, PPU, and SPU configurations.

OPENGL
OGL+Int(f)+Rec(ASMJIT): Nothing. White Screen. Stuck on F {PPU[0x1000000] Thread (main_thread) [0x001d31c8]} class std::runtime_error thrown: Unimplemented (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:1203)


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.7z  PIYOTAMA [NPJ00017].7z (Size: 18.59 KB / Downloads: 1)
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08-10-2017, 12:41 PM
Post: #2
RE: PIYOTAMA [NPJA00017]
rpcs3-v0.0.3-2017-08-07-31ec0053_win64

Ingame.


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.rar  RPCS3Piyotama.rar (Size: 284.7 KB / Downloads: 0)
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08-17-2017, 11:16 PM
Post: #3
RE: PIYOTAMA [NPJA00017]
Moving to Ingame.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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